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join me on discord: https://discord.gg/VbshKT3
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Location
Working on Homework
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Interests
Modding and Blowing up my base. World War Two History buff and obsessed with the Republic P-47 Thunderbolt.
The world can be a better place, if we make it be one.
-- Sal_vager
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VoidCosmos started following Sgt Doomball
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GOODBYE EVER ONE THIS IS SGT CANNONBALL SIGNING OFF FOR THE LAST TIME.
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Thanks
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Hey, everyone, I would like to first say thank you to all the people who helped me with my issues and to all the mod developers who improve the gameplay of KSP. Now for the reason, I'm writing this, I am going offline, permanently. This is due to the reason that too much to do in my life that I can't stay on point, especially around this time due to tests. So I am sad to make this decision but I know it is the right one. So the time I will be going is May 18, 2018, at 1005 hours CST. But I'll leave you all with two things: "Nothing in this universe infinite it only finite until someone makes it infinite."-SGT Doomball
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Unity Blueprints
Sgt Doomball replied to Sgt Doomball's topic in KSP1 Gameplay Questions and Tutorials
Close this already got answer. -
How should I install blueprints like the one for the REESES seat it is a unity file and not made completely into a mod
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[Airships in 1.12.3] HooliganLabs Mods
Sgt Doomball replied to JewelShisen's topic in KSP1 Mod Releases
Will this improve water physics in KSP? -
There is a problem with the elevator fin when you mirror the part, it does not match the other and moves like it would when you have ailerons. It is the high efficiency fin
- 233 replies
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- aoa technologies
- plane parts
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(and 2 more)
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Spoiler
To Anyone who likes the p-47 or WWII or both, my school is building a 1/3 scale P-47 Razorback
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Please if any of you want, can you help me update the Mk22 cockpit to bring it up to 1.4.0 + standards.
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New Runway
Sgt Doomball replied to Sgt Doomball's topic in KSP1 Suggestions & Development Discussion
thanks -
New Runway
Sgt Doomball replied to Sgt Doomball's topic in KSP1 Suggestions & Development Discussion
I am going to get a haircut so ill be gone for a bit. -
New Runway
Sgt Doomball replied to Sgt Doomball's topic in KSP1 Suggestions & Development Discussion
@goduranus The problem with that is that the engines are very heavy and the plane tips back. -
New Runway
Sgt Doomball replied to Sgt Doomball's topic in KSP1 Suggestions & Development Discussion
I did have two other engines on the sides and that was the original plan but it was not enough thrust And the mod was Mk2 Expansion -
New Runway
Sgt Doomball replied to Sgt Doomball's topic in KSP1 Suggestions & Development Discussion
the rocket was an attempt to start the scramjet engine but it failed and the rocket is ejected after launch