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Everything posted by togfox

  1. Struggling to work out if this works 'out-of-the-box'. I have KSP v1.9.1 and MM and this (and MechJeb). Does this mod work as-is or does it need config files? It's not really clear. It seems to work in v1.9.1 (i get icons etc) but it doesn't do any tracking/testing on any vessel. Cheers. Edit: worked it out. The original author has been absent for 3 years so I guess there is zero chance of having the OP updated. Thanks Strider for your efforts - trying your config now ... Edit2: is it easy to include more parts that are not already covered? Can I do landing legs and moving antenna etc? Either for myself or to contribute to another project? I'm a whiz with notepad ++.
  2. Registering my tentative interest. Australia. GMT +10. If this is happening real time then perhaps I can do a "night shift". This thread is a bit hard to follow so I'll try to keep up. I have kos experience and I'm a mission planner extraordinaire. Seriously - I pre-plan flights from launch to land to return and recovery and fly them on auto-pilot. Never successfully, of course.
  3. So front page says this doesn't work with MechJeb. Is that, like, for real? I just use MJ to achieve orbit - there is a lot to MJ so does anyone know if just that bit works?
  4. Are the heat bars removed from 1.0? You know - in the bottom left corner - they don't seem to show no matter how hot I get things.
  5. I wanted to mark this occasion with a "Thank You Squad" and to congratulate you for staying true to your vision, working harmoniously with modders, including the gaming community and supporting a well accepted business/purchase model. And thanks to the OP as well - who nailed it back in 2012 and has had no regrets since.
  6. I'm looking for a small script that points my craft in the direction I want to go - but I only have lat/long. Kinda like an autopilot I guess. I'm at xxx north, yyy east, but I want to be at www north and zzz east. Which direction do I point my craft given my desired direction could be anyone of 360 degrees? Anyone done that?
  7. Great idea, but I think for most of us, just doing ONE of those eight challenges is plenty enough.
  8. Possible bug: ship:surfacespeed is reporting very low values ( < 2 ) while mechjeb and the navball are showing values in the mid 20's (~25 m/s). I'm hoping ship:surfacespeed indicates horizontal travel across a surface. Should I write this up in github?
  9. Sorry for the late reply - vacation. Yes - this does work fantastically well thank you.
  10. I don't know which to quote so I'll just say with two distances at right angles to the craft (eg directly north and directly east) then I can use Pythagoras to get the hypotenuse. I didn't mention that before but yeah, it's now relevant and an option. this is the second last puzzle to my problem.
  11. It's a link to a drop box that has 7 zip files. Not sure if this helps, maybe try a different browser? https://www.dropbox.com/sh/3emtoeyky6c3w8v/AAAj-5dHf8POF8QI6bEOSSAla?dl=0 https://www.dropbox.com/sh/3emtoeyky6c3w8v/AAAj-5dHf8POF8QI6bEOSSAla?dl=0
  12. I can't use distance sadly. I want two random points on the surface - not from craft to surface. I have a lat/long and another lat/long - how can kOS work out the distance between them? edit: oh - I see - triangulate. Interesting.
  13. I'm trying to work out the distance between two gps points (lat/long). I can capture lat/long for two ponts well enough. That's the easy bit. The trig bit with kOS has me scratching my head. I googled this and this is java (which I don't know, but it's pretty self-evident): function getDistanceFromLatLonInKm(lat1,lon1,lat2,lon2) { var R = 6371; // Radius of the earth in km var dLat = deg2rad(lat2-lat1); // deg2rad below var dLon = deg2rad(lon2-lon1); var a = Math.sin(dLat/2) * Math.sin(dLat/2) + Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) * Math.sin(dLon/2) * Math.sin(dLon/2) ; var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a)); var d = R * c; // Distance in km return d; } function deg2rad(deg) { return deg * (Math.PI/180) } Do I need to convert to radians like this function does and is all that trig possible? I'm measuring small distance - in the hundreds of meters. Does that remove the need for some of that trig? Like, trig on really small numbers will return really small numbers type of thing?
  14. So I install 0.10.1 and then apply the five zip files in drop box? Just trying to spell this out for dummies like me.
  15. Not sure if this will work with 0.90. Has anyone tried it? And how does kOS access the 'distance' reading once activated. There are a lot of comments like "when kOS is updated ..." etc so, just trying to work out what's possible and what's not. Thx.
  16. You have no idea how well timed this is!!! http://forum.kerbalspaceprogram.com/threads/69678-0-23-FTAS-v1-The-Fox-Terrain-Avoidance-System
  17. Just saying after a 12 month break from KSP in general (just downloaded 0.90) I'm going to ressurect this project and see if kOS can do this a little bit smarter than before. I'm not aiming for a perfect solution - that would be nice - but something that is better than what we have now is the goal. Success through tiny steps. Look forward to your technical and mathematical expertise! For those needing a refresher, this article I wrote 12 months ago: http://forum.kerbalspaceprogram.com/entries/1210-The-Fox-Terrain-Avoidance-System-%28FTAS%29 Thinking about the greatest weakness of the FTAS is the one-dimension view it takes. It can only measure one axis at a time. A craft travelling left to right may detect no slope, or a zero gradient and land, not knowing that it's on the side of an enormous mountain but because it was travelling perpendicular to the direction of the side slope the gradient appeared to be minimal. I think the answer is in a more sophisticated database where multiple points form a network of gradiants and the whole network together provides a clearer picture of the terrain around it. For example, measuring the altitude at point A and then point B gives the slope between A and B (obviously). Another measure at Point C can not only be compared with the previous point B, but alos the first point A. Greater degrees of movement across the z and x axis (left/right, forward/back) between measurements will provide a view of a wider space, but with less granularity. For this reason, a craft on descent should maximise movement across the z and x whilst at a high altitude to assist with pinpointing the general location of a suitable plateau. As the craft decends towards a general flat, movements should be smaller and more refined. Movements should be smaller and deliberate and closer together as the craft approaches a radar altitude of 0. I'm not sure how sophisticated kOS can be with storing a lot of data points. What are the options? Arrays, variables, stored in files? I'll have to see.
  18. So how to get this running on 0.90? Do I need 0.10.1 and the drop box zip files? Or just the zip files? Or is it just busted and I should wait?
  19. I haven't played KSP for many many months. Never played 0.25 and never downloaded 0.90 but a fellow Kerballear (is that a thing?) inspired me to visit Vall. So I did. I'll let IMGUR do the talking: ** spoilers inside - if you know nothing of Vall I suggest you don't read! ** Mission profile: To land a rover near Vallhenge Craft parameters: Just build it and go. No testing - just do it. Mods: Sandbox, v0.25, MechJeb and Darn It! Imgur (mobile devices beware!) : http://imgur.com/gallery/fAKaY
  20. Thanks for the update!! This is my fav mod (after MJ). What's this bit mean? Like, you have 'unmanned' and '7 crew' on the same line. Just not sure what you're referring to. Love ya work!!!
  21. Hmm - so a part can't be moved from capsule A to capsule B, but parts from capsule B can repair a broken part on satellite A? I guess if it were a real resource then the Kerbalnaut wouldn't be able to carry it.
  22. Are spare parts a rsource that can be moved about? Can they be? Like, what happens when an old satelite runs out of parts? Can more be brought up? Can if they are a resource.
  23. Start the game. Done. And then check for a green microphone when you go to the launchpad. It will be left of the nav ball. Click that to do things.
  24. Yeah - got it now -thx. Had to restart game for some reason - all good!
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