Dale Christopher

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About Dale Christopher

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  1. Those dumb millennials amirite?... That’s an unfortunately common point of view. There have been excrementsty people in every generation... this is why “these damn kids today” has been a trope since time immemorial You’re just tilting at windmills my friend, the doctor that saves your life when you’re in your 90s will probably be a millennial.
  2. Judging from the pole so far, if the next DLC turns out to be Bases and Science it will be a winner. I don’t know how likely any further science overhaul will be though. There was a heap of new science stuff in this DLC already.
  3. If you followed the Star Citizen forums in the olden days there was the same kind of resistance over there against the idea of survival type mechanics. It’s an interesting phenomenon XD but yer that game isn’t even out yet, far as I know... (I haven’t been keeping up to date these days) so not something arising from a resistance against change, more an anti-survival mentality I would say. Some people just don’t want it. (I don’t really mind. I’d Prefer an on/off toggle tho.)
  4. Nice! It already looks like a giant spider. Now it’s a giant vampire spider!
  5. I haven’t used it in the past but I’ve been experimenting with it recently, (making a grabber claw robot crane thing) and I was wondering is fuel transfer always worked with it or is it a bug? I was transferring fuel between a tank I was carrying with the claw and a tank on my robot. The claw seems godly if this is working as intended @_@! Anyone have any tips or tricks about working with the grabber claw thing?
  6. Please let it be three Roombas strapped together >_<
  7. One thing I really miss about mods now that I play stock is not having the near future parts stuff. Having some of those NASA planetary reactors (giga power reactor? I forget what they call it) would be welcome... all I have atm is solar or fuel cell... it’s like I’m rubbing two sticks together out there! capacitors were handy sometimes! Just more parts in general would be useful! But yer, some colonisation stuff might be fun so I can make a Mun or Mars base!
  8. I do like the idea of brick and mortar construction on the moon. We already have thousands of years experience with these materials and techniques and I imagine you could build relatively conventional buildings only needing some kind of internal membrane to make them air tight. (If you didn’t want to bury them, like you said) it’s kinda disappointing actually, that we could have easily done this in the 1970s and had cities on the moon by now.
  9. Wow nice graph! I like how if you increase the deltaV an additional +50% from 5k to 7.5k your capability goes from 10% to 100% That seems like good value for money! (However I’m used to KSP and the thought of building a 7.5k DV anything, is daunting...) hmmm... is that green line something like, the amount of DV needed to return to orbit?
  10. It goes back to what an ISRU operation at a scale needed to service the activities of a human presence on the moon would look like. Having astronauts sitting on their hands for months isn’t getting a lot of bang for your buck so multiple surface excursions per stay would be good. Maybe one per month to really crank out some science and exploration. I really can’t see that kind of fuel operation being mobile, but I suppose it’s also dictated by the ice deposits. If we are talking about baking subsurface dirt then I guess it’s not only possible but desirable to move around due to the area you’d need to harvest but if there are solid ice deposits at the bottoms of these polar craters? You could conceivably set up a base and hack away at it for years, never needing to move and solid ice rubble would yield a lot more water than baking dirt since it would be conceivably be mostly water, and the waste material you generate and have to deal with would be minimal compared with baking dirt where you would probably generate orders of magnitude more waste than water.
  11. It’s interesting how people don’t like how slow rotor propellers are etc... but if my math is right the speeds people are getting work out to between 100-200kph which isn’t too bad! And when people have had enough time to think up creative methods that speed will probably improve.
  12. I don’t think having an immobile ISRU facility located centrally to high concentrations of ice and using that as a refueling hub would have many real disadvantages compared to a refueling hub located in a polar high elliptical orbit, and the logistics and practically of shipping fuel up from the surface and storing it in orbit seem questionable. Also from what I’ve gathered the focus of research will be the south pole so correct me if I’m wrong but, making a sub orbital hop from a ground location to practically anywhere in the southern hemisphere would always cost far less fuel than getting into orbit not to mention no need to use fuel changing inclination as with an orbital refueling point. A reusable hopper/lander would probably be able to hop back and forth between a polar ground refueling location easily and often, not being reliant on fuel shipments or orbital windows. The benefit would also be that crews would be constantly visiting the ISRU location, which I think it will need to be run effectively... beyond that, gaining expertise with ISRU and managing ISRU experiments should probably be a high priority activity for future missions.
  13. Post your crane ideas! And any tips and tricks you’ve found to beat robotic floppieness in your crane pursuits! Heres mine to get the ball rolling! It’s actually overkill for what I want but so hard to beat that floppieness!
  14. I’m interested in seeing what the actual manual/mechanical requirement for getting a load of propellant from ice deposits dictates an IRSU facility look like. If we are talking tens of tons for missions, that’s a substantial amount of moon junk to haul around and process. Seems like a lot of man hours, but then I guess automation has come a long way too.