NippyFlippers

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About NippyFlippers

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  1. My bugs produce exactly the same kind of problems: As soon as I come from a long distance outside the PRE-range into the set PRE-range of another vessel, the camera automatically switches fous to the nearest vehicle and I can't switch back. Plus the exploding and glitching through terrain.
  2. Sadly landed vessels still explode once the game starts unpacking terrain. I know that placing them on static objects is a workaround, but it kind of defeats the purpose of building mobile things. Staging battles on other planets is completely out of the question this way. Is there any chance to see a fix for the explody landed vessels problem?
  3. Maybe I am just dumb, but is there a way to have the AA performing a continuous turn at a constant turn rate? (While keeping a constant speed and altitude)
  4. Bombs and missiles still cannot hit their designated target accurately using GPS. Whenever I designate a GPS Target the marker starts to drift. Anybody have the same problem?
  5. The bug has also appears on AMD systems. Your card and driver are fine.
  6. The symmetry bug is still there. I suspect, the mod/game does not correctly calculate the part's individual centre of lift when mirroring tapered control surfaces. Wings seem fine, though. aircraft with installed surfaces: aircraft without installed surfaces: strange glitch while positioning control surfaces on vehicle:
  7. I made these screenshots to clarify the issue. You can see how the centre of lift dramatically shifts as the control surfaces get transformed.
  8. For some reason the controll surfaces produce asymetrical lift in Kerbal 1.8.0. I have no other mods installed.
  9. Can confirm. I tried a clean install with no other mods than AtmosphereAutopilot, resulting in loss of control authority.