-
Posts
16 -
Joined
-
Last visited
Reputation
14 GoodRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
TailDragger replied to JPLRepo's topic in KSP1 Mod Releases
I don't think the water purifier is working in time warp. Many Kerbals died to bring us this information. (other things might be screwy as well, but this was the one I noticed) -
KSP Challenge: Visit Eve's atmosphere!
TailDragger replied to Darth Badie's topic in KSP1 The Daily Kerbal
In the "better late than never" category - I introduce the "K.N.E.E.E." mission: Kerbals Never Enjoy Encountering Eve. This one includes an Eve atmossheric spaceplane called the "Skipper," and an interplanetary propulsion/habitat module. The Skipper was released from low eve orbit, and included the small probe, dropped at an altitude of 68 KM. Skipper got as low as 62KM before lighting the engine, and making back to orbit (barely - all LF/O2 was exhausted - had to finish the last 30 m/s or so with RCS) https://imgur.com/a/u0MGV -
KSP Challenge: "Target Practice"
TailDragger replied to Darth Badie's topic in KSP1 The Daily Kerbal
Here's my entry, "Impactor 3". No mods (at least none that make it easier) Flight of the Impactor 9.6 km from the cabin - 91pts?? I'll link a craft file once I figure out how here's the craft file Impactor 3 -
KSP Challenge: A Very Kerbal Kerismus Challenge!
TailDragger replied to Darth Badie's topic in KSP1 The Daily Kerbal
Alright. I didn't feel like making a KerbalX account, so no craft file to download - but here's Val's new RCS powered Minmus sleigh. https://imgur.com/a/GV5C6 She'll love it, because its incredibly fun to drive around the ice flats of Minmus. Let's try to link it now https://drive.google.com/file/d/1wi_2m865Feu6Lxps8z9iAa0NkJj_tEzc/view?usp=sharing -
KSP Challenge: A Very Kerbal Kerismus Challenge!
TailDragger replied to Darth Badie's topic in KSP1 The Daily Kerbal
OK, here's my minmus tree. Also, is a gift for Val, a sleigh built for minmus. I'll make another post for that once I figure out how to link craft files https://imgur.com/a/dp8jZ Happy New Year!! -
KSP Challenge: " Visiting Duna and Ike"
TailDragger replied to Darth Badie's topic in KSP1 The Daily Kerbal
Well, here's my first attempt. Its going to take a bit more work. https://imgur.com/a/hIKOh. With any luck, I'll post a successful one later. -
@severedsolo This is exactly the type of mod I've been hoping for! Thank you!!! Now, I have a couple things... 1) When I replace a part in the editor with an identical part, they often come up with different failure probabilities (for new parts only) is this a bug, or intentional? If its intentional, it seems a little odd. 2) do you have any plans / the ability to make science experiments fail? It would be really disappointing (but realistic) to get your fancy probe all the way to Jool, only to have the Science, Jr.'s doors get jammed Thanks, again! This mod rocks!
-
KSP Challenge: Brick from Orbit Challenge!
TailDragger replied to Darth Badie's topic in KSP1 The Daily Kerbal
OK, so this is my first ever challenge entry, so here goes.... (It qualifies for the hard category, I think) 5 parts (RoveMate probe core, reaction wheel, 2 edge radiator panels, and a 1x6 solar panel,) 0.27 tons https://imgur.com/a/odTeR OK, time to launch this thing to Eve, and see what happens -
Kerbal Construction Time/StageRecovery Dev Thread
TailDragger replied to magico13's topic in KSP1 Mod Development
@magico13 So I just watched some of your stream from yesterday. It seems like the downwards pointing ship problem in Simulite is because the ships are being repositioned, but not reoriented. I'd bet that a ship placed on the equator, 180 degrees apart from KSC will point straight down, and one on the pole will be flat on its side, etc. I don't know it that helps, but I figured I'd put my 2 cents in. -
Kerbal Construction Time/StageRecovery Dev Thread
TailDragger replied to magico13's topic in KSP1 Mod Development
Been trying out build 16. No problems yet. Including several "recoveries to storage". YAY! -
TailDragger changed their profile photo
-
Kerbal Construction Time/StageRecovery Dev Thread
TailDragger replied to magico13's topic in KSP1 Mod Development
I've been using build #15 for an hour or 2... edit seems to work just fine. Recover to storage, on the other hand = game crash. reload, tried again with different ship... crash tried again, another different ship ... crash I'd post the logs, but I can't get on dropbox today for some reason. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
TailDragger replied to JPLRepo's topic in KSP1 Mod Releases
I just downloaded TAC today, and after a handful of perfectly normal launches, I had this happen as soon as the launchpad loaded up.. .http://steamcommunity.com/profiles/76561198242938828/screenshots/#scrollTop=0 the explosion just kept exploding continuously, for several minutes, and no buttons worked. So Wierd. The only other mod I'm running is KCT. I'll see if I can reproduce it Nevermind. Can't reproduce the problem. If anyone wants, I'll post crash file. -
Kerbal Construction Time/StageRecovery Dev Thread
TailDragger replied to magico13's topic in KSP1 Mod Development
Just wanted to chime in and express my thanks! I've been using the new build for over a week now, and haven't run across a bug yet.