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Sgt Doomball

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Posts posted by Sgt Doomball

  1. Hey, everyone, I would like to first say thank you to all the people who helped me with my issues and to all the mod developers who improve the gameplay of KSP. Now for the reason, I'm writing this, I am going offline, permanently. This is due to the reason that too much to do in my life that I can't stay on point, especially around this time due to tests. So I am sad to make this decision but I know it is the right one. So the time I will be going is May 18, 2018, at 1005 hours CST. But I'll leave you all with two things: 

    "Nothing in this universe infinite it only finite until someone makes it infinite."-SGT Doomball

     

  2. Ok, imagine that you have this plane about the size of a B-52 in KSP. You start takeoff and you reach the end of the runway before you build enough lift. And you know the rest. What I think that KSP needs next is a runway that runs from 2 meters away from the monolith ending 4 meters from the water to 5 meters away from the hills. The runway will be added when a player in science or career mode levels up the main runway to level 2. the Runway will need to be slightly wider than the main runway for space/aircraft that can't fit or for launching 4 or more fighter sized aircraft.

  3. Ok, imagine that you have this plane about the size of a B-52 in KSP. You start takeoff and you reach the end of the runway before you build enough lift. And you know the rest. What I think that KSP needs next is a runway that runs from 2 meters away from the monolith ending 4 meters from the water to 5 meters away from the hills. The runway will be added when a player in science or career mode levels up the main runway to level 2. the Runway will need to be slightly wider than the main runway for space/aircraft that can't fit or for launching 4 or more fighter sized aircraft.

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