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pattyboy27

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  1. Thanks for the update; finished uni for the year so I had planned on revisiting KSP
  2. I'm really happy for all of the team at Squad. It must be so exciting to see your little baby go from EA, to consoles, being able to continue support after full release long enough to generate a paid DLC and now even attracting big name publishers! KSP really is the darling of Steam's early access program. Well done! Of course we're all protective of KSP as fans and as people we're resistant to change, but I think we need to look past this and accept that if Squad see the benefit in doing this deal, we need to trust them. Of course for yours and our sakes I do hope that it does all work out, but even if it doesn't we really need to appreciate the journey we've all come on together through our shared love of KSP.
  3. Thank you! @-MM- And @Terwin I definitely understand your point, I guess for me it's just making sure it is set to a high enough cost that I can only afford minimal upgrades. But I think over the course of a career in KSP it's fair that there would be some improvements to technology such as a slightly reduced weight for some parts, or a bit of extra thrust since we're talking dozens or hundreds of years (in my case, since I'm pretty poor at diverting my attention to multiple missions lol) so I don't view it as breaking immersion for me.
  4. Pity This ranks among Mechjeb for me in terms of my must-haves. Squad introduced the feature formerly in 1.2 yeah? How come there's nobody else making similar mods (or if they are, can you point me to them...)? Is NOBODY interested in performance improvements on their craft? I find it weird that Squad would add the ability for modding and there's no demand for it
  5. Hey there, is this mod still being updated? Nothing on CKAN or the github page
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