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Everything posted by idamoofus
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What is your biggest science pet peeve in movies?
idamoofus replied to todofwar's topic in Science & Spaceflight
I can usually ignore inaccuracies, because it's television and it has to look pretty; even though I occasionally find myself ranting at the screen because no that's not how ion engines work. What I can't stand, though, is when the moon is made out to be enormous in the sky, or when the Earth looks huge from the moon. Have you seen the trailer for Mass Effect: Andromeda? I understand it's about how good it looks to the people who are giving you money, but you could at least try. Coincidentally, that trailer also contains another glaring inaccuracy I hate: Leaving the LEM ascent stage on the surface attached to the descent stage. -
I enjoy the look of this a lot, especially Duna. My only gripe is that Kerbin is a little too blue.
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- clouds
- atmosphere
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After attempting an Apollo-Saturn V launch using BDB and watching the rocket bend and tip so hard it ripped itself in half, I went back to the drawing board and created what I like to call the "Oh Dear God What Am I Doing" launcher, intended to bring a payload the size of a Komatsu dump truck into interstellar space. I started with the BDB CSM-LEM-3.75 meter shell, then put a medium 3.75 meter stock tank with a Sarnus upper stage adapter and Diocnes Diocenes that engine below it (readers who are experienced with BDB are probably seeing where this is going). Below that, the bulk of the launcher: A core stage of a medium Kerbodyne tank above a small above a large, with the x4 engine rounding it off - then a ring of four identical core stages surrounding it, with fuel feeding into the central core to top it up and let the "boosters" deplete faster. Click launch, go to pad, rocket starts imitating a Wacky Waving Inflatable Arm-Flailing Tube Man the second the clamps retract. Revert, add autostruts, click launch, rocket still bends about but I'm tired and full of cheap fast food so I keep the launch going anyway. As expected, it's like using a Thud as a ullage motor. I very nearly make orbit with the boosters still attached, jettisoning them and carrying on. At this point I could almost certainly make it into Mun orbit (and back) with the core stage (assuming I can stand waiting ten minutes every time I want to turn the thing around), but this is a test flight so I get into a higher orbit between Kerbin and the Mun and lower my periapsis into the atmosphere when I hit apoapse, intending to use the upper stage to reorbit. Activate engine, throttle up. Click click click. The BDB engine wants the Liquid Hydrogen its mod provides, and all I have is plain, boring Liquid Fuel. The upper stage is effectively spent upon activation, except with all the weight of a full tank. Sometimes I'm so stupid I astound myself. I detach the CSM and do a TDM, then detach the MEM ascent stage since I have no idea how to detach the whole MEM, because what do I look like, a rocket scientist and reading the manual is for commies who don't have their flag on the moon. At least I have a craft with a working engine now. I do a bit of messing around with the MEM, then detach, then re-attach and deorbit because I forgot to do that the first time. Detach, reorbit, lower my apo at peri, then deorbit and splash down to test the heat shield. A complete mess, but the crew got home safe so I'm chalking it up as a win for the space program, now give us more federal funding so we can launch a launcher into orbit and land it on the Mun to see how far it can go on a different body.
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Next stop: KPD:FR
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Debris should always be debris
idamoofus replied to mikerl's topic in KSP1 Suggestions & Development Discussion
I feel as though the way root parts work in the engine would make that difficult if not impossible. -
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This is really unique, and historical recreations are always something I can get behind. Brilliant.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
idamoofus replied to Nils277's topic in KSP1 Mod Releases
Looks like the textures on the new small tank aren't aligned. -
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1.3 - What will it have?
idamoofus replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
Short term, I'd really like some serious revamp to old parts (mk1 chute, three-Kerbal pod, lander can, the decouplers, etc.) as well as some new parts: fuel hoses, possibly some more powerful tiny engines, retractable fins, fuel hoses, inline SpaceX style landing gear for reusable boosters, lower-tier heatshields that aren't kind of overpowered for LKO, fuel hoses, station and base parts, maybe even EVA struts.... Really, I just want 1.3 to be the Parts Update. Also, I really want a stock TWR and Delta-V readout. And did I mention fuel hoses? Edit: Oh yes, and please, lots of smaller monoprop tanks. -
Kentipede: Modular mobile base
idamoofus replied to SingABrightSong's topic in KSP1 The Spacecraft Exchange
It's 404ed.- 9 replies
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- mobile base
- rover
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All you need to understand is a little knawledge.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
idamoofus replied to Nils277's topic in KSP1 Mod Releases
There's also HabTech, which looks great but I think the creator's abandoned it at this point. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
idamoofus replied to Nils277's topic in KSP1 Mod Releases
Is the CCK folder a requirement or just a life support option? -
Do you have a screenshot that makes you laugh every time?
idamoofus replied to Randazzo's topic in KSP1 Discussion
Oh yes. I've had this one saved for the longest time. I believe it's Bill. His face sells the shot. Edit: Forgot I also had this: -
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I miss the old forum. Straight from Kerbol forum.
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Stomp.
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Nothing a little landscaping work won't fix.
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Kerbal Launcher Testing Program