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Blastermaster

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  1. Thanks for the tips. I will try less angle and more friction time with the atmosphere. The change in the legs would help a lot. I also had problems to attach the three Vacuum Ramptors in the central attachment points because the big attachment point for the Booster made it impossible. It is huge and very close to the other three small ones. I have to congratulate you and thank you again. This is a really good Mod!!! It is such an amazing time to live, to be able to see this things happening and being able to toy with it in Kerbal, is just amazing!!! It is unfortunate that the original SpaceX mod with the Dragon-Falcon components is not working with the new versions, but now we have the ITS thanks to you!!!
  2. The mod is great. Good Job!! The textures are identical to what I have seen in the SpaceX presentations. But, there are a couple of things that are problematic: 1. There is no reentry drag. The spaceship is not slowed down by the atmosphere. I think that even for that weight it should be a drag and it should slow down to terminal velocity. 2. The legs have nice tolerance, and thats great, but they make the ship to bounce as soon as they touchdown and land on the side because they don't have springs. They should have tweakable spring and dampening like other legs. Those two things make the reentry-landing process really difficult, even in Grasshopper kind of trials. It could be great to be able to scale the legs to use them in other ships.
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