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raptor_xxl

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  1. I want to report that the 7.5m tanks with RealFuel have way too small volumes
  2. Hi, I have real fuels and Space Y (Heavy Lifters and Expanded) mods installed and the 7.5m fuel tanks have very little volume, less than 3.75m. How can I configure them to have appropriate volume? The 5m and 10m tanks have proper volume
  3. Hi, I have real fuels and Space Y (Heavy Lifters and Expanded) mods installed and the 7.5m fuel tanks have very little volume, less than 3.75m. How can I configure them to have appropriate volume? The 5m and 10m tanks have proper volume
  4. I found a bug, I'm not sure if it's caused by Kerbalism, but if it is, then the bug is when kerbal goes to EVA it takes some resources (eg. monopropelant) and when is boards it gives it back, but electricity is not subtracted from the vessel while going to EVA and it is added when Kerbal boards, so you can add electricity by EVA/board.
  5. Do you plan to make the antennas communication range dependent on both antennas, eg antenna A has range 20Mm, antenna B has range 50Gm, so they would be able to communicate up to eg. 1Gm? About the antennas ranges, there are 20Mm, 50Mm, 90Mm, 200Mm and then 10Gm, so the range grows slowly up to 200Mm and then fast and there is a big gap between 200Mm and 10Gm. I'd suggest increasing the 200Mm to 500Mm, because I play with Real Solar System and the Moon is 400Mm away and I have to unlock the 10Gm antenna to send probes to the Moon and the 90Mm, and 200Mm antennas are useless for me. This would be solved if connection range dependet on both antennas, because on Earth thera are even > 1Tm antennas
  6. I looked in the first few pages of Challenges & Mission ideas and didn't find this challenge, but it seems it was already made This is almost a copy of that challenge, so there's no point in keeping this one, sorry for not finding it.
  7. Descend to Jool's atmosphere as low as possible and get back to Kerbin. Requirements: 1. Start as 1 ship. You can leave a return vessel in Jool's orbit or any other vessels if you wish 2. Have 1 kerbal on board 3. Stock parts only 4. No parts clipping to reduce drag 5. Minimum altitude is the score, so the lower, the better 6. It would be nice to post images of the lowest altitude you got, but it's an honesty system Hall of fame: Empty
  8. @ShotgunNinja, maybe you would split shielding for 2 types of shielding - water against cosmic radiation and lead against nuclear reactors radiation? This would be more realistic and would allow more possibilities for water management, eg create shelters for Coronal mass ejections, where you would put your kerbals and pump water to it, and pump the water back to other modules when it's safe again.
  9. In Kerbalism the shielding was assumed by ShotgunNinja to be lead, that's probably why it's so heavy. So it can't be exchanged with water. Maybe ShotgunNinja will change his idea to use 2 shielding materials - water for cosmic radiation and lead for nuclear reactors radiation
  10. I see it in the Advanced Exploration, I installed CTT recently, thanks for clearing this out
  11. Restarting didn't help, I play Career and I have CTT installed, but on the tech tree it is present
  12. It should be the other way - Universal Storage could support Kerbalism by adding some elements that are available only when Kerbalism is installed
  13. Yesterday I found a bug that K&K planetary lab in not present in my VAB parts (I checked all categories). I have lots of other mods installed, so this might not be a bug in PBS mod. Did anyone else encounter this problem?
  14. That's why @ThatPilot has maxed shields and cosmic radiation is killing his Kerbals
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