SkunkTwerks

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About SkunkTwerks

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    SPH Sith Lord

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  • Website URL https://kerbalx.com/SkunkTwerks

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  1. SkunkTwerks

    For the Homeworld Fans!

    It took me a long time to appreciate the Taiidan aesthetic, but I loved the Taiidan Destroyer right from the start. I'm looking at some screenshots and models to assess Kerbalization feasibility, but a ship of that size and complexity will be a long & serious undertaking. But I do thoroughly enjoy the suggestions @KerikBalm... I'll build you a Multigun Corvette as soon as my Research Ships finish working out the technology. For now though, I hope you'll get a kick out of the hardworking stalwart of the Kushan strikecraft lineup, the Hammer-class SkunkTwerks Kushan Heavy Corvette. Based on this beautiful .gif model by Jkberna at modbd.com: The Kerbalized SkunkTwerks version: The Heavy Corvette is neither the fastest corvette in the fleet, nor the best-armed. But its heavy armor makes it tough as nails, and the Hammer’s burst fire abilities grant it incredible punch for its size. Heavy Corvette walls (supported by a couple Repair Corvettes or Support Frigates) are infamous for shredding clouds of strike craft, as well as being a serious threat to wayward frigates and lone capital ships. This was my absolute favorite unit in the original Homeworld. At least for the first year or two after the game's release, they were fairly overpowered. They got nerfed later on (which was fair), but for a glorious time Heavy Corvette walls were the midgame strategy of choice for many, many players. Like all Homeworld strikecraft, the Heavy Corvette is capable of slow flight long after its liquid fuel runs out, but its pilots do not advise leaving them stranded like this. Hotkeys: 1) Toggle atomic engine 2) Toggle ion engines 3) Toggle fuel cells (to power DAWNs) Fleet Command recommeds building these crafts directly from your Mothership or Carrier, as they are not equipped for sub-orbital flight. As I feared (and expected) this build isn't quite to scale with the Support Frigate. Either this one's a little too big, or the support frigate's a little too small. But I guess that's just the price of aesthetics in pure-stock construction. Happy corv-walling regardless! -SkunkTwerks P.s. Thanks for the backstory lesson @KerikBalm, I'd always wondered why some things didn't seem very consistent plot-wise as the games progressed.
  2. SkunkTwerks

    For the Homeworld Fans!

    It sure is! Two drill bits, actually, one big and one small. I've used the small drills for all kinds of things in my replicas, like guns, antennas, exhaust pipes, etc... Making pure stock craft would be an awful lot harder without them! Thank you! I'm stoked that you enjoyed it as much as I enjoyed building it. -SkunkTwerks
  3. SkunkTwerks

    For the Homeworld Fans!

    Awwww yesssss @Rocket In My Pocket, I thoroughly appreciate the suggestion! I used to build swarms of Support Frigates in HW1 because the AI chronically undervalued them as targets in the campaign and skirmishes. Few things were more satisfying than watching the AI pummel one of my heavy cruisers while half a dozen support frigates slapped all the armor back on from behind (or below). Or watching my heavy corvette walls lay waste to enemy strike craft while a couple trusty support frigates kept them fueled and fired up! But you're absolutely right, it is a little outside my usual area of interest... which is exactly what I love about this forum. Folks like you help push me to try new things! In honor of your brilliant suggestion, I humbly present the SkunkTwerks Kushan Support Frigate (Homeworld). Did the Taiidan frag your Assault Frigate? Bring the Support Frigate over and forget it ever happened! Fighter fleet running on fumes? Freak out now longer, the Support Frigate will fuel ‘em up in no time. Want to keep your fancy destroyer in the fine shape? The Support Frigate will buff those ion beam scorch marks right out. The only bad news is that the Twerkshop ran out of RUs before it could figure out how to get this thing into orbit without cheats, so you’ll either need to ramp up your own resourcing operations, or use mods like Hyperedit to get it there. Hotkey 1 toggles the fuel cells if you’re running low on juice. I really enjoyed this build! It was fun to build for zero-G for a change and ignore aerodynamics for a little while. Needless to say, I will seriously consider adding more to the original Homeworld fleet when I find the time. -SkunkTwerks
  4. SkunkTwerks

    Tell me about Homeworld

    Whenever that bundle goes on sale, I'd say it's well worth your $. Which one you try first might depend on your playstyle & motivations. DoK will give you an easier introduction to the genre, but HW will give you a more meaningful & compelling one. The original HW campaign was absolutely outstanding, but nobody ever said it was easy and there's only one difficulty setting. I'll admit to shamelessly using a strategy guide my first time through HW, but still loving every minute of it. The DoK campaign has three difficulty settings and more tutorial guidance, but its storytelling just doesn't pack as much firepower. Anyway, while you wait for a sale... Other RTS super-classics like Age of Empires II or Starcraft, would make *ideal* introductions to RTS gaming, and their remastered/HD versions aren't too pricey. As luck would have it, Starcraft is even on sale right now, and I'm downloading it in a sudden impulsive wave of nostalgia. -SkunkTwerks
  5. SkunkTwerks

    For the Homeworld Fans!

    Resurrecting this old thread to add a craft I meant to upload ages ago: the SkunkTwerks Coalition Strike Fighter (Homeworld: Deserts of Kharak) ATMO+VTOL Based on these two screenshot for HW:DoK: And the Twerkshop photos: If anyone has Homeworld related craft requests, I'm always up for a challenge! Remember to keep the sand out of your engines, -SkunkTwerks
  6. SkunkTwerks

    Tell me about Homeworld

    Glad you enjoyed those crafts @Klapaucius! That reminds me, I built the HW:DoK Tactical Strike Fighter and never got around to posting it... I'll get on that! Seems I'm a little late to the conversation, but I LOVED Homeworld and highly recommend it. It's pretty dissimilar to KSP, but they do complement each other nicely. The original Homeworld, in my opinion, struck the perfect balance of simplicity, tactical novelty, and a phenomenally compelling narrative. Manipulating fleets in full 3D space felt positively revolutionary in its day, and I'm surprised more games haven't followed suit because it was freaking awesome. It takes a little getting used to, but you'll be pretty good at it by the time you're halfway into the campaign (which was positively fantastic for its story and level design). Homeworld 2 had a slicker UI and awesome graphics, but IMHO had just a few too many things to micromanage (research, modules, etc...) for my tastes. And while the campaign was pretty good, there was no way it was going to live up to the original in terms of epic destiny. Homeworld: Deserts of Kharak was a much less unique game. A decent intro to the RTS genre, it wasn't too complicated and the campaign progressed nicely (although again, not as compelling as the original HW). There are better land-based RTS games out there, but HW:DoK had special meaning for those of us who really got into HW. -SkunkTwerks
  7. Thanks, I should clarify... Do you use an image overlay software as "tracing paper" when you're building your 1:1 models in the SPH/VAB? Or are you just insanely good at eyeballing & measuring? If you use overlays, what software do you use for that? I'd have an easier time getting proportions of my crafts right if I didn't have to tab back and forth between my reference schematics and my crafts while building them. I tried OVERLAY2 and it hasn't been able to mask over KSP's window, so I'm looking for alternatives. And are you aware of any good mods that make it easy to measure distances and part angles in the SPH/VAB aside from EditorExtensionsRedux?
  8. Bravo, bravo! Phenomenal work @Servo! *salutes* What software do you use to do your overlays? I'm having a hard time finding something that will actually overlay over my game window.
  9. SkunkTwerks

    flying saucer

    Once upon a time, in a quest to kerbalize some of the weirdest aircraft in history, I attempted to make Avro Canada's VZ-9 Avrocar. It was enough of a challenge that I could easily understand why the project was doomed for failure. But where real life fails, Kerbal sometimes succeeds. This was the actually somewhat-functional (albeit tricky to pilot) result: Flying saucy! PM me if you'd like a craft file. -SkunkTwerks
  10. SkunkTwerks

    Round-Kerbin Planes

    I accidentally ended up making a silly little circumnavigator a while back while building tiny planes with my cousin. We named it "Airy Larry the Extraordinary," because it accidentally circumnavigated Kerbin in under 43 Kerbin minutes, using less than 540 units of liquid fuel. I say accidentally because I just was doing a simple test flight to see what its top speed and ceiling would be... and then I realized it'd probably go 'round the planet. It did, with plenty of fuel to spare. With a more deliberate ascent path, a little less extra fuel on board, and after trimming some of the "luxury" parts, you could probably get the trip down to well under 40 minutes and <450 units of fuel. ... And my cousin called Airy Larry the Extraordinary cute. So it's officially cute, and highly capable! Happy to PM you a craft file if you'd like. -SkunkTwerks
  11. SkunkTwerks

    For the Homeworld Fans!

    Well folks, I just had a fun building moment. I was working on the Coalition Gunship's sister ship, the Coalition Tactical Bomber, but couldn't find great photos online. So I popped into HW:DoK to take some screenshots. It was actually the first time I'd ever really zoomed in on the air units in the game, most of the time they'd just been a few pixels on my screen. It worked beautifully, and the results are posted below. However, I decided to take some snapshots of the gunship in action as well... Turns out the engines aren't where I assumed they were, and the craft is less symmetrical than I thought. It only has 2 gun turrets (one center and one starboard), the sensors bay is found only on the starboard side of the cockpit, and the engines should probably be upgraded to Whiplashes to produce the all-important blue exhaust. So needless to say, since I know everyone cares oh so very much about tiny accuracy details [/sarcasm], I'll be releasing a gunship update in the near future. Because why settle? In the meantime, let me distract you with the newest shiny object from the Twerkshop: the SkunkTwerks Coalition Tactical Bomber (Homeworld: Deserts of Kharak) ATMO+VTOL, based off this late-game screenshot: More screenshots in spoiler below And here's the Kerbalized version in action: True to its name, this is an ideal choice for rapidly coating stray rovers with flaming mystery goo. Handles beautifully. But seriously, this craft is the bomb(er) and I'm having an absolute *blast* flying it around. Bwahahaha, yeah I was pretty pleased with the handling, but I think the bomber currently outdoes it and I'll be curious to hear your take. And as fun as it would be to swap those guns out for some BDArmory chainguns, I rather enjoy the challenge of trying to make everything 100% stock. Thank you! Guess you'll have another thing to look forward to when your favorite mods finally update. -SkunkTwerks
  12. SkunkTwerks

    For the Homeworld Fans!

    Thanks @Klapaucius! Looks like I'm still on a Homeworld: Deserts of Kharak kick... What rhymes with Funship? A Coalition Gunship! SkunkTwerks proudly presents the Coalition Gunship (Homeworld: Deserts of Kharak) ATMO+VTOL. The original reference model: The highly functional Kerbalized SkunkTwerks version: Fully VTOL capable for rendezvous with mobile carriers and hovering fire support, this craft is perfect for pummeling all manner of ground vehicles. Just remember to stay clear of anti-air turrets and mobile missile batteries. The matching Coalition Tactical Bomber and Strike Fighter are in the 'werks'! -SkunkTwerks
  13. SkunkTwerks

    Mini Star Wars

    These are truly delightful @Castille7! I especially applaud your creative use of AIRBRAKES as movable X-wing S-foils, and I'm blown away by the fact that they're all VTOL capable. You took on a really difficult design challenge, and I'm a huge fan of your end results!
  14. SkunkTwerks

    Stock Spider Walker

    This is ridiculous and hilarious and brilliant. In short, everything a kerbal creation should be. Excellent work!
  15. SkunkTwerks

    For the Homeworld Fans!

    This one goes out to the Homeworld: Deserts of Kharak fans! I decided to take a little break from Star Wars Replicas and found inspiration in the cool-looking lander bi-planes from the Khashar Plateau mission. Video of the "real" deal in action below, MAJOR SPOILER ALERT if you haven't already played the game, the video contains a pretty big plot spoiler. Here's the kerbalized SkunkTwerks Homeworld: Kharak Lander. Like most cool-looking sci-fi designs, this one posed an interesting set of challenges: the natural center of lift of this design is rather far forward, while the natural center of gravity is rather far aft. It took a lot of flight testing to get the balance right. Wing shape and angles took some serious fine-tuning as well. But it was a fun project, and I suspect a few more classic Homeworld crafts (especially from the original HW1 and HW2 games) may be in my future. -SkunkTwerks