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Everything posted by Thygrrr
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Am I doing something wrong...? My badass/orange Kerbals aren't immune to the tourist downgrade effect and will go on strike. I had this issue since KSP 1.1, so I wondered whether it was another mod causing it.
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I'm running into the same problem with BTW - drifting orbits, drifting Delta-V and direction vectors for maneuver nodes. At first I was thinking I was seeing things, as it only occurs after some time. I initially blamed it on DMagic's new maneuver node, but it also happened with Precise Node. I have both a custom rails warp as well as a custom physics accurate warp. Another thing I noticed is that "Warp Here" for pretty much all intents and purposes, including precise node's warp, gives you pretty random results, usually off by at least 10%. (so in a 30 min orbit, warping within 3 mins of a node will often end the warp 11 seconds after the node) The problems go 100% away with BTW uninstalled.
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My fav is Valentina. And the Avatar of the Youtuber called KerbalEssences. Yes, I like puns.
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Looking at the code of many of the Mods out there, you don't really need to be good at coding, either. Just do it Think Kerbal and cobble it together.
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Mod request: Quicker game startup with many mods.
Thygrrr replied to DerGolgo's topic in KSP1 Mods Discussions
I have an SSD that reads at 1GB/s and the game with about 5 major content and 15 small feature mods takes over a minute to load. The raw transfer to memory from disk would be under ten seconds, so there is a lot of processing going on. also, between scenes I often get really long loading screens recently. I'm afraid SVE and SVT have to go. i have a 1080 so unless I have 200 parts in a base FPS is around 90. i have the suspicion that module manager spends a long time parsing strings to apply its patches. -
Would anyone be interested in limited science from bodies?
Thygrrr replied to Kielm's topic in KSP1 Mods Discussions
I would love a mod like this. With a more spread out tech tree (community TT?) so Progress can be a bit more gradual I would play the hell out of it. Also a nerf to MPLs, maybe a modest 5x to 10x nerf -
Hmm I wasn't able to follow him everywhere, so what do you see as problematic ?
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The science is solid. The phantom force people speak of, I believe this came from a misunderstanding and press sensation bias. Though - my late father actually researched a little in this field and I'm still trying to piece together what he found, because he also mentioned a weird effect that defied his physics understanding. (he was a bona fide physicist and repeatedly worked with NASA, though that was mostly mass spectrometry and leak detection tech). I'm sadly more of a computer scientist so my understanding is very limited.
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This is the best video I found on the topic.
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I tried to build an SSTO Plane (MK2 Architecture). After dozens of crashes and splashdowns, I achieved a bunch of suborbital flights, albeit with no payload, around 500 m/s too slow, and now I am wondering if I need to use different engines (best results so far I got with two R.A.P.I.E.R.s, but fuel economy and trimming are a challenge). More lift results in better climbing and takeoff capabilities, but makes descents extremely hazardous. I also hit "FULL THROTTLE" on an entire Minmus base which had 3 skycranes, a Lander, and a return module attached. I usually don't revert or quicksave, but this time I quickly re-loaded persistent and pretended nothing happened. Now, only the SkyCranes have active engines.