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Vinhero100

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Everything posted by Vinhero100

  1. I had to brace myself in my chair when I saw the sun flares fixed its sooo good!!!! Was one of my pet peeves and even if it's not game-changing its still very welcome!
  2. does this include the bugged unexpected destruction of vehicles when undocking, or is that a separate issue
  3. I'd say almost definitely not, they'd definitely tell us this if they were including that in the patch. They didn't even hint at at for next patch either, so *maybe* the third patch or more likely later.
  4. awesome, hoping to see one of my biggest game breaking problems in there (undocking causing a mission failure)- and maybe the invisible trajectory line bug when entering the next SOI in the spacecraft's trajectory? but understandable if not. Thanks to you and the team for all of the hard work you've been doing since before/especially after release! I've had my fair share of frustrations with the first EA version of KSP 2. However, I trust that this game will be more than a worthy successor to KSP 1 when it gets to V1.0
  5. will we get to see the full patch notes before it releases on Thursday (assuming the date doesn't slip?)
  6. I've had a problem when trying to open cargo bays in the VAB/SPH, they go invisible.
  7. Idk if I this has been asked before but I didn't see it on the roadmap, I feel that Gojira needs a option for a cargo bay that would open horizontally to allow us to land payloads on planets and lower them down with a crane of some sort. (I realize this is a pretty big request, but imo it defeats the purpose of landing Gojira's on planets for cargo missions if you can't unload the cargo)
  8. Idk if this counts as an exotic colony but ASTEROID colonies, either in interplanetary space or in the rings of a planet, sound super cool!
  9. for rocket stages, why not use the subassembly tab on the left of the VAB GUI?
  10. I wanted to play this game when it came out, but if it keeps getting delayed like this I'll be busy in college... and the game was announced before my first day of 9th grade!
  11. I think you're forgetting the fact that we can set up actual colonies on these planets now. In KSP 1 its "oh boy, I landed here, guess I'll leave now' and in KSP 2 it will be like "ok, I landed here, time to setup a huge independent colony on this planet with problems I have to solve in my own creative way". Besides, the whole game is getting a crazy graphics overhaul, so it won't feel like the same exact destination again. And if you want to start in a different system, mods will have you covered.
  12. no one said anything about wormholes, black holes and wormholes are 2 different things. Honestly I wouldn't mind if a black hole was a reskinned sun with super heavy gravity, and maybe an accretion disk like what they are doing with Ovin. I'm usually on team "dont expect too much from the devs, they shouldn't have to cater to every individual" but this seems like a cool idea.
  13. yea that's true. I joke about wanting clouds but in reality I rarely play with EVE, I mostly play with scatterer. It makes the oceans look so much better, and atmospheres dont look like dead textures around planets.
  14. probably not, I wouldn't get my hopes up.
  15. I always imagined mystery goo as purple lol
  16. I feel like people are expecting too much from KSP 2 devs, if there's rain I'll be extremely surprised, let alone effects caused by the rain. People are just expecting everything they don't like/want in KSP 1 to magically appear in KSP 2. I kinda feel bad for the devs as they see all of the things that they probably weren't planning on including in the game popping up in the KSP forum, causing a mass player uprising on release day when their unrealistic expectations weren't met.
  17. Basically what the title says. As you can see in my signature it's a link to the imgur image, but it won't embed.
  18. My Submission: I accelerated to 4000m/s at only 41Km, so it got a little toasty at the end
  19. It may be 2AM and there may be many exploded kerbals, but I've reached 4100m/s (I'm doing a waverider craft) in an unrecorded test. I'll post a recorded version soon!
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