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About Ninadragonborn

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    Rocketry Enthusiast

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  1. [1.2] Real Solar System v12.0 Dec 8

    sorry to interrupt you need RSS folder and texture folder 2k or 4k or 8k i advise 4k and the don't use Kopernicus the last version you can download it here in forum from the page of Kopernicus it lead you to download page and you need ModuleManager the last version do not use the version inside the RSS folder remove it and download the last one from the page of ModuleManager in forum and place both ModuleManager and Kopernicus inside gamedata folder and also RSS and RSS-Textures this to also inside the gamedata folder and then get patch 1.3 fix for RSS system place it inside gamedata folder and if you get incompatible ignore it i have the message but when i got inside the game the planet were solar system and KSP was on earth i think the problem is because the game think the version of the RSS is for KSP 1.2 not 1.3 so get to the game and then get inside the Tracking Station and see if the planet size and name are solar system not kerbol system i think you should get it working and enjoy the space the real solar system feels like the real world but its really hard. getting to other planets is really difficult a lot more delta V is require to reach other planets and i am talking about unmanned the manned mission that is different story and much harder good luck out there in space
  2. hi does this mod works with real solar system
  3. Ablative fairing

    no i want it to be realistic and during reentry of ICBM the heat reaches much higher then 3300 k it even reaches 4500 k so ablative is needed otherwise the nuclear warhead will be destroyed during terminal phase its both real in real life and also from my personal experience
  4. Ablative fairing

    i have done it Ablative fairing i have modified some of the normal fairing and they now have ablative which can be removed or have them with Ablative i have done this for use on ICBM which is really hard to do especially with solid fuel booster
  5. CommNet Signal Strength Calculator & Antenna Selector

    those any of this mod work on Real Solar System
  6. [1.3.x] 1869 Steampunk Mod - Updated for KSP 1.3

    i also have problem the game crash during loading of the game i found which part is causing crash MK 1 steampunk when loading this the game crash
  7. Show off your awesome KSP pictures!

    its all RSS it feel like real world i love it sorry for low resolution my system is old i will get a new one soon but for now i have to keep with this system i am also using a lot of mod thanks to all of them i can not remember them all its a lot
  8. Ablative fairing

    can some one tell me how i can create an Ablative fairing i mean moding i know there is no ablative fairing in the game
  9. yes its really complicated i created a 2 stage ICBM with 5500 km range i have launched it from middle east to Ireland but because i was going against gravity it used 8000 m/s delta v will i launched it from middle east toward china it used only 6000 m/s delta v for 5500 km so 2000 m/s gravity drag losses however i have done a lot of study in Wikipedia but it seems in other to overcome gravity losses that much the trust versus ratio must increase a lot up to 4 g for example if what i have learned will help overcome the gravity drag then it mean i should have acceleration of 40 m/s on start for my boost stage or first stage to decrease the gravity drag to minimum i do not know i have not tested this but i think i should do that and see if its right the problem is i need to find good enough and powerful solid fuel engine
  10. E i know that its the drag do to the rotation of earth that's why almost all orbital rocket are launched eastward not westward you lose a lot more delta v do to gravity drag when launching westward but i want to know when they say a rocket have a range of 5500 km is it for both eastward and westward because there is a significant different in drag losses toward west then toward east because you moving against earth gravity not with it and since almost all ICBM use solid fuel which i also use i want to know how they calculate this difference in gravity drag toward east or west because its a huge difference in delta v
  11. Efficient ascent.

    i did not read the advice you mention and also i am not playing in Kerbol system anymore its to small compare to earth and delta V required to reach orbit is to small compare to real earth so i am playing Real solar system but to have efficient ascent you need three things 1- make sure the rocket is very aerodynamic this is very important because the shape of your rocket can greatly increase drag of rocket and so the the delta V losses the shape of rocket most resemble something like missiles and real life orbital rockets otherwise the delta v losses will increase the more bad shape and not aerodynamic the more harder it will be to reach orbit and more delta v needed 2 - make sure you add more delta v for the drag losses in atmosphere the amount of delta v losses Inside atmosphere depends on several factor like the gravity turn the amount of mass launching to orbit and the aerodynamic shape of rocket so always add extra delta v and i advice you to use Kebral engineer mod which gives data about the amount of delta v the exact mass of rocket and many more valuable data 3- you most know how much delta v you carrying and when to start gravity turn you most know the amount of delta v your rocket carries and how much you need to reach orbit for kerbal if i have not forgotten it most be something around 2300 m/s with out drag losses so with drag losses i think it will be something around 2500 m/s or 2600 m/s if i remember correctly and for gravity turn always begin in low altitude below 200 m around 100 m and even 80 m slowly turn toward east and you most reach in 45 Degree around 10000 m if i remember correctly and remember when you are in max Q ( maximum aerodynamic ) or in lower part of atmosphere never turn your rocket hard the atmosphere pressure combined with drag will easily turn your rocket upside down this is personal experience so be careful i hope this help you on your journey toward space and good luck up there
  12. i haw found this after searching the maximum altitude for giving range of ICBM but the problem is when you launch the missile eastward the delta V required can easily be calculated but when missile is launched westward there goes the problem drag increases significantly and also i am talking about solid fuel because in real life almost all ICBM are solid fuel except for Russian ICBM so how you design something that can achieve medium or long range for both eastward and westward launch that have significant drag losses is it have something to do with launch trajectory in first seconds of launch or something else i have designed ICBM but this drag losses between eastward and westward have made thing confusing and this are the flight altitude and delta V required for giving range
  13. if you have any picture in RSS then post it here from planets to spacecrafts this is my 3 stage orbital rocket carrying 2.5 t mass to low earth orbit and everything you see about this spacecraft is real even engine are designed from real life engine first thanks to squad for this amazing game (actually only space game which is about real rockets and how they work ) thanks to Modders all of them specially designers of Real Solar System i have near 80 mod for Kerbal installed so the list is big i thank them all and wish them the best things they wish because of squad and this modders we have the chance to see how the Rockets and the orbiting mechanism works unfortunately i can not upload picture of my spacecraft can some one tell me how i can upload pictures
  14. problem with heat

    thanks @Urses
  15. SpannerMonkey(smce) thanks i really love to remake an ICBM of my design it amaze me who they use the solid fuel to get those massive rockets into the space and and with solid fuel which is very hard to guide them in the flight but thanks i look into these links thanks CobaltWolf i look into it