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togfox

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About togfox

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    KGSS Founder

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  1. Struggling to work out if this works 'out-of-the-box'. I have KSP v1.9.1 and MM and this (and MechJeb). Does this mod work as-is or does it need config files? It's not really clear. It seems to work in v1.9.1 (i get icons etc) but it doesn't do any tracking/testing on any vessel. Cheers. Edit: worked it out. The original author has been absent for 3 years so I guess there is zero chance of having the OP updated. Thanks Strider for your efforts - trying your config now ... Edit2: is it easy to include more parts that are not already covered? Can I do landing legs and movin
  2. Registering my tentative interest. Australia. GMT +10. If this is happening real time then perhaps I can do a "night shift". This thread is a bit hard to follow so I'll try to keep up. I have kos experience and I'm a mission planner extraordinaire. Seriously - I pre-plan flights from launch to land to return and recovery and fly them on auto-pilot. Never successfully, of course.
  3. So front page says this doesn't work with MechJeb. Is that, like, for real? I just use MJ to achieve orbit - there is a lot to MJ so does anyone know if just that bit works?
  4. Are the heat bars removed from 1.0? You know - in the bottom left corner - they don't seem to show no matter how hot I get things.
  5. I wanted to mark this occasion with a "Thank You Squad" and to congratulate you for staying true to your vision, working harmoniously with modders, including the gaming community and supporting a well accepted business/purchase model. And thanks to the OP as well - who nailed it back in 2012 and has had no regrets since.
  6. I'm looking for a small script that points my craft in the direction I want to go - but I only have lat/long. Kinda like an autopilot I guess. I'm at xxx north, yyy east, but I want to be at www north and zzz east. Which direction do I point my craft given my desired direction could be anyone of 360 degrees? Anyone done that?
  7. Great idea, but I think for most of us, just doing ONE of those eight challenges is plenty enough.
  8. Possible bug: ship:surfacespeed is reporting very low values ( < 2 ) while mechjeb and the navball are showing values in the mid 20's (~25 m/s). I'm hoping ship:surfacespeed indicates horizontal travel across a surface. Should I write this up in github?
  9. Sorry for the late reply - vacation. Yes - this does work fantastically well thank you.
  10. I don't know which to quote so I'll just say with two distances at right angles to the craft (eg directly north and directly east) then I can use Pythagoras to get the hypotenuse. I didn't mention that before but yeah, it's now relevant and an option. this is the second last puzzle to my problem.
  11. It's a link to a drop box that has 7 zip files. Not sure if this helps, maybe try a different browser? https://www.dropbox.com/sh/3emtoeyky6c3w8v/AAAj-5dHf8POF8QI6bEOSSAla?dl=0 https://www.dropbox.com/sh/3emtoeyky6c3w8v/AAAj-5dHf8POF8QI6bEOSSAla?dl=0
  12. I can't use distance sadly. I want two random points on the surface - not from craft to surface. I have a lat/long and another lat/long - how can kOS work out the distance between them? edit: oh - I see - triangulate. Interesting.
  13. I'm trying to work out the distance between two gps points (lat/long). I can capture lat/long for two ponts well enough. That's the easy bit. The trig bit with kOS has me scratching my head. I googled this and this is java (which I don't know, but it's pretty self-evident): function getDistanceFromLatLonInKm(lat1,lon1,lat2,lon2) { var R = 6371; // Radius of the earth in km var dLat = deg2rad(lat2-lat1); // deg2rad below var dLon = deg2rad(lon2-lon1); var a = Math.sin(dLat/2) * Math.sin(dLat/2) + Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) * Math.sin(dLon/2)
  14. So I install 0.10.1 and then apply the five zip files in drop box? Just trying to spell this out for dummies like me.
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