aeTIos
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Just a heads-up: You can't redistribute squad's models. I don't know what you're doing though, I think if you're using MM or part linking you're allowed to "use" them. Correct me if I'm wrong.
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Great job fusty! Keep it up! Poke Nothke to work on this! No, seriously now, glad to hear you worked on this
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Haha, nice one Nazari! And I love the musics.
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TLDR version of the above: No, you can't.
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[WIP]Kerbin Science Initiative - 146 More Biomes for Kerbin
aeTIos replied to Raven.'s topic in KSP1 Mod Development
Too much K in the names. Please, make it a bit less K-ey. Okay? -
Okay. Just trying to figure out how you want stuff to work As for the heatshield, if the pod were 2.5m you could've also used that for the mk1-2 pod. So yeah. And indeed, I suppose you could use an OM as a 3-man (Maybe 2? So you have to keep 1 kerbal in the command pod at all times, which is a pretty realistic scenario, I think) hitchhiker.
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Okay. I've almost finished the concept for the capsule itself. It's a bit more spacey than the mk 1-2 pod. Edit: Here it is. Tell me what you think. Should I continue this? (I like drawing this :3) QuickEdit2: I forgot. The pod could have small retrorockets, just like the real thing. The mass of the pod should be ~4.3 tons, because it is slightly bigger than the Mk 1-2 pod. Suppose you have parachutes that slow down the pod to 12m/s, those rockets should have a power of uh.. *calccalccalc* 25000 N = 25kN to slow the pod down to 6m/s.
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[imgsnip]https://dl.dropboxusercontent.com/u/64788231/Screenshot%202014-02-08%2020.45.13.png There you go! (just a quick unedited screenshot ^.^') EDIT: didn't even realize that the first post already contained an image at the time I took a screenshot D: *sits in the corner crying*
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It's quite possible to run KW together with the KSO. In fact, I am running at 2.5GB ram with KW, KSO and a few other mods installed. Use ActiveTextureManagement if you're scraping the RAM limit.