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aeTIos

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Everything posted by aeTIos

  1. Oh boy I've been wanting this for such a long time. Lua is just the language for me. I'm trying this at the very moment. Expect feedback from me. Again, thanks Edit: Can't seem to find the download. Probably it's too obvious and therefore I'm missing it.
  2. Just a heads-up: You can't redistribute squad's models. I don't know what you're doing though, I think if you're using MM or part linking you're allowed to "use" them. Correct me if I'm wrong.
  3. Great job fusty! Keep it up! Poke Nothke to work on this! No, seriously now, glad to hear you worked on this
  4. I feel like the nozzle could be left without the rings. But if everyone disagrees, well, nevermind then
  5. Too much K in the names. Please, make it a bit less K-ey. Okay?
  6. Only 1.25m+ stack nodes are traversable, as mentioned in the Clamp-O-Tron Jr. description. I also like this. It might however be nice to have a visual indicator of moving kerbals. Maybe a dot on the pod displaying their position and when mouse-overed, their name?
  7. Okay. Just trying to figure out how you want stuff to work As for the heatshield, if the pod were 2.5m you could've also used that for the mk1-2 pod. So yeah. And indeed, I suppose you could use an OM as a 3-man (Maybe 2? So you have to keep 1 kerbal in the command pod at all times, which is a pretty realistic scenario, I think) hitchhiker.
  8. Great work. What about coloring the different living spaces with a kind of glow, just like the hover glow?
  9. Aha! That's nice. Are you also giving the service module an auto-shroud? Also, you do plan on an orbital module, right? If so, are you also making fairings? Please tell me if I ask too much. I'm very eager to see how this turns out
  10. Hey, easy a bit what I meant to say is that 'double-sizing' textures (ex: 1024x1024 to 2048x2048) actually quadruples the size of the textures. Of course I do not want a 16x texture size increase Hope this clears things up a bit
  11. Okay Do you intend to make it a 2.5 m pod or should I think more in the direction of a 1.875 m pod?
  12. Okay. I've almost finished the concept for the capsule itself. It's a bit more spacey than the mk 1-2 pod. Edit: Here it is. Tell me what you think. Should I continue this? (I like drawing this :3) QuickEdit2: I forgot. The pod could have small retrorockets, just like the real thing. The mass of the pod should be ~4.3 tons, because it is slightly bigger than the Mk 1-2 pod. Suppose you have parachutes that slow down the pod to 12m/s, those rockets should have a power of uh.. *calccalccalc* 25000 N = 25kN to slow the pod down to 6m/s.
  13. [imgsnip]https://dl.dropboxusercontent.com/u/64788231/Screenshot%202014-02-08%2020.45.13.png There you go! (just a quick unedited screenshot ^.^') EDIT: didn't even realize that the first post already contained an image at the time I took a screenshot D: *sits in the corner crying*
  14. Fair enough, you can't promise anything when you have not seen anything! That's all right, I'll give it a shot then. Should I PM you the images or just drop them in the thread?
  15. Great job. I agree that you should double (actually, quadruple) the texture size, because IMO you should at least be able to read the "Mainsail" text... ;P Could you push a prerelease pre alpha already? I'd love to light this baby!
  16. It's quite possible to run KW together with the KSO. In fact, I am running at 2.5GB ram with KW, KSO and a few other mods installed. Use ActiveTextureManagement if you're scraping the RAM limit.
  17. I wonder, could I help with concept drawings? I have quite a few ideas that I can share with you. However, I can understand if you prefer to do the designing yourself
  18. Seeing as you released the spud, may we know what you will make next? (I love your designs)
  19. After re-considering your mainsail retexture, I'd say please, keep that engine bell white. It looks... different, special. Though the engine is a bit too greenish overall. Go places!
  20. I like it so far. I've never seen your texture work earlier, and judging from these 2 images, you have talent. Might I, however, suggest that you make the engines look at least slightly used? Looking forward to what you're gonna spit out!
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