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Posts posted by Natokerbal
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On 12/31/2022 at 2:39 AM, Cerious said:
Not really, KK gets messed up.
any idea if/when it'll be fixed?
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On 4/20/2023 at 8:42 PM, tg626 said:
No idea, I'd ask you to have a go and let me know! There are no specific adaptations for that at this time. So, I'd imagine all my work would be buried deep inside Kerbin's crust?
Tested it and they seem to work fine however the terrain decals don't work
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Is there a way to stop statics from moving around slightly after a while? it gets annoying seeing a crawlerway piece not lined up and sunken into the ground
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I've set the quality preset to very high but godrays still don't show up I've even restarted my game and they are missing
Edit: It just fixed itself randomly lol
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ahhh ok thank you I guess I was blind lol
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4 hours ago, AlphaMensae said:
It's in the MLP stock custom category, as I somehow forgot to add the CCK tag to it. I always use the stock custom categoery, so never noticed it.
then I'm blind because I can't see it in there lol
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The Saturn Hammerhead Crane doesn't seem to be showing up.
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Ive noticed that the editor isn't showing up in my toolbar. Is it a seperate download?
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34 minutes ago, Jcking said:
you should be looking for something like this:
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = smokePoint
}I removed that and it still shows up lol
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what part of the cfg do I edit to remove the smoke trail the engines make? Surfacefx and the smoke effect itself didn't do anything
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20 hours ago, manosteele117 said:
I know some other people posted videos or reports of extreme bouncing happening with landing legs. Just wanted to share a video of something similar happening with wheels, (before and after quicksaves since the Dev mentioned that I think)
Looks like the damping is creating a situation where a wheel can phase into a rock, before the force increases rapidly and shoots the rover into the sky, check out especially the last obstacle I line up and try to pass over in the video.Yes ive been having this problem as well
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1 hour ago, R-T-B said:
We have a fix for this and a few bug things with rescale (I'd know, I made the pull requests), but the binaries aren't updated yet.
I imagine Linx will have a release fixing them soon. If you really need it "now" I suppose you can PM me as I have a working version for rescale based on present master sourcecode, but keep in mind, the binaries I'd give you are not official and you can't bug Linx about them. They'd be "inbetween versions" source code wise and he doesn't want to diagnose that. Hence them not being public.
@Gameslinx if you'd rather I didn't offer this at all, that's cool too. Just speak up.
No no no I don't need it now It's just something I noticed and wanted to report it.
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I've noticed that having parallax with a rescaled system causes a 1-2 second stutter every 10 seconds or so only on bodies with atmospheres.
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The 1110 release 58 says it doesn't support 1.10.1 in the loading screen. EDIT: Fixed it
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As much as I love the mod all my vessels seem to be floating above the terrain. Is there a possible fix for this?
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Is there a dependency for the extra probe cores? Ive installed manually and through ckan and can't seem to find them on the 1.9 version
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Hello!
I've got a question about SSPR. is it normal for performance in the VAB to be bad when I have multiple SSPR parts? In-flight is perfectly fine but for some reason in the VAB I get big performance hits. I've tested with only SSPR and it still causes it. I've tested in both 1.8 and 1.9 with respective versions.
Thanks!
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great mod! ive been using it for years and I just wanted to say thank you for making it.
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3 hours ago, M4GiC said:
Hello there! I am here to ask about the engine mode for the Octopus engine. Is it possible to access the "Next Engine" or "Previous Engine" from kOS? I can't seem to work it out By access, I mean like :doaction() or :doevent() in kOS. Thank you in advance!
yes it is. just do doaction(enginemode "1-3") and it should work. unless something changed cause ive done it before and it's worked.
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18 hours ago, JadeOfMaar said:
Right click the docking port on the other vessel (without switching to it) and you get to select as target. All docking ports (in addition to command parts) have a "control from here" button so you can control from Starship's butt........?
does the rear of starship have that?
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22 hours ago, Elro2k said:
Got it thank you! What should I use as my "control from here" when I dock? What should my target be?
just use anti target from the main command pod for both of them if you look closely there are pipes on the inside of the engine pay and those should line up with small going into big and big going into small
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14 minutes ago, Elro2k said:
Great mod! I’ve been working on getting my starship reentry / landing down. Has anyone made a video tutorial for this? If not I’m sure we could all work to make one.
I also have a few questions. 1 - does starship have orbital refueling? Is this something you plan to add in the future? Also my starship doesn’t have solar panels. Do I need the full near future solar mod in order to have the parts? I only have the core installed. Thanks!
1. yes it does you dock them butt to butt how elon showed it. 2. you need the full mod for the solar panels.
1 hour ago, alberro+ said:No no, the mod works perfectly fine, I should thought it was kinda interesting.
I meant the real falcon 9 fuel tanks issue not TE lol
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13 hours ago, alberro+ said:
Is it just me or should Rodan's abort thrusters (SuperDracos) be more powerful than they are right now? The only way I can abort safely is by shutting down , the main engines, and then aborting. Also, the issue with the trunk decoupler icon is still unresolved. The patch that was added didn't change it.
the way falcon 9 works is that the engines are supposed to shutdown before they explode. and if it's an issue with the tank the engines won't exactly have much thrust.
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On 1/26/2020 at 2:21 AM, Susam said:
Can anyone make a manual of mk3 and mk4 ?
what do you mean?
Techo's (Stock) Planet Revamp V0.10
in KSP1 Mod Development
Posted · Edited by Natokerbal
Didn't read
It looks absolutely amazing!