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CttCJim

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Everything posted by CttCJim

  1. i have this installed with CKAN but it thinks i only have 0.3.4 and gives me a warning every time i load.
  2. I think the main problem is that KSP itself is not freeware so I was providing the entire game to anyone who might want to pirate it, although since it's the steam version that would be difficult. Regardless, there it is. Thanks for getting on the fix so quickly, I'm really looking forward to playing with this mod!
  3. yeah that's why i said "something different". like sending just the save folder.
  4. damn, good point. will do something different via PM. thanks, my bad.
  5. That's a big ask... [Moderator edit: Yes, yes it is ]
  6. It's an almost-new save, all I have in the sky is 6 satellites. I even removed a bunch of mods like CustomAsteroids to try to fix this last night. Also just tried creating a new game on sandbox, still getting the error. All mods aside from this one installed by CKAN, and i'm using the custom DLL for [x]Science that reduces its performance hit. current modlist: KSP: 1.3.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Toolbar - 1.7.16.5 USI Tools - 0.10.1 AirlockPlus - 0.0.9 AllYAllContinued - 0.11.13.2 BetterTimeWarpContinued - 2.3.9 Community Category Kit - 2.0.2 Community Resource Pack - 0.8 Community Trait Icons - 0.1.2 Crowd Sourced Science - 4.1.2 DistantObjectEnhancement - 1.9.1 EditorExtensionsRedux - 3.3.16 EVAEnhancementsContinued - 0.1.12.1 Firespitter - 7.6 Interstellar Fuel Switch - 2.10.3 Kerbal Attachment System - 0.6.3 Kerbin Environmental Institute - 1.2.3 Kerbal Engineer Redux - 1.1.3 Kerbal Joint Reinforcement - 3.3.3 Kerbal Inventory System - 1.9.6571.274 KSP-AVC Plugin - 1.1.6.2 MagiCore - 1.3 Infernal Robots - 2.0.14 Docking Port Alignment Indicator - 6.7 EVAHandrailsPackContinued - 0.2.1.6 Final Frontier - 1.3.6.3189 Portrait Stats - 1.0.15.1 Precise Maneuver - 2.3.2 RCS Sounds - 5.2 ReentryParticleEffect - 1.2.0.1 SCANsat - 1.1.8.2 Simple Construction - 3.4.6 Extraplanetary Launchpads - 5.9 TAC Fuel Balancer - 2.14 TextureReplacerReplaced - 0.5.4 Trajectories - 1.7.1 Kerbal Alarm Clock - 3.8.5 Transfer Window Planner - 1.6.2 TweakScale - 2.3.7 Konstruction - 0.3 [x] Science! - 5.11
  7. I'm having an issue. I'm getting about 48 exceptions a second with this mod. Here's the exception: ArgumentException: An element with the same key already exists in the dictionary. System.Collections.Generic.Dictionary`2[System.String,CivilianPopulation.Domain.Repository.CivPopVessel].Add (System.String key, CivilianPopulation.Domain.Repository.CivPopVessel value) CivilianPopulation.Domain.Repository.CivPopRepository.Add (CivilianPopulation.Domain.Repository.CivPopVessel vessel) CivilianPopulation.Infra.CivilianPopulationModule.UpdateRepository (CivilianPopulation.Domain.Repository.CivPopRepository repo) CivilianPopulation.Infra.CivilianPopulationModule.FixedUpdate () Any idea where I should start looking? Modlist below (CKAN installed everything but civiliam pop as it crashes trying to install it for some reason): kind: metapackage, abstract: A list of modules installed on the default KSP instance, installed-default, license: unknown, version: 2018.01.15.04.38.39, identifier: installed-default, spec_version: v1.6, AirlockPlus ModuleManager xScience ActionGroupManager AllYAll AmpYearPowerManager KerbalAlarmClock KerbalEngineerRedux Toolbar Chatterer REPOSoftTech-Agencies TransferWindowPlanner JSIAdvancedTransparentPods EnvironmentalVisualEnhancements SCANsat KSP-AVC PreciseManeuver TacFuelBalancer AviationLights BetterBurnTime BetterCrewAssignment BetterTimeWarpCont DiverseKerbalHeads ChattererExtended CommunityResourcePack CommunityTraitIcons PortraitStats DistantObject CrowdSourcedFlags CrowdSourcedScience CustomAsteroids CustomAsteroids-Pops-Stock-Inner CustomAsteroids-Pops-Stock-Outer CustomAsteroids-Pops-Stock-Stockalike DatedQuickSaves LSPFlags MagiCore CanadianFlags EntchenFlag DockingPortAlignmentIndicator DogeCoinFlag EditorExtensionsRedux EVAEnhancementsContinued EVAHandrailsPackContinued JanitorsCloset KIS KAS FinalFrontier ForScience IndicatorLights ConfigurableContainers Hangar AT-Utils ConfigurableContainers-Core KerbalJointReinforcement CommunityCategoryKit InfernalRobotics KerBalloons Konstruction MechJeb2 MechJebForAll KEI RCSSounds InterstellarFuelSwitch-Core SnapDock ReCoupler ReentryParticleEffect InfernalRobotics-LegacyParts TweakScale SimpleConstruction FirespitterCore USITools DistantObject-default TakeCommandContinued ExceptionDetector MemGraph TriggerAu-Flags Trajectories TextureReplacerReplaced Ceteras-Suit-Pack
  8. I'm getting weird numbers in [X]S. Basically, everything seems to think it has twice as much Maximum return as normal. Takes 2 EVA reports to show complete, or 6 (!) soil samples, etc etc. Heavily modded KSP, but nothing that should be affecting science. Screenshot relevant. I can post my modlist next time i start the game up if you want. edit: KSP: 1.3 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.4.4 Filter Extensions - 3.0.4 Toolbar - 1.7.14 USI Tools - 0.9.3 B9 Animation Modules - 1.0.6 B9 Aerospace - 6.3.2 B9 Aerospace HX Parts - 6.3.2 B9 Aerospace Legacy Parts - 6.3.2 Chatterer - 0.9.93.1804 Community Category Kit - 2.0.1 Community Resource Pack - 0.7.2 CommunityTechTree - 3.2 CryoEngines - 0.5.8 CryoTanks - 0.4.7 DistantObjectEnhancement - 1.9.1 DynamicBatteryStorage - 1.1 EditorExtensionsRedux - 3.3.13.1 Extraplanetary Launchpads - 5.8.2 Firespitter - 7.6 FShangarExtender - 3.5 Fuel Tanks Plus - 1.12.1 Interstellar Fuel Switch - 2.9.1 RasterPropMonitor - 0.29 Kerbal Attachment System - 0.6.3 KerbalAtomics - 0.4.8 Kerbal Engineer Redux - 1.1.3 Kerbal Foundries - 2.0.2.10 Kerbal Joint Reinforcement - 3.3.3 HyperEdit - 1.5.4 Kerbal Inventory System - 1.5 Kopernicus - 1.3.0.6 KSP-AVC Plugin - 1.1.6.2 KSPWheel - 0.9.5.20 Lithobrake Exploration Technologies - 0.4 Infernal Robots - 2.0.12 MaritimePack - 0.1.10 Modular Rocket Systems - 1.13.1 ModularFlightIntegrator - 1.2.4 Docking Port Alignment Indicator - 6.7 NearFutureConstruction - 0.8.3 NearFutureElectrical - 0.9.5 NearFutureLaunchVehicles - 1.1.1 NearFutureProps - 0.1 NearFuturePropulsion - 0.9.4 NearFutureSolar - 0.8.6 NearFutureSpacecraft - 0.7.3 PartCommanderContinued - 0.1.2 PatchManager - 0.0.8 Kerbal Planetary Base Systems - 1.5.2 Precise Maneuver - 2.3.1 SCANsat - 1.1.8 SmartParts - 1.9.7 StationPartsExpansion - 0.5.1 TAC Fuel Balancer - 2.13 Trajectories - 1.7 Kerbal Alarm Clock - 3.8.5 Transfer Window Planner - 1.6.2 TweakScale - 2.3.6 UbioWeldingLtd-Continued - 2.5.1 USI Core - 0.4.2 Asteroid Recycling Tech - 0.10.3 Konstruction - 0.2.2 NuclearRockets - 0.4.2 USI Alcubierre Drive - 0.6.2 Kerbal Komets - 0.4 [x] Science! - 5.10
  9. I'm having a weird problem with this mod. My mods list is... long. But I'll summarize. Some of the parts aren't loading. Specifically, all the hex cans. It seemed at first like my game has decided to ignore any part with a cfg file not named part.cfg, but i tried making folders manually and renaming the cfg files inside them and no dice any advice?
  10. Hey, how's compatibility between this and "Kerbal StarSystem"? Can I play with both installed?
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