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About CranialRectosis

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  1. Sepratrons... Good point and I use them TONS. Loved the suggestion earlier about using Fleas like Sepratrons on HUGE builds too. Thanks @Jodo42.
  2. I have been looking for a thread that details why I would use SRBs and this is the closest I can find. Reading this thread, it seems to me that SRBs are used because they are cost effective. Since I play science or sandbox, I haven't found a use for SRBs where liquid fuel asparagus isn't more efficient. With almost 4,000 hours in game I can probably count on one hand the number of times I have used SRBs. Now there is a whole update where KSP adds a ton of the things. I almost posted this question in the general forum and if that would be more appropriate, please let me know. But it looks like from this thread that we have much of the information and expertise here to compare SRBs to liquid fuel rockets and answer my question. With liquid fuel asparagus available, why would you ever use SRBs?
  3. Thank you all for introducing me today to Cupcake Landers... My whole week is shot now. Just shot!
  4. KSP2 will ruin me. I have something like 3800 hours in KSP. If I start playing this too, I may never leave the cave. ;)
  5. Just downloaded and started playing 1.7 last night. I love love love the new skybox. Love the new altitude switch from sea level to ground level. I do wish the munar base could make it to PC. I agree with folks who say it would be a cheat to just turn it on like Woomerang or Dessert for the same reasons I turn off the extra ground bases and build an actual sat network to effect comms. Instead of a fixed lunar base, I would LOVE to see the ability to build a launch pad on whatever rock or station I choose (without a mod). Put the parts high in the tech tree so people can't just cheat out of Kerbin atmo in science mode and make it cost a HUGE amount of money in career mode. IMO it should be hard to build so it becomes an investment and be accompanied with a larger solar system. I like to play the outer planets mod. I like to build sat nets around Sarnus and explore the moons of Urlum. Played this way, I wouldn't see off-planet launchers as cheats but as a more realistic means of exploration of far away places. Anyway, thanks SQUAD and Private Division for the update and you for reading my $.02.
  6. Loving the new look and feel. I do miss the mach speed indicator in HUD2. Is it gone or am I just missing it in the editor? Thanks for the mod and for the timely updates. Running KER and KSP
  7. I am playing in sandbox mode for the time being. Something tells me I am gonna want more practice with the gravity assist. I think I need big relays in polar orbit around every planet out to Plock.
  8. I must be missing something. I think the RA-100 is the biggest radio in the game and out by Sarnus, the signal is pretty sketchy. Having just today figured out the gravity assist, Plock here I come!, I'm gonna need a bigger radio. Am I missing something or should I be putting in relays around Jool. Fantastic mod Galileo. Really digging the re-playability you add.
  9. With a bit over 2,500 hours in game (Steam) and having gone through updates from 1.0 to 1.4.2 I just wanted to give a shout out to our mods and the Squad guys. OuterPlanets and Kopernicus, the whole USI suite, Kerbal Planetary Base Systems, scatterer, OPT Space Planes and Galileo88's and PoodMund's graphics mods make the game for me. You guys really take KSP to the next level. It's never the build of a project, it's the maintenance. IMO the turn around on the mods to handle this update has been fantastic. Just wanted to say thanks for all that you do.
  10. Check out the Dakar 2017 challenge. I have learned so much about building rovers in a month and what a fun way to do it.
  11. Gotta build a car with a way to flip it back over.
  12. Triop, I see that gif and it reminds me of SouthPark. IMO, you need a rally car to crash into the scene in a completely unPC and Southpark manner.
  13. This challenge and the one about building the smallest spaceplane are so much fun. I totally get it when someone said they didn't care about the times. I built 2 cars that could finish, neither went over 42m/s under their own power, none used any kind of fuel and none completed the course in under an hour. Both builds were a complete blast with their own idiosyncrasies and challenges. I learned a ton on this challenge and had a ball blowing up cars and careening down cliff faces in the dark shadow of the mountain. I have over 1200 hours in the game. This is some of the most fun I have had with it. Thank you guys for inventing it. Let the haters go play minecraft. Now, on to boats!
  14. SpannerMonkey, that stage 6 is a kick ass ride, man. Thanks. It made my day.