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12 GoodAbout NippyFlippers
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NippyFlippers' Old Timey Flying Vehicles
NippyFlippers replied to NippyFlippers's topic in The Spacecraft Exchange
Next up: the Albatross MK1 It is just as hard to get off the ground as its namesake.- 1 reply
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Hi, I hope this is the right subforum to post such contraptions. I tried to build some airplanes that capture the charme of a past that never was. First up: the White Swan MK1
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[KSP 1.11.0] Physics Range Extender v1.20.0 (20 Jan 2021)
NippyFlippers replied to jrodriguez's topic in Add-on Releases
My bugs produce exactly the same kind of problems: As soon as I come from a long distance outside the PRE-range into the set PRE-range of another vessel, the camera automatically switches fous to the nearest vehicle and I can't switch back. Plus the exploding and glitching through terrain. -
[KSP 1.11.0] Physics Range Extender v1.20.0 (20 Jan 2021)
NippyFlippers replied to jrodriguez's topic in Add-on Releases
Sadly landed vessels still explode once the game starts unpacking terrain. I know that placing them on static objects is a workaround, but it kind of defeats the purpose of building mobile things. Staging battles on other planets is completely out of the question this way. Is there any chance to see a fix for the explody landed vessels problem? -
[1.8.0-1.11.2] AtmosphereAutopilot 1.5.16
NippyFlippers replied to Boris-Barboris's topic in Add-on Releases
Maybe I am just dumb, but is there a way to have the AA performing a continuous turn at a constant turn rate? (While keeping a constant speed and altitude)- 829 replies
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Bombs and missiles still cannot hit their designated target accurately using GPS. Whenever I designate a GPS Target the marker starts to drift. Anybody have the same problem?