aeTIos
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Posts posted by aeTIos
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Not that I know of O.o
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I am all for more interesting planets. Seasons and weather would be awesome, as well as rivers (seriously, why are rivers not a thing yet?!).
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Hey I'm gonna try this with my chink 3 monitor setup- I have a 1280x1024+1920x1080+1440x900 setup, so that's gonna be a fun time Hope it works, that'd be lit.
edit. I tried it; it doesn't crash, but the secondary window that I get is filled with garbage:
I know this is with the texture mods, so I tried on a clean install but to no avail, I still get the garbage and the window doesn't do anything. I'm at work right now, if you need logs please hit me up on IRC PM (aeTIos) and I'll try to debug this with you. Running ArchLinux.
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This is really nice! Text looks a bit squishy though but more readable on those light backgrounds, but I also blame KSP for that because the text rendering in KSP absolutely sucks. Gonna use this!
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Hey, that's uncool! Try again later man. I wanna see what you made!
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Have not been online for a loooooooooong time. Just logged in to say thank you @Warezcrawler for reviving this mod. Now all we need is a thing to add RTS like base building and more automated stuffs like automatic supply routes via space. But this is a great start!
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YES YES YES YES.
For example, once you have established a mining operation, it would grow and shrink as your skill in managing the people, resources, and infrastructure ebb and flow. Same with colonies on other planets / star systems. Interstellar trade and deals would be possible. Flights would automatically fly, Resources would automatically be accrued, and shipbuilding would progress in an automated fashion... Astronauts (Kerbalnauts) would be hired, fired, live and die in an automated way. When you wanted, you could drill down into the guts of the game and fly a mission yourself, or work on some portion of the grand systems that make a space faring civilization go...That would be amazing. I'd love to set up a mining operation, train kerbals to do it, and next let it run and generate money for me to fund my other missions. Currently I think in career everything is too dragged out, takes too long. For stuff like this to really work though, we need stock mechanisms that make for better base building, etc. I personally love tycoon like games, and while I do not expect KSP to be a management game the size of rollercoaster tycoon, or a strategy the scale of Total War, it could use some more.
Dude if this gets added somehow either stock or mod I'll be so hooked.
Now I'm pumped. You totally described the game I imagined when I read the catchphrase on the KSP page, three years ago. Squad, make this happen. If you don't know how to, ask on the forums for input from modders and players. You can do it
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That's some beautiful shots you have there.
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Wow, azimech for president. Your stuff is always so awe-inspiring.
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sorry
I... I clicked.
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I want that prototype. Darn that looks awesome.
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Wow, I didn't expect this to be possible
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The whole licence thing was sort of confusing to me, so I just picked one. Um.. I changed it for now... I'm not sure I can, but I suppose any updated version will now wont be WTFPL?
The way you said it made it sound as if you could post it and claim copyright on it and then force me to take it down... so I preemptively did that myself.
Um....
http://i3.kym-cdn.com/photos/images/newsfeed/000/234/739/fa5.jpg
Yeah, kinda this. You basically say 'I don't take any rights on this thing that I made with my own hands, do whatever the .... you want with it'. Better take some credit, especially on a part pack The licence I'd suggest is something that allows others to change and fork but they still have to credit you as the original author. I don't really know what the name for that is ^.^''
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Looks cool, I hope you can make it look a bit stock
also, WTFPL is a bad licence, imo. Unless you want me to take your stuff and publish it as my stuff otherwhere?
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This mod's awesome, makes the game more accurate
Enter sacrificing kerbals for more dV.
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Wow, that's awesome
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Regardless of whether this challenge is valid at all, I approve of this thing just because of that gigantic firework thing. WoW. aMaZiNg.
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I'm fine with our current ultra-thick atmosphere, I only think some work should be done to fix how lift works; I'd like to actually lift off from the runway one time. That and part shielding.
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I've flown a mission to Duna without SAS. It's not hard at all.
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Also I just realized that this would merge perfectly with the "Failure" penalty in the contract, plus it would make satellites viable.
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Just thinking, what about making the contract long-term, e.g. the satellite has to stay in orbit for a minimum of 1 year, and you get paid over time? That way you can't re-use it. Also, you could somehow link the vessel to the mission, for example, you have to designate the mission as being this particular one. Not sure how that would work for multi-launches, though.
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You installed this correctly. Did you try attaching some parts to the top of the fairing base? It should reshape automatically. Now if you want a wider base you can right click on it and reshape it using the [<] [<<] [>>] [>] buttons.
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Not sure how much this contributes to this thread, but my camera can see Jupiter plus moons without any telescope:
(30x zoom, 10 seconds shutter if memory serves me correct)
I haven't tried catching Saturn on a pic yet because I don't know where to look for it ^^' Jupiter is very prominent in the winter sky so it's fairly easy to point a camera at it. I'm still planning to get an actual telescope, though, so I'll be following this thread.
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This looks nice, gotta check it out.
Also nice to meet you here Sir, howya doin? ^.^
Planets that can not be made.
in KSP1 Suggestions & Development Discussion
Posted
You're entirely correct, my bad
What I would love is some more varied biomes on Kerbin. Without a doubt it's possible to create stuff like forests, lakes, you name it... You know, the stuff that makes our own planet earth so beautiful. I understand that the engine has limitations but give the planets some love.