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Everything posted by notJebKerman
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[1.10.1] Making Alternate History - Lander Pack
notJebKerman replied to bcink's topic in KSP1 Mod Development
Just when I got 1.4.2 to work...- 160 replies
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They are made from separate engines, fuel tanks... They are also balanced in a way to fit in with the stock parts.
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[1.10.1] Making Alternate History - Lander Pack
notJebKerman replied to bcink's topic in KSP1 Mod Development
Is there a mirror download available from Dropbox or Github?- 160 replies
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Have there been any changes to the code in the last update? Old configs (I'm using the ones for CxA and a few other mods made by @Electrocutor) for some reason don't work for me with the latest versions of KSP and TU. The texture set seems not to be found, even tough it's in the same .cfg file as the texture switch module... The log file
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[1.10.1] Making Alternate History - Lander Pack
notJebKerman replied to bcink's topic in KSP1 Mod Releases
Glad someone finally made the Artemis lander parts!- 51 replies
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Doubles the delta-V and triples thrust on all engines
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Thank you! And I guess not including them makes sense, especially considering I had to add multiple structural parts between the engine and the fairing in order to get it to fit inside...
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Salyut 1 on orbit
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Taking LK Lunniy Korabl up for a test...
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Contares. But keep in mind that most of Contares' spaceplanes are really hard to control since they use overpowered reaction wheels instead of aerodynamic control surfaces.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
notJebKerman replied to Pak's topic in KSP1 Mod Releases
Check out the .craft file that comes with the mod. It uses small landing gear, clipped inside the wings (they are actually attached to the cargo bay but covered by them). Not a perfect solution but better than having it clipped through the top of the wings or into the bay...- 2,344 replies
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Pretty sure it is. I hope powered landing will be at least an option since it would make landings at least a bit challenging...
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It's used for TKS launches so 2.5m is probably the best option
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Can't wait to fly Buran (or, for that matter, a space laser but whatever) on this! I'm not demanding anything, but have you ever considered adding the Vulkan rocket family to the mod? Of course their role is fulfilled by Proton and N1 derivatives but that doesn't make it any less awesome...
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Since the dev (@AlphaMensae) hasn't posted it here, I just thought I'd let you know about this amazing mod... Along with other American-BDB parts it includes a Soyuz launchpad for TLV
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No, but images in the OP should be enough.
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[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
notJebKerman replied to Whitecat106's topic in KSP1 Mod Releases
Are the decay time predictions accurate? -
@Beale Here are the patches for USI-LS and Connected Living Space
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