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T-Red

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  1. Checked out Russian version. Not much have changed after the pre-release. Well, it's just another crappy "russian version", not the first and definitely not the last, and I still have English version, so nothing to worry about.
  2. Kerbal Chronicles HTML and PDF versions seem to have very low resolution.
  3. There are some pretty obvious references, though. Like, 'Eve' is a feminine name, just like 'Venus', for example. 'Dres' — obviously refers to 'Ceres'. 'Jool' — 'Jupiter'. So, I think that these references have to be present in Russian localization. "Ева", "Дрера", "Юл" respectively.
  4. Just checked out Russian translation. Well... It's not bad, but could be far better. UPD: Decided to look at celestial bodies' names. My eyes started to bleed. "Ив"? "Дрес" "Джул"? Seriously? That's not a 'translation', that's 'transliteration'. Why "Mainsail", "Probodobodyne" haven't been translated as "Мэйнсэйл" and "Прободободайн" respectively then? Ugh.
  5. I volunteered to help with Russian translation, but, sadly, my letter has been just ignored. Well, I hope that other people working on it will do a good job, because, unfortunately, most "Russian localizations" of games have questionable quality.
  6. No, I think that swjr-swis's explanation makes sense. I did indeed forget that the direction wheels rotate and steer is automatically defined by where they are put respectively to the probe core. It would have been nice to have wheels just follow direct input commands (WSAD), bypassing probe core logic. I think that I can make a workaround by placing "Clamp-o-Tron Jr" on the rover in the correct direction and setting the rover to "control from here".
  7. It doesn't matter as long as the wheels are oriented properly. The wheels work very simple: they rotate forward/backward when you press W or S respectively, and steer left/right when you press A/D. The probe's orientation doesn't matter. And the "Rovemate" doesn't even have reaction wheels that could interfere with controls.
  8. I have the same problem. I don't know if it's south pole specific, though. I landed a small rover near the south pole of the Mun to complete a contract. The rover was, indeed, hardly controllable, while it behaved perfectly fine at KSC. In my case it steered somewhat to the right when I pressed forward, and when countered by steering to the left, the rover came to a dead stop, sometimes even reversing and going in circles. And yes, it was based on "Rovemate", too.
  9. To be honest with you, I doubt they even care. They'll probably just ignore it. It won't hurt to try though.
  10. And that is a good idea. Even one or two multi-nozzled rocket engines will be great to see.
  11. It's a joint Roscosmos and ESA mission, and the probe is built by ESA. Roscosmos just provided a launch vehicle and some science equipment.
  12. Unfortunately, today Roscosmos is basically a payload delivery company, while NASA and ESA put significant effort in exploration of our Solar system. I bet you cannot name a single Roscosmos space probe that has even left Earth's SOI. And yep, I'm Russian. I'm proud of our space technology. But this is just reality. Roscosmos doesn't explore space at all. They just deliver payloads to low Earth orbit.
  13. Yeah, it would be convenient to have some additional airstrips on Kerbin, where the player can land and recover aircraft. An additional launchpad closer to the poles can also be useful for launching vessels into polar orbit. And of course I'd like to use preexisting KSC2 for launches. It's somewhat strange that while vessels can be recovered at KSC2 with 100% funds and the radar is connected to CommNet, we still cannot make any other use of this complex.
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