Ninadragonborn
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Ninadragonborn replied to blowfish's topic in KSP1 Mod Releases
can i play this in 1.4.4 or not does it work in this version ? -
is any one here
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why my fuel tanks are not getting improvements but they show up in the list and are improved ?
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Frame drop
Ninadragonborn replied to Ninadragonborn's topic in KSP1 Technical Support (PC, modded installs)
yes i was not in good mod because i can't play the game i do not know could you please tell me which one of this use most of my ram -
Frame drop
Ninadragonborn replied to Ninadragonborn's topic in KSP1 Technical Support (PC, modded installs)
even in the start of carrier as soon as i get first capsule out of VAB or SPH i get frame drop can't understand why -
can some one tell me which one of this mod is causing most frame drop when you try to fly of launch a rocket my system is cpu: i7 7700K grahphic : gtx 1080 Ram: 16g resolution 1440 * 900 i get maximum of 25 fps during the launch of plane or rocket or fly them please help me thanks
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yes its not working in 1.4 not at any version of 1.4
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i am still with version 1.3 i just asked if there is anything new sorry
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this is good is there support for v1.4 i can't play KSP without RSS it feel unrealistic without this mod
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thanks
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i am using this mod for more than a year does this mod work on v 1.4
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i have done some calculation in RSS not just calculation i have done a real flight and find out how much fuel it will take to reach far what i found is this first i am playing in RSS i am using 135 mod but none of them change the atmospheric characterize of RSS atmosphere i used 2 j-33 wheesley turbofan engine and here is what was the plane and how far did it go plane take off mass : 15351 kg fuel mass : 9470 kg speed during flight between 230-250 m/s flight altitude : 13000 m Delta V : 98883 m/s range covered : 7200 km flight time ( not sure its Exactly right number i have forgotten to write the time of flight but i think ) : 5h and 55 minutes or 6h one of this is right number so for an efficient flight you need to get above the 10km and you need your speed between 230 and 250 m/s (830 km/h - 900 km/h ) of course you can go slower and reduce the fuel use and cover more distance but it will take a while and more time you will need to reach your destination i have tried to done this like commercial airline and this is how they do most of the time in long range flight i hope this date could be useful for people playing in RSS and thanks first to Squad for this amazing game and second to all people who designed and created this amazing mod to make game so much like real world have good time in ksp
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Ninadragonborn replied to ferram4's topic in KSP1 Mod Releases
i have removed both AJE and FAR i have done all sort of things big plane small plane long wing no matter what i do it still create down ward lift i am using normal atmosphere in RSS and it seems fine except some engine have a lot of thrust but i have fond out many the atmosphere in RSS is realistic enough not 100 present but 80% because you can get more then 1100 km/h from a turbofan engine with out afterburner and also as i get higher the thrust also drop fast enough like real world so i decided to let go of these mod and play with other 134 mod i have installed anyway thanks- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Ninadragonborn replied to ferram4's topic in KSP1 Mod Releases
@Citizen247 could you give me the configs you said earlier for atmosphere i think FAR is not working for me thanks- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Ninadragonborn replied to ferram4's topic in KSP1 Mod Releases
this is data from flight- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Ninadragonborn replied to ferram4's topic in KSP1 Mod Releases
i have taken this picture while playing with FAR and AJE and Your configs for airplane plus is this right the elevon creating down ward and wing up ward this is from FAR analysis- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Ninadragonborn replied to ferram4's topic in KSP1 Mod Releases
sorry my mistake it should be like this COL behind COM its what i always do like this i always do it i am playing kerbal for over 3 years now but just started playing in RSS in past 10 months ago and it was nice until i realized its not realistic just like ksp imaginary sol system the sol of RSS is right but many physic it seems are not so i decided to use this mods a lot of mod and it seems there i can't find the reason behind all this problems and as you can see in this picture it create downward lift no matter what i do i think i should try your configs do they work in RSS with all planet- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Ninadragonborn replied to ferram4's topic in KSP1 Mod Releases
now that's make thing complicated because in hanger i always place COM behind COL and see them in hanger so they are in right position and now as you said it could be behind what is shown in hanger also i am playing in RSS this is really getting complicated i think soon i need an expert in aerodynamic and physic to make things right i have forgotten the FAR also makes my fairing create lift which makes rockets top creating lift toward east as soon as i start the gravity turn and as i get more into toward east the more lift is created which makes rocket turn down easily and makes flying it really hard until i reach above 30 KM and the atmosphere is weak- 14,073 replies
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what exactly FAR do is there any way i can find a way to make it copy paste or something like that because FAR makes are Elevon inverted and i can't find why its doing it and your configs as you said makes things bad for rockets i am playing in RSS is the atmosphere not realistic in RSS
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unfortunately this is the result i am getting out of this it now show right thrust in hanger ( i am using Kerbal engineer to show me all important data ) but when i go into game its seriously dropped and for example instead of 65 kn thrust i get only 8 kn i can't understand the reason for this and also i am playing in RSS and using AJE but not using FAR for it makes my elevon inverted
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hi i have problem with engines not in full thrust and i am playing in RSS where do i put this configurations and thanks
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at least some one is like me thanks for this patch guide i try to use them and see what they do OK got it thanks
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Ninadragonborn replied to blowfish's topic in KSP1 Mod Releases
no because it makes my elevon inverted i am playing in RSS and as you can see i have 2 engine and only 7500 kg mass and my plane can barely reach above speed of 150 m/s so even with 7500 kg and two 41KN thrust engine i can hardly reach 160 m/s so i am not sure its realistic right ? -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Ninadragonborn replied to blowfish's topic in KSP1 Mod Releases
i have problem with my engine both here and in air plane plus though the jet engines have full thrust in start but as soon as i move it drops fast and also ISP what is the reason and also in air plane plus the engine though not jet engine always have less thrust and they also loss thrust fast -
sorry i do not come to forum often Nobody likes me here but what is OP
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