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Natokerbal

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Posts posted by Natokerbal

  1. 20 hours ago, manosteele117 said:

    I know some other people posted videos or reports of extreme bouncing happening with landing legs. Just wanted to share a video of something similar happening with wheels, (before and after quicksaves since the Dev mentioned that I think)

    Looks like the damping is creating a situation where a wheel can phase into a rock, before the force increases rapidly and shoots the rover into the sky, check out especially the last obstacle I line up and try to pass over in the video.

     

     

    Yes ive been having this problem as well

  2. 1 hour ago, R-T-B said:

    We have a fix for this and a few bug things with rescale (I'd know, I made the pull requests), but the binaries aren't updated yet.

    I imagine Linx will have a release fixing them soon.  If you really need it "now" I suppose you can PM me as I have a working version for rescale based on present master sourcecode, but keep in mind, the binaries I'd give you are not official and you can't bug Linx about them.  They'd be "inbetween versions" source code wise and he doesn't want to diagnose that.  Hence them not being public.

    @Gameslinx if you'd rather I didn't offer this at all, that's cool too.  Just speak up.

    No no no I don't need it now It's just something I noticed and wanted to report it.

  3. Hello! 

    I've got a question about SSPR. is it normal for performance in the VAB to be bad when I have multiple SSPR parts? In-flight is perfectly fine but for some reason in the VAB I get big performance hits. I've tested with only SSPR and it still causes it. I've tested in both 1.8 and 1.9 with respective versions.

    Thanks!

  4. 3 hours ago, M4GiC said:

    Hello there! I am here to ask about the engine mode for the Octopus engine. Is it possible to access the "Next Engine" or "Previous Engine" from kOS? I can't seem to work it out :confused: By access, I mean like :doaction() or :doevent() in kOS. Thank you in advance! :D

    yes it is. just do doaction(enginemode "1-3") and it should work. unless something changed cause ive done it before and it's worked.

  5. 14 minutes ago, Elro2k said:

    Great mod! I’ve been working on getting my starship reentry / landing down. Has anyone made a video tutorial for this? If not I’m sure we could all work to make one.
     

    I also have a few questions. 1 - does starship have orbital refueling? Is this something you plan to add in the future? Also my starship doesn’t have solar panels. Do I need the full near future solar mod in order to have the parts? I only have the core installed. Thanks!

    1. yes it does you dock them butt to butt how elon showed it. 2. you need the full mod for the solar panels.

    1 hour ago, alberro+ said:

    No no, the mod works perfectly fine, I should thought it was kinda interesting.

    I meant the real falcon 9 fuel tanks issue not TE lol

  6. 13 hours ago, alberro+ said:

    Is it just me or should Rodan's abort thrusters (SuperDracos) be more powerful than they are right now? The only way I can abort safely is by shutting down , the main engines, and then aborting. Also, the issue with the trunk decoupler icon is still unresolved. The patch that was added didn't change it.

    the way falcon 9 works is that the engines are supposed to shutdown before they explode. and if it's an issue with the tank the engines won't exactly have much thrust.

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