notthebobo

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About notthebobo

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  1. @vossiewulf, I'm not recalling the PTD-C porthole cupola, but for most parts, you need to activate the habitation on the appropriate modules once you're in flight by using the right-click menu on each part (or setting up a action group before launch).
  2. Ah! Great resource, thanks for the link.
  3. Further analysis indicates the node is defined as (node x, node z, node y, normal x, normal z, normal y, unknown). The following part file change places the nodes correctly. node_stack_FA1=0,-.5,-1.375,0,0,-1,1 node_stack_FA2=-1.1908,-.5,.6875,-1,0,0,1 node_stack_FA3=1.1908,-.5,.6875,0,0,1,1 node_stack_FB1=0,-.1,-1.375,0,0,-1,1 node_stack_FB2=-1.1908,-.1,.6875,-1,0,0,1 node_stack_FB3=1.1908,-.1,.6875,0,0,1,1 node_stack_FC1=0,.5,-1.375,0,0,-1,1 node_stack_FC2=-1.1908,.5,.6875,-1,0,0,1 node_stack_FC3=1.1908,.5,.6875,0,0,1,1 However, the shrouding appears to be programmatically aligned with 90 degree nodes (which is understandable. This picture shows some artifacts created when only one item is attached When another item is attached, the shroud appears in the wrong place. So I guess this can't be done with a simple part config change. Pity.
  4. I'd like to add a pull request for a variant of the multihub with points every 120 degrees instead of 90 degrees, but I'm having trouble understanding the part config, specifically the structure of the nodes. The current multihub has the following. which indicates the first three points are x for node, z for node (height), and y for node. The following defines three sets of four nodes, each set at a different height (-.5, -.1, and .5) node_stack_FA1=0,-.5,-1.375,0,0,-1,1 node_stack_FA2=-1.375,-.5,0,-1,0,0,1 node_stack_FA3=0,-.5,1.375,0,0,1,1 node_stack_FA4=1.375,-.5,0,1,0,0,1 node_stack_FB1=0,-.1,-1.375,0,0,-1,1 node_stack_FB2=-1.375,-.1,0,-1,0,0,1 node_stack_FB3=0,-.1,1.375,0,0,1,1 node_stack_FB4=1.375,-.1,0,1,0,0,1 node_stack_FC1=0,.5,-1.375,0,0,-1,1 node_stack_FC2=-1.375,.5,0,-1,0,0,1 node_stack_FC3=0,.5,1.375,0,0,1,1 node_stack_FC4=1.375,.5,0,1,0,0,1 I'm able to use the following to put the points in the correct positions: node_stack_FA1=0,-.5,-1.375,0,0,-1,1 node_stack_FA2=-1.1908,-.5,.6875,-1,0,0,1 node_stack_FA3=1.1908,-.5,.6875,0,0,1,1 node_stack_FB1=0,-.1,-1.375,0,0,-1,1 node_stack_FB2=-1.1908,-.1,.6875,-1,0,0,1 node_stack_FB3=1.1908,-.1,.6875,0,0,1,1 node_stack_FC1=0,.5,-1.375,0,0,-1,1 node_stack_FC2=-1.1908,.5,.6875,-1,0,0,1 node_stack_FC3=1.1908,.5,.6875,0,0,1,1 However, the remaining four data points must define the normal for the point or something similar because the nodes don't attach correctly in the VAB. Can someone help me understand the remaining points?
  5. FYI, to help learn about the new Atlas parts and W.O.L.F. logistics mod, a "Future Plans" page has been added to the wiki. This links to the announcement in this forum by Roverdude and some subsequent posts by DoktorKrogg beginning in April.
  6. @DaveLister9999, you probably used Infernal Robotics in the past. In case you haven't heard, a new DLC package is coming out from Squad at the end of the month that includes, among other things, some new robotic parts.
  7. You should add yours to the Tutorial section of the Wiki. You may want to start there to get some ideas of what needs covering.
  8. Take a look at the MKS Mod Support wiki page for starters and update/amend as needed.
  9. Sounds interesting, almost like Kerbal Civilization! Hmm, maybe it's just my account, but his Twitch stream seems to have been mostly wiped out. Only one bunny-hopping video there now.
  10. @DoktorKrogg I copied your module descriptions and follow-on Q&A to the Module Support wiki page. @goldenpsp and @Raccoon, the role of EL vs GC has been clarified in the Module Support wiki page as well. If the clarification falls short, please update the wiki for future reference. RoverDude has hinted that "big changes" (tm) are coming soon after KSP 1.7, so all of this may need to be changed later.
  11. They have not been added, but Roverdude hinted a page or two back that some big changes may come with KSP 1.7.
  12. FYI, looks Like RoverDude updated several of the packages garoand_ran mentions for 1.6.x compatibility (Github repositories).
  13. Mulch can be collected in the Life Support MiniPak (Mulch), the Life Support Tanks (1.25m, 2.5m, and 3.75m), and the two Nom-O-Matics.
  14. In the latest Constellation zip (1.0), the new Atlas parts are included in a folder named GameData\UmbraSpaceIndustries\MKS\Parts\New folder. I've looked for them in game, but suspect the subfolder may be why they're not appearing. Also, all the part cfg's are the same as the Tundra 3.75 Kolonist module. Were they intended to be available in-game in this version, or are they provided as a preview?