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Gabu

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Everything posted by Gabu

  1. I had made a major update late on 1.10 version. It works fine on 1.12 as well. You can find it here, this is the main thread now. The moon village will be part of the KKP from now on. I´m working to release a minnor update late this week too... Here you can find projets inspired by many Nasa projects for moon and mars bases. Hope you enjoy!
  2. Yep. Still working on it... Sorry guys but I´ll update only on 1.12 release... Working hours are a nightmare latelly... I´ll tale it in consideration for the next release... thank you for the feedback. This is a bug from latest KSP version... I´ll work on it soon. Until then, the mod only work properly on 1.10.XX.
  3. 1st option. If you know some way to get from enviroment, plz let me know, it whould be great!
  4. Yep... ill look for some way to improve it... Great! Minmus Texture will be the next one.... No. Great!
  5. Hi @KSPrynk! Good to know you'r enjoiyng the mod! The Uncover option exists but to play it you need the same amount of resources to cover. Yeah, I know its not good but for now it works that way... I'm thinking in a way to make it better, Ill let you know when I got something. About the textures I was fixing a bug on the airlock of the MoonVillage and I read your post just on time to fix it too. I made some improvement, plz, let me know if its better now! Ty for your support! Gabu
  6. Yeah, there are some alternatives modes!! Try it out, i think you'll like it.
  7. Release v0.8.1 (Alpha) Kerbal Kolonization Program Hey guys! I have been missing for some time and now I am bringing you something that I have been working on for some time. First of all, I would like to thank @linuxgurugamer for making this plan that I have had for some time, finally possible. These features were made for land build with KAS and KIS! !! Attention !! First of all it is important to warn that this mod needs the LGG Mod (link) to work properly. The purpose here is to make it less cheaty and bring a greater challenge so that you can build your bases or colonies. If you just want the standard animation, without the need to consume resources, go to your game folder and delete the "KKP_PatchAnim_Resources" folder Bug fixes: 0.8.1 - MoonVillage main module airlock - Some improvement on Moonv Village textures UV Map. Download Moon Village Inflatable and Shielded Planet Colony ( Hassel ) DunaHa ( MARSHA ) This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
  8. LGG, making the CC KKP (Kerbal Kolonization Program) a dream come true... Ty man...
  9. Yep! Time's like hell latelly (I'm a academic planning director) and I was waiting for some stock releases to make some ideas work well, without the need of a plugin development. I'll try to make a release until the end of the month to help you guys who are in quarantine. Ty all for support! Gabu
  10. Hi @VoidCosmos! Yep. I'm waiting for the updates on news about the new Artemis project to make some new parts and revamp the old ones...
  11. Awkward silence......
  12. Release v1.0 (Alpha) Hey Guys!! Long time no see!! I'v been really busy with my work and on weekends, working on this next and final thread from CC's mod's. These should be some Blue Origin stock a like mod, with the recent features showed from Bezo's presentations. In this mod, you'll find: - New Glen parts - BE3 engine - BE4 Engine - Landers variant's **The MMSEV is not included, he's part of my 1st mod, that you can find it here. Hope you all enjoy! **Sorry for my bad english, it's not my native language. **Last one becouse, let's wait and see the KSP2!!! \:)/ Download Link Some pics: This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License New Glen Craft File https://www.dropbox.com/s/a8v74dpzxepwwwd/New Glen.craft?dl=0 Other CC's Mods:
  13. Yoh @Jasseji !! Long time no see man! I'm really sorry guys for being a absent for a while now but I wass moving from São Paulo to Rio de Janeiro! \ / Just got a new job and this is taking a LOT of my time from now... buuutttt I'll not forget these projects. Just to share with you, this is an Update that I'm gonna release soon for LRE, inspired from this image fo concept from old Nautilis project from NASA: And here some pics: And this is 2 new mods that I'm going to release soon either. It's not named yet but I'm calling it "CC KE - Kolony Essentials" and "CC MMSEV + Bucephalus": KE - Kolony Essentials + Bucephalus: @Jasseji oh, and about the links from the other mods, I'm going to do it like you suggested. Thanks!
  14. Eae!!! Entao, seria uma boa mesmo... sabem se tem versao do DarkServer pro 1.4.5 ?
  15. Cmon man... that’s the funniest thing on the game. Built it in pieces in orbit. That’s what I do. Take time and they are really expensive. So on career they are intended to late game.
  16. Hi @thomash!! I had a lot of problems to solve this bug, and the "simple" way to make this was to change the Khermes fairing to a part itself. It won't break your save but may not look good too... be carefull and make a bkp from your savefile just in case... Sorry for late response, I'm passing through a major change of my professional life and moving to another state here on Brazil... Great!!! Good to know that!! The Titan class its my favorite too... Yoh @Aeroboi !! Man, this will take some time... it's not on my plans by now. I'll release a last mod that I'm working on and latter I'll take the LRE and make a "Nautillus" class (50% done by now) and THEN i'll go for centrifuge IVA. I don't know how to make the iva to rotate with it... i'll have to learn with the masters 1st so... time needed...
  17. Hi @thomash !! I had the same problem on 1.4.5. I'll release a fix, making this part of fairing to a single part itself.
  18. You’r right. I forgot that... Ill update it later. Thanks for the heads up!!
  19. Hey @Jasseji ! Main post updated with download link for craft files!! Hi @Barzon Kerman !! Main post updated with IVA's pics. !!
  20. Hi @theJesuit ! I’ll properly reply you in some hours because I’m going to work now. But just for the centrifuges, they do rotate but only on space. I used the KSP default animation group for performance issues so, only on space, on vacuum they rotate. I liked the idea of a new centrifuge for Titan class, do you have any mock-up of what your saying just to got the right idea? thanks!!
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