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DTwenty

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  1. This addon really makes the game MUCH more enjoyable for me. Unfortunately, I have this issue as well and I haven't been able to reproduce it consistently. When I built my first Falcon 9 style launcher I was pumped that I could land first stages using FMRS. If I launched the same rocket over and over, I estimate that FMRS would detect the 1st stage separation about 50% of the time and allow me to switch to it later to land it. The rest of the time I get the usual, brief freeze after separation, but FMRS doesn't detect the staging so I have to revert the flight.. At that point, I typically have to restart the game to get it to detect stage separation again. It could work flawlessly for 10 launches then stop, forcing me to restart the game. I like the addon so much that I don't mind waiting for that process. I've used multiple different methods of attaching the probe core, used the addon both with, and without StageRecovery, tried it with a fresh install with only FMRS and haven't had any luck figuring out what causes it to do this. I really appreciate the continued work on this addon and I'm going to use it as long as it isn't crashing my game =)
  2. Like Zapo147 said, this is one of my favorite mods of all-time. I have a few mods that are on my must-have list and this one will absolutely remain near the top. Before I discovered this addon it never took me long to get bored/annoyed with atmospheric fight of any kind. I thank you very much for the time and effort you have spent on this project!
  3. Awesome! I'm not getting any awkward rolls/wobbles during launch anymore when setting the inclination prior to launch. Requesting a 6-degree inclination gets me to 5.75, requesting 85 gets me to 84.3, -135 gets me 134.56 and requesting 27 got me to 27.00056 . It seems to be much more accurate now and I love it. I noticed all of my rockets are now clearing the launch clamps prior to rolling, and, best of all, I no longer get stutters if I leave Auto Stage disabled for the entire flight. Regarding Auto Stage, and my first post on this forum/your thread, I also haven't had any of my crafts prematurely chain-staging themselves to the final stage with this release. I tested it a few times with the last craft that occurred with and it worked out just fine. I feel comfortable leaving Auto Stage on all of the time now. I've always left the Stage Delays at default. Finally, a very minor UI suggestion: It would be handy if the "X" at the top right of the Stage Stats window would allow me to close it while the main GravityTurn window is still up. I know I can un-check the Stage Stats box to do the same, but I can't get my slow noggin to start doing that . I usually click the "X", nothing happens, then I think, "Oh, yeah.." then click the box. Thanks again for your work on this addon! It's one I'll always make sure to have when working with a fresh installation.
  4. Thanks for the tip, Padishar, but it seems to be unrelated. I've use your memgraph mod and enjoy its benefits. The stutters when I use GravityTurn seem to be different than those fixed/delayed by your mod, and it doesn't help when I use it.
  5. I use quite a few mods and once I added GravityTurn I started getting these stutters you mentioned, and I have a kind of workaround for it. On the initial vertical ascent, no stutters occur. Once it starts the pitchover to begin the turn, the stutters slowly start to kick in (one every 2-3 seconds). As the craft gets faster and the turn continues, the time between stutters decreases (one every second or so). As it gets close to escaping the atmosphere, it becomes a near-slideshow (3 every second or so). For my first few launches using this mod, I disabled staging as I wanted to do them manually. It seems that the longer GravityTurn is doing its thing with auto-stage disabled, it stutters more and more. When auto-stage is enabled, the stutters do not occur, but then I run into issues with GravityTurn chain-staging the entire craft down to its last stage, ruining the launch. As a half-measure, I leave auto-stage disabled until the stutters start, then I quickly toggle auto-stage on then off again. This seems to reset the stutters and they slowly start to kick in again. As long as I enable then immediately disable auto-staging a few times during the launch, I don't have an issue with stutters and the mod works wonderfully. Thank you very much for making this mod! It is the best launch-assist mod I've ever used. I get tired of hand-launching the same launch systems over and over and this mod allows me to avoid their repetition.
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