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Albert7df

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Everything posted by Albert7df

  1. The inercial system could give you acceleration and orientation of the ship (Also by some image processing of the the starts), but "following" the position and speed by integrating of those parameter is very inaccuratelly in real life, once you have the information from ground, and with no rocket propulsion also you could predict position and speed, but frecuently you need updates because the little variations of all the solar system. So.. i thinks for more realism a very easy patch rule could be like this: If no connetion (or not sight view) with some ground station then no position and
  2. Are you saing to create like a wrapper around KOS in kerboscript? Many times i had think to donwload the code and make tiny modifiations to have some of this features, but the debug process is a hell, and more when it's not my code. What IMU is? Are you saing to create like a wrapper around KOS in kerboscript? Many times i had think to donwload the code and make tiny modifiations to have some of this features, but the debug process is a hell, and more when it's not my code. What IMU is?
  3. Hi, i'm a fanatic to this game and specially to this mod, I would like this mod a bit more realistic regarding as how some telemetry is handled. Currently, you can access all information without restriction, but for instance, in real life, is impossible to know exactly where the position is or speed has, or some other telemetry reading without a direct communication to a ground station or GPS connection. Also the device must be very precise at longer distances. I would like the mod take into account this rule as option. Other realism options like precision of this reading depending of the epoc
  4. Where can i find the api documentation for ksp 1.3? i'm stuck on it.
  5. Hello, i'm using ksp 1.3.1; there is a lot of time i haven't played it. I had notice that rp-0 hasn't had to much activity in github. I already knew that there was an rp-1. But there is not rp-1 on ckan or a new version of rp-0. I know also it's for free and people need to do another things to life. So... when a new version of rp-0/rp-1 is going to be released on ckan?
  6. I have no updates. Just ksp 1.2.0 installer. Please... How do i get KSP 1.2.2
  7. Hello every one. I have ksp 1.2.0. There is some kind of patch to become 1.2.0 in 1.2.2? Thanks in advance.
  8. Does some one now what real fuels versionishould use for ksp 1.2.0? v12.1.0 is not working on ksp 1.2.0. It show e message of imcompatible version. Thanks in advance.
  9. It's a public link of my kos code. Of cours it need some explanation; Because it is completely adapted for the mod i use; the rockets configurations, payload and my own taste. However i'm creating another better aproach for coding in kos. The same idea but much more reutilizable and easy to implement a fligh; almost completely automatic. https://drive.google.com/file/d/0B_DLXz92BS1SbkRCdlV0UlZ3ZlE/view?usp=sharing
  10. TheRagingIrishman Of course; with any one; i could even explain you the organization i use and the ideas in order you change it and get better results.
  11. Thanks for your answer i was suposing this kind of answer. I have seen Interestellar expanded mod and I have this mod as an option for RSS however if RO is missing i think it's not as real as i want. Smurff i have never read about it. I'm going to investigate. Thanks.
  12. Hello every one. I have played this game for month and i like to much; maybe because i always want to work as rocket science since a kid; and it's my chance virtualy. I have used ksp 1.1.3 with the most realistic mods (RSS,Realism Overhaul, KOS, Deadly Reentry, Kerbal Construction Time, Remote Tech, Fasa and others). But now i have ksp 1.2.0 and i have search for this mods for this version some of them don't work. RSS and Realism overhaul are the most desired and i can't find a version for ksp 1.2.0. Can some one help me? Also i have KOS code for automatize many things (Libraries), Ascenc
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