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The Flying Kerbal

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  1. So, no possibility of a time warp for Jeb then? It's good to know, thanks for answering.
  2. Ok guys, a quick question: If a spacecraft, rover, or even Jeb himself, enters a hole at one of the Munar poles, is it automatic death and destruction? The reason I ask is because, having only tried this for the first time tonight, every time I attempted it, my probe exploded. I tried this four or five times, F5 being invaluable for this, and while I might have touched the sides a few of the times, I would lay money on that I didn't on the last try. I then cobbled together a rover, and tried driving it over the edge, but it shared the same fate as its flying brothers. The funny thing is, I'm almost certain, somewhere on these forums, someone posted an image of a rover floating in space, having dropped through the one of the Munar "poholes" I even remember the article said very strange readings and information were appearing on the KER display which were also visible in the screenshot. So is it possible to survive dropping into one of these holes, or is it certain doom, and my memory of the other guy doing so is wrong? Thanks everyone.
  3. As a proud Monarchist, I am totally devastated by the loss of our Queen. A wonderful lady, she was the last living world leader to wear her country's uniform during WW2. She saw fifteen Prime Ministers entering No10, with one - Harold Wilson - doing so twice. She met thirteen of the last fourteen US Presidents, from Harry Truman to Joe Biden, with President Johnson being the only exception. She is a great loss to our nation, the Commonwealth, and, of course, her own family. Sleep well ma'am, your rest has been well earned.
  4. Wait... what... WOW!!!! Are you saying you're going to take this super mod and update it?? If you do, they'll have an Easter Egg dedicated to you in KSP2!
  5. I totally agree! It would look really cool framed and hanging on the wall at mission control, or behind my computer desk to the uninitiated...
  6. Yes, you can see what the contract is, but the original poster's correct, it doesn't show how much it's worth or the deadline. For that information, you must exit the VAB and pop into Mission Control. I actually agree with Austin1, it is annoying you can't bring this up when building a rocket, having to leave the VAB just for a few seconds is something I find irritating.
  7. A simple question, but one I've never figured out... exactly how do you use the RSR HQ pod? It won't attach to anything in the VAB, or at least I can't make it do so, it weighs ten tons, so it takes a pretty hefty booster to lift it, and it's terminal velocity on Kerbin is low enough so you can land it without parachutes? I'm so pleased to see I'm not the only one who still uses this brilliant mod, "Fly Safe"... or at least as safe as you can when piloting pieces of scrap metal!
  8. Not in any way hyped about KSP2, and I urge caution to everyone who is. Some people are setting such high standards for this game, it can only fail to meet them, even if it does turn out to be a truly amazing experience, and only disappointment can follow. So I suggest everyone just calms down, takes a deep breath, enjoys the videos when they are released, and wait until they actually have a chance to see the game proper, before deciding it's gonna be the greatest thing since KSP1.
  9. Are you sure? They seem to call a lot of their rockets and projects after mythological Greek characters in my space program!
  10. I can't help you with your question, but maybe you could help me with mine. Do you have a pink square appearing on or around your rocket as you launch it? Once the rocket reaches a certain height, the square flies off.
  11. I'm a career mode man. I know some people don't like the contract system, but actually I don't have any problems with it. Science mode is quite good too, it's sorta like NASA during the heights of the Space Race when Washington was shovelling money at them, and all they had to do was develop the technology to get a man on the Moon before Moscow. However I just don't get the same buzz out of it as I do in career. Sandbox I use to try things out for my career game, a bit like a simulator I suppose, but I don't enjoy it in anything even close to how much fun I get out of career. So to answer your question, career for me, and probably not in a multi-player game.
  12. They could be configurable so you could set them to take photos, use infrared, etc. in the VAB maybe? Someone said in another thread the developers have claimed planets in other solar systems in KSP2, will not be visible until discovered through gameplay. I just have this childish obsession with the idea of the scientists at the KSC (and the players at their monitors), eagerly watching the first grainy images of a new world being received from some far distant probe. I suspect when Luna 3 transmitted the images it took of the far side of the moon, they would have been transmitted back, line by line, with the eyes of those receiving them out on stocks as the clapping and cheering brought the house down! That's what I'd like to see in an early career of KSP2 (KSP1 too if someone would create a mod). Of course more sophisticated cameras would become available as more technology became available, so we'd end up getting images like what the real world gets today. @ linuxgurugamer: Thanks for posting the links to the camera mods. That Neptune Camera looks very interesting indeed; I think I'm going to go take a closer look at that one!
  13. What you say is true, and yet in the early days - and indeed even today - cameras play a huge part in space exploration. In addition to science, they could also enhance reputation, just think of all that publicity when the first images of Pluto (for example) came back to Earth and hit our TV screens. I've said for a very long time, KSP need cameras. It never got them as stock, but maybe we'll see them in KSP2?
  14. Strategies - available in the Administration Building - as completely useless and nonsensical as those currently in the stock game.
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