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About Alex55

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  1. Thanks Padishar! That makes life much easier. I was using an excel spreadsheet to recalculate the total amount of memory from the chunks, but it looks like I don't need to do that :). I'll leave the steam post alone. I actually have no idea what they're tweaking there. RE: Deleting cache files from GameData Folder. Are you thinking that one or more of the cache files was corrupt and would've caused a crash eventually even without the padding? (The padding just caused it to happen sooner somehow) Here is some more info on what was going on: The crashes did not occur in the unmodded (except for MemGraph) game. The crashes weren't random. They would reliably occur on any load operation after padding: 1) applyPadding = false start game load game apply padding at space complex load game -> Crash start game apply padding at main menu load game -> Crash 2) applyPadding = True start game -> Crash They seem to have gone away after I deleted the cache files. I was using ~14GB of padding on a machine with 60GB+ memory not in use. I'm running KSP 1.2. The cache files were regenerated, but the game had no obvious problems with the regenerated versions.
  2. Thanks so much for making this fantastic mod! It really improved the gameplay. A few tidbits from my experience with it: 1) It's a good idea to wipe out various dat/cache files that various mods put into the KSP_win64/GameData folder. (FinalFrontier.dat, ModuleManager.ConfigCache, etc) I was getting nasty Access Violation errors when loading the game and/or save files after buffing the memory. Wiping out those files fixed it. Example Error: Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] KERNELBASE.dll caused an Access Violation (0xc0000005) in module KERNELBASE.dll at 0033:17a77788. 2) On my machine, I can get a "Too many heap sections" error if I increase the padding to high. (3 for all available sizes). Other users on this forum seem to be able to go much higher. Has anyone tried this fix and had it work for ksp?