Terra1
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[1.12.x] - Modular Kolonization System (MKS)
Terra1 replied to RoverDude's topic in KSP1 Mod Releases
After installing MKS, every single solar panel stopped working, they can't be deployed and aren't generating electricity. -
[1.12.x] - Modular Kolonization System (MKS)
Terra1 replied to RoverDude's topic in KSP1 Mod Releases
MKS, for some reason, doesn't exist on CKAN. -
This is a huge project, bigger than any other rockets in sheer time and expense to build. Introducing... the MUNMUS! A huge, modular space station that's so big I have to put it in loads of subassemblies. Here is the .rar file for the subassemblies: https://www.dropbox.com/home?preview=Munmus.rar And this is how the station should look when completed: https://kerbalx.com/Terra1/Munmus Any launch provider is free to launch the subassemblies and start Munmus class space stations, I won't charge a cost although I won't build them for you. btwpleaselivestreamyourlaunchesOPbye
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- space race
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I'll also be a launch provider, here are my rockets: First of all, the Kergle I, an incredibly cheap solid-fuel based rocket. Secondly, the Jaythe I, an industrial rocket designed for reliability (Reliability not guaranteed!) and ease-of-use (Ease of use not guaranteed!) And here are my prototypes: The Kermus I, a plane-launched space station core. (NOT AN SSTO! IT DETACHES THE WINGS, AND ALONG WITH IT THE JETS!) Why is the Kermus I a prototype? Because it can't climb effectively and it is prone to destabilizing and crashing into the ocean. Prototypes are my experimental designs, launch providers can buy them off of me and take them as their own, getting all the profits if they patch up the design. Prices: Kergle I: 15000 (Cost to build 12700) Jaythe I: 40000 (Cost to build 34835) Prototype costs: Kermus I: Unit cost 85000 (Cost to build 81500) Buy-off-of-me cost: 100000 Downloads: https://kerbalx.com/Terra1/Kergle-I https://kerbalx.com/Terra1/Jaythe-I https://kerbalx.com/Terra1/Kermus-I
- 271 replies
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- space race
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crash into the sun NOW!!!
Terra1 replied to rockets-don't-make-toast's topic in KSP1 Challenges & Mission ideas
Can i use stupidly early versions, if so... -
Description: You have to create a vehicle inside a box (Made of whatever you want) that survives reentry from 1km above the end of the atmosphere and the start of space (The box must reenter from extremely low orbit), and deploys the vehicle intact from at least 500m above the ground (The box doesn't have to survive though). It must weigh a maximum of 1500 tons, and you do not have to build a launch vehicle (You can just hyperedit the thing into orbit) Rules: 1: No mods (Except hyperedit for getting the thing into orbit) 2: No debug mode (Nothing, just, nothing, no part clipping, nothing) 3: Do not put any engines on the box other than 4 "Flea" SRBs And finally, post a video or at least a few screenshots of it. -Terra1 List of players who have taken on this challenge: ASCIInerd73
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Where do i get the ammunition for stuff like the Railguns (Tungstenshells) I can't seem to find a part which provides the ammunition. Thanks Acerarity for telling me to get C.A.L++
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- nuclear bombs
- weaponry
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Hi to the KSP community! I have a challenge for you all! Build a bipedal walking Mecha that uses only stock parts and post a screenshot of it! (Optionally the craft file) Rules: No modded parts. No cheating (No debug menu!) It must be able to walk (NO STATIONARY DECORATIVE MECHS!) It must be able to have at least 1 crewmember onboard. It must be bipedal It cannot take advantage of any bugs in KSP (No Kraken Drives!) It must be able to walk at least 1km without exploding End of rules. Wish you luck! This is my first post. Please don't be too critical of my challenge as i only bought the game right after 1.2 was released.