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Ninadragonborn

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Posts posted by Ninadragonborn

  1. 22 hours ago, Madrocketman said:

    Most people install RSS, RO, and RP-1 with CKAN. Which is why I think he mentioned CKAN.

    Now, I can say that downloading mods can be frustrating. But RSS as stock system IMO makes no sense:

     

    1. The Magic of KSP is that you aren't hit hard with making big rockets to get to orbit. As much as I love RO/RP-1, base stock is the way to go for someone with no experience. 

     

    2. At this point, KSP 2's main system is the Kerbol system. To switch the main system or start developing the Sol system would take at least, IMO, 6-12months 

     

    3. To what you said earlier about how "modders don't give a damn about your problem and i don't want to update mods constantly so i want it to be in base game " Remember that the modders are human. Just like you and me, they have a busy life schedule and this isn't what they are being payed to do.  Besides, most of the time when people report problems they never send anything useful like a log. 

    4. To the other thing you said in that quote "i don't want to update mods constantly so i want it to be in base game," that's just how mods work. Just like how you have to update your license plate every year, or for people who don't drive; how you have to update any game whenever a major release comes out. 

     

    I do understand the want for it to be stock though, I was mod-o-phobic for a bit because the idea of having multiple mods that you have to manage was too much for me at the time. The great thing is, there are many great tutorials online that can teach you how. 

    RP_1 and all mod like its makes no sense they just make game stupidlly hard and nonesense. some of the things that have been put in RP_1  don't even make sense and are not like real world 

    [snip] i am saying some of the mod not all of it. so that is out and adding all this mods just make game slow and using a lot of ram [snip]

  2. On 2/3/2022 at 9:59 AM, t_v said:

    With the first two things, I am a bit confused. This is a forum, where people can reply to other people and put in their opinions, which may be different from the poster. Are you looking to have only people who agree with you in this thread? With your third response, it is true that using mods can be hard and frustrating. That does not mean that RSS should be added to stock, it means that better modding tools should be made to help manage mods. I think you are complaining about CKAN not being adequate and proposing to make a specific mod stock as a solution, which it is not. 

    did i say CKAN where did i mention CKAN !!! 

    [snip]

     

    On 2/3/2022 at 10:51 AM, WelshSteW said:

    I hope this doesn't kick off again, and need to have posts deleted etc.

     

    As my previous post in the thread states, I would like an option to play in the real solar system. I've got a game in KSP with RSS, and I love exploring the system I live in. It's awesome. The thought that one day people might be actually standing in the places I've landed is amazing.

    Is this meant as a genuine "please could the devs make a real solar system option?" ? No. It's just me saying that if they did, I'd enjoy it.

     

    And, for what it's worth, I know it'd take time, and I know people don't want KPS2 to take any longer than it absolutely has to. I'm one of those people! I'd like the game to come out NOW! :D But I don't think it'd take a 'proper' development team that long to do it, given that 'amateurs' will probably have it done within a few weeks (or maybe a couple of months) after the game is released.

    Hell, the devs could release the game, then work on a real solar system DLC maybe??

    i don't think they do it i am looking some other gaming company do that like real life space simulator chosing from modern company like spaceX and other new company building your company and sending rockets to space taking contract from military and bussiness company research tree with several layers of research from advanced missiles to powerful and zenon rocket engine it will be a great game i hope some other company do that 

  3. On 2/3/2022 at 11:47 PM, obnox twin said:

    ~[snip]~

    I can run mods on a mac and a lot of people in mod threads are happy to help. As well installing CKAN will help you as it will install all the dependencies you need you just gotta sort out versions as well. But its okay to ask for help as I do have some troubles but it is easy for me to ask for help. A lot of people are willing to help.

    yes you can see how they did help me anyway that's not about my idea and i simply will move to simperocket 2 as soon as its realised because its allow to edit the solar system you want not putting it in the hand of modders which i explained why i don't want mods 

    On 2/4/2022 at 12:45 PM, jimmymcgoochie said:

    THIS. So much this.

    Have you SEEN the state of RSS? Most bodies have two terrain modes: steep hills or millpond flat- Mars, the Moon, even large swathes of Earth are unnaturally smooth. The terrain textures (and most of the height maps) are mostly built from real data, so half of Phobos is covered in ridges like rice paddies where it looks like the limited radar mapping hasn’t worked particularly well; Mercury’s texture looks weird because of how visible imaging cameras work on fast-moving spacecraft (and nothing has really been there); the Jovian moons are really odd looking with areas of sharply focussed terrain and others where it’s all blurred, no doubt as a result of images taken at different distances in Jupiter orbit since nothing has really been to any of them; and anything from Saturn out is a mess owing to the extremely small number of probes that have been there (a total of one Saturn orbit mission, Cassini/Huygens, and nothing but Voyager 2 which flew past Uranus and Neptune). And all that is with the highest resolution textures available for RSS, which are so large that they break SCANsat and you have to disable its visual scan systems to avoid crashing the game all the time.

    Also, real planets are BIG- they need suitably BIG terrain textures or everything looks awful in flight and in orbit, but that takes up a lot more memory and processing power. Compare that to the recent Show and Tell videos of KSP2 with all the highly detailed terrain and atmospheric effects going into places like Gurdamma, then imagine trying to apply that level of detail across a planet that has several thousand times more surface area in a realistic way. And now that Ganymede is done, let’s start on Earth which is several times larger again and which everyone will pay attention to (wouldn’t you like to be able to launch rockets from in front of your own front door? Sorry, your entire town doesn’t exist except as 3 grey pixels on the map and a flat expanse of empty terrain with one tree randomly plonked down in the middle).

    The real problem with real life is that in many cases the details just aren’t known, certainly not well enough to create realistic looking models for a space exploration game. Either you have to use the limited information available, or just make stuff up- at which point, why not just use fictional planets instead? RSS hovers close to the uncanny valley: fine at a distance, but get up close and the details start jarring, breaking the immersion.

    I’ve already explained why this is a bad idea from a gameplay/balance perspective (TL;DR, parts balanced for stock scale are puny in real scale, parts balanced for real scale are overpowered for stock scale) and also from a game development perspective (TL;DR, adding a large feature like Sol system with all the work that entails isn’t a good use of development time since it isn’t a core game mechanic, doesn’t fit the “Kerbal” thing at all and only a small proportion of players want it). I also feel obliged to point out, again, that the developers have explicitly stated that KSP2 will stay entirely at Kerbal scale, so no real scale planets will feature as part of the base game.

      Hide contents

    Don’t get me wrong: if KSP2 was released and then the developers created a side project to recreate RSS/RO/RP-1 as a stand-alone game using KSP2’s code, rather than a hodgepodge of mods held together with spit and duct tape, I would definitely say yes to that. The real issue here is trying to shoehorn “real” stuff into a game that at the end of the day is all about shooting little green aliens across space. Let Kerbal be Kerbal.

    some gaming company will create a real solar system game and that moment for me is the end of ksp my idea was that this game should be a simulator no matter what and i can tell you how much effort was put in games lik red dead redemption 2 . i am not saying they are not doing nothing in ksp 2 they doing their best i know that but what i want from a simulation game is that to be realistic that's all and i think i am wasting my time with all this so thats the end of this post and i will never post anything in this forum ever again . unless i need help with some mods 

  4. On 1/30/2022 at 3:33 PM, Kerbal Productions said:

    Well then, it would be your problem.

    You know KSP 1's planets are really scaled down, so much that Jool's just Earth-sized. 

    You have some experience on KSP, I see. But why can't you bother mod your game? I mean, it shouldn't be any harder, should it?

    What I saw with you is that you don't want to manually update your mods. CKAN does exist. At least for KSP 1.

    I don't know the future of modding for KSP 2, but chances are it would be the same like KSP 1. So if you're just a layabout and will just play KSP 1 or 2 with mods that you don't bother updating, then what would be the sense of you playing it?

    Then get the mods! Adding a whole Solar System in the stock game would have problems, and it would be hungry for great performance, therefore being exclusive to other people. Besides, there are other games with the whole Solar System on it. So if you won't accept the efforts on KSP 2, like interstellar planets on the stock game (KSP 1 has no interstellar planets, duh. Galaxies Unbound and more interstellar mods add them). 

    And when developers don't give a damn on your problem, that would be their problem. And you should still know real life exists. They aren't just looking on a monitor all day! 

    I, as a high school student, is also busy and barely can find any time to even make a cinematic that would please people. But I still do. So you should know that PEOPLE HAVE SCHEDULES! :mad:

    Okay, then. You could just uninstall KSP since it's so imperfect that not one Solar System planet is on the stock game.

    I've played RSS and KSRSS, and I gotta say, it has a lot of detail just to be perfect. KSP 2 has INTERSTELLAR PLANETS. INTERSTELLAR! Isn't that enough?! Do you still need to deep-dive onto Uranus or surf the rings of Saturn if there are potential analogues to the base game (on KSP2)?!

    And also, you might want to look at other features. Colonization, new parts, multiplayer, interstellar travel, etc.

     

    This must've been my longest post and I could continue.

    And one last thing, @Ninadragonborn, if you'll just want to see the game depending on one of its biggest asset: the planets, then you should just uninstall the game or not bother getting it. Who knows, when mod installation is much easier you just might complain 'bout it again.

    i am using the mods but there is almost always a problem with mods either i have to use very few mods or if i use more or a lot of them then there will be problem sometime out of nowhere and beside that each time the game adds new update or dlc i have to update the mods and there is a good chance some of the mods won't work  and i have to start all over agian and have to spend hours upon hours to find the problem if i can fixed if not i have to remove several mods so that is the problem with mods 

  5. On 1/26/2022 at 12:48 PM, t_v said:

    Okay. Maybe this will help: kerbal space program is not intended to be very realistic, it is intended to be as realistic as the developers want it to be. Therefore, asking for more realism in the form of a Sol-like system is not going to happen by default. It sounds like you are only really attached  to KSP because of the realism. In which case, that simulator linked above sounds like it would be good for you. Lastly, no one is insulting your intelligence or expertise. Being combative is not going to help you with your problem of finding a realistic simulator (hint, that free one is pretty good). As someone else said, this is End of Discussion because the developers are not going to put the Solar system in. 

    so you want me to leave is this your page this is what i want to see in this game if you don't want it than you shouldn't be in this page in the first place and also everybody who don't care about this is that so hard to understand 

    On 1/26/2022 at 12:48 PM, t_v said:

    Okay. Maybe this will help: kerbal space program is not intended to be very realistic, it is intended to be as realistic as the developers want it to be. Therefore, asking for more realism in the form of a Sol-like system is not going to happen by default. It sounds like you are only really attached  to KSP because of the realism. In which case, that simulator linked above sounds like it would be good for you. Lastly, no one is insulting your intelligence or expertise. Being combative is not going to help you with your problem of finding a realistic simulator (hint, that free one is pretty good). As someone else said, this is End of Discussion because the developers are not going to put the Solar system in. 

    i don't think this is your business to in this forum which is not yours to tell me what to do if you don't like the idea than you shouldn't be here as i said above 

    On 1/29/2022 at 9:13 PM, intelliCom said:

    ~[snip]~

    Learn how to use mods ~[snip]~ I'm certain there'll be an RSS 2 made by new people, if not the guys who worked on the original one.

    ~[snip]~ you don't know anything about me or where i am or how many time i have dealt with tons of mod problem ~[snip]~

  6. On 1/22/2022 at 9:46 PM, jimmymcgoochie said:

    "I can't be bothered using mods, so the developers must include everything I want regardless of how much work it will be, how long it pushes the release back by or how much bloat it introduces for everyone else playing the game."

    KSP2 will not feature Sol system as stock. End of discussion.

    yes for you goodbye 

     

    On 1/24/2022 at 3:54 PM, The Aziz said:

    http://orbit.medphys.ucl.ac.uk/

    Here ya go. And it's free!

    You do realize that implementing RSS would mean that every. Single. Part. In the game (and there will be hundreds of them) had to be rebalanced?

    i don't understand why people think i don't know there is mod for this game a lot of them and i know them i using some of them do think i am a player for past few days i am playing this game for 4 years and i have using the RSS for 2 or years atleast i am not the most professional player of KSP but been playing game for a long time and i know the mods so don't tell me what i know already 

     

    On 1/24/2022 at 1:47 PM, Maria Sirona said:

    Also about KSP being a simulator... It also has its funny and cartoonish side. If it was a simulator it wouldn't have kerbals

    i am waiting for simplerocket 2 release out of early access and i think that game not as deep as ksp but i believe it will be more realistic and if i found it more realistic then ksp i will focus on that game 

  7. On 1/19/2022 at 11:17 PM, jimmymcgoochie said:

    *sigh*

    As has been repeatedly explained every time this pops up, adding Sol system would require a large amount of work by the devs- making the planets etc., getting them to look as good as the rest of KSP2’s planetary bodies, then rebalancing all the parts to make it possible to play in a system that’s over ten times larger than stock; meanwhile many players will never use it because they don’t want that, and the people who want realism will either stick to KSP with RSS/RO/RP-1, or make RSS, RO and RP-1 for KSP2 rather than accepting a hodge-podge as “stock”, meaning the devs have done a lot of work but please almost nobody. I (and others when threads like this appear) would greatly prefer KSP2 done right and in a reasonable time frame than KSP2 delivered late with Sol system in it and all manner of hacky hacks to make stock parts usable.

    Not going to happen, wait for the mods like everyone else.

    my problem is excatly with mods and that i don't want to use them i want it to be in base game beacuse most modder don't give a damn about your problem and i don't want to update mods constantly so i want it to be in base game 

    On 1/20/2022 at 2:32 AM, TLTay said:

    I hope not. I'd rather they put the effort into a system with unexpected planets with real challenge. Kerbol system is basically already the Sol system (kerbalized), minus the outer planets.

    kerbol a fantasy system this game suppose to be simulator not  an imaginary unrealistic system 

    if i want explore some new planets i go play no man's sky which is one of my favorite games 

    i want as much realism as possible from this game because its a simulator 

  8. 1 hour ago, linuxgurugamer said:

    I have over 240 mods installed, and yes, it's a huge amount of work, but I've done it several times to resolve mod conflicts. 

    I'm sure you understand that I don't have time to do it anytime someone has a problem

    That's sad.  Did you try the exact same vessel in a different career?

    Worst case, remove it and just use Stage Recovery

     

    i have done the test before even posting for help here with several vessel no luck i don't know what is the reason 

  9. 20 hours ago, linuxgurugamer said:

    Snippits like that are only helpful if the complete log file is also provided.   They are usually out of context without the rest of the log for reference

    Only think I can say is, do you have enough disk space available?

    i will do that but i believe its a huge amount of work because its 70 mods :wacko:

    15 hours ago, linuxgurugamer said:

    That doesn't make any sense

    Got it.

    So, you are using multiple complicated mods, KRAMAX, FAR.

    You have a lot going on.  Including what appears to be something that might be wrong with the craft file.

    There may be a mod conflict, not sure.  Try making a new, clean install, with just FMRS and try to replicate it.  If it works, add a few more mods and try again.  Keep doing this until either you have it fail, or you have all the mods installed.

     

     

     

    13 hours ago, Brigadier said:

    @linuxgurugamer

    I believe it's a question, along the lines of,  "Do you mean [the amount of space] on the drive the game is installed or on the C drive, because the game is not installed on C:?"

    @NinadragonbornI'm pretty sure he'll ask for the drive on which the game is installed but provide both,  just in case.

    i think i will do testing all mods which i believe will take a long time with 70 mods i don't know why this things always happen to me 

    how much space i need on driver which game is installed i have 500 MB 

    and 7GB on drive C 

    i have found a terrible news it seems that the problem with the FMRS is only in my corrent career becaus i tested on both a new career and a sandbox mod and it works in both of them it seems the problem is only with my corrent career which makes me cry i have done so much in this corrent career and it did take a lot of time to get it going i don't want to start it all over again :valsob:

  10. 1 hour ago, linuxgurugamer said:

    Snippits like that are only helpful if the complete log file is also provided.   They are usually out of context without the rest of the log for reference

    Only think I can say is, do you have enough disk space available?

    on the drive game installed or in the drive C because the game is another drive not drive C 

     

    this is my log file upload it again 

    https://file.io/M20y1DN03MhL

  11. 18 hours ago, Brigadier said:

    He means the link you posted for your log file.  The file was deleted and the link invalidated after the first person downloaded it.   When I click on your original link now I get this https://www.file.io/deleted/ because someone has already downloaded the file for viewing.

    No.

    However, @linuxgurugamerhas observed that there are errors in the log file that need to be addressed.  If you create a new game with only FMRS and necessary dependencies, do you reproduce the problem?

    ok now i get it. no i haven't test it with only FMRS because its 70 mods but if its really neccessery to remove all those mods  and there is no other way i will do it by the way this is the area i found from log file with FMRS error :


    Uploading Crash Report
    ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
      at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
      at Vessel.get_LandedInStockLaunchSite () [0x00086] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at FlightState..ctor () [0x0015b] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at Game.Updated (GameScenes startSceneOverride) [0x0001a] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) [0x00045] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at FMRS.FMRS_SAVE_Util.SaveGame (System.String func, System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00007] in <32de9b5bed124764871e0410ebde8f1d>:0 
      at FMRS.FMRS_Core.flight_scene_update_routine () [0x002e3] in <32de9b5bed124764871e0410ebde8f1d>:0 
      at FMRS.FMRS.Update () [0x00000] in <32de9b5bed124764871e0410ebde8f1d>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    ------------------------

    if this does not help i will uplaod the log file on another link 

  12. 23 hours ago, linuxgurugamer said:

    It's been deleted.

    Problem with file.io is that once it's been downloaded by anyone, it gets deleted.  I prefer other services, but if you still want to use that, send me the link in  a PM so no one else will download it

    You definitely have a problem, those FormatException messages are indicitive of it

    thanks 

    what link you mean i don't understand what link you mean 

    but i really want to use this mod because its so close to real life recovering stages 

    i use ckan for almost all my mod do you think using manual installation can fix that 

  13. 7 hours ago, Kerbal Productions said:

    Oh, it's apparently a bug, or somethin' is conflicting w/ it. It might be RSS, since I had the same problem too but not in the stock system.

    great it was working good but it happened after i updated some mod in Ckan 

    yes i also playing in RSS

    what do you think i should do :valcry:

  14. 25 minutes ago, jimmymcgoochie said:

    Right…

    First of all, why are you using stock parts in RSS? Unless you’re using SMURFF at full power to make them more realistically balanced, you’re going to have a really bad time of it. Stock parts are woefully underpowered compared to reality- fuel tanks have ridiculously high dry masses, engines have terrible thrust to weight ratios and so on- so I strongly recommend you either use SMURFF to rebalance those parts, or look into Realism Overhaul instead.

    Secondly, the wing positions are wrong. Take the fins off the tail and put them near the nose as canards instead, then shift the main wings back a bit. Right now those elevons on your main wings are going to provide zero pitch authority as they’re right on top of the wheels plus the fins further back will cancel out their pitch effects, while the fins at the back don’t have much leverage to lift the nose off the runway; by swapping to canards on the nose you increase the pitch leverage considerably, pull the nose up (generating more lift) rather than pushing the tail down (generating less) and if you shift the main wings back those elevons can come into play too for extra pitch control, not to mention the fact that your lift will be more balanced relative to the centre of mass.

    And thirdly, the main landing gear is a bit too far back. Move it forwards a bit and you might find pulling the nose up on three runway much easier.

    yes i am using  Smurrf with out Smurrf i can't get even to orbit .

    thanks a lot really this is so helpful :D

  15. can some one help me i need help 

    The FMRS works good from start of launching rocket but as soon as i stage 

    (the stage which have both probe and chutes)

    everythings disappear from the FMRS window 

    just like picture i have done everything like reinstalling the game  and all its dependency

    but no change i searched  the log file and find something 

    and found this :

    Uploading Crash Report
    ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
      at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 
      at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
      at Vessel.get_LandedInStockLaunchSite () [0x00086] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at FlightState..ctor () [0x0015b] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at Game.Updated (GameScenes startSceneOverride) [0x0001a] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) [0x00045] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 
      at FMRS.FMRS_SAVE_Util.SaveGame (System.String func, System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00007] in <32de9b5bed124764871e0410ebde8f1d>:0 
      at FMRS.FMRS_Core.flight_scene_update_routine () [0x002e3] in <32de9b5bed124764871e0410ebde8f1d>:0 
      at FMRS.FMRS.Update () [0x00000] in <32de9b5bed124764871e0410ebde8f1d>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    ---------------------------------

    this is log file and this is picture of the problem 

    help

    help 

    help

    ???????????????

    KSP-x64-2021-11-19-17-21-59-958.jpg

    https://file.io/diib05uISzxe

  16. 4 minutes ago, linuxgurugamer said:

     

    ummmm, first, this isn't my job, it's a hobby.  Even companies take time to get back, you need to have a little patience.

    Second, you gave me absolutely ZERO information, other than something isn't working, so I can only guess.  If you tried to include a picture, it didn't work.

     

    I can't really make any guesses, other than possibly that you forgot this:

    • Every vessel which should be listed needs to have a probe core, command pod or a RealChute on it.

    If the "part" you want to recover doesn't have one of these, it won't work

    its like all buttom of FMRS disapear as soon as i stage those part that i have chute and probe for recovery its so weird beacuse the FMRS works from start of rocket flight but when i stage those part i want to recover and they have both probe and chute the FMRS window become emptoy all buttom and even counter disapear 

  17. On 6/27/2021 at 9:13 AM, Cpl_Punishment_V22 said:

    I understand that this is an old thread, but I am suddenly experiencing this same problem in version 1.12.0.3140 (WindowsPlayer x64) en-us.  I played KSP for some time on my old laptop and never experienced this issue, then I got a new desktop and the first time I play, I run into this problem.  I found a Reddit thread that also discussed this issue and a user recommended de-selecting the "Tidy up debris cluttering KSC"  in the General Settings.  As soon as I de-selected this setting, I was able to recover my craft just fine!

    you saved me thanks a lot 

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