Jump to content

InterStellarExplorerKid983

Members
  • Posts

    8
  • Joined

  • Last visited

Reputation

6 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I watch it and I like but I got an ssto that can carry 160 kerbals.
  2. I had a couple of picture of my Titan Class Crew (A Mk 3 SpacePlane that can carry 160 Kerbals to Mun all in on go). 1 picture with all 160 Kerbals on the Mun next to the plane. 1 picture with the plane in a LKO. 2 pictures with the plane on the runway (Taking off and landed). If I find them I will put them up.
  3. I believe that they already have such as the arch on the Mun, Kerbal Face on Duna, or the Pyramid on Kerbin. Hey just saying.
  4. The Idea here is to create SSTO. That may sound simple and easy and yeah it is but this will be challenging later on. To complete this I will split into 3 categories: Tanker: SSTO's that can carry fuel while not using that fuel. Crew: SSTO's that can carry Kerbals . Cargo: SSTO's that can carry cargo onto another planet, moon, and/or orbit. Another thing is destinations. The farther the destination (Ex: Laythe) or harder to capture (Ex: Eve), the higher the challenge is worth. These will be base on points. These are the points for all SSTO's: Every unit of liquid fuel that is used is worth 1 point. Every unit of oxidizer that is used is worth 0.5 points. Every unit of monopropellant that is used is worth 1.5 points. Every unit of xenon gas is worth 3 points. These are the points for Tankers: Every unit of fuel listed above that are not used. These are the points for Crew: Every kerbal taken is 10 points. These are the points for Cargo: Every ton is 15 points. P.S. the cargo has to be dry in order to count as a Cargo SSTO and you can combine them. I wish to all a good time and good luck!
  5. They only disappear when the ship completely stops. This is to prevent and sort of damage or complications like flipping.
  6. Today I finally made a working Mk3 SSTO. I was so excited because I been working on making a Mk3 SSTO for 8 months. It was so frustrating that a sometimes get a little ... I don't ... agitated.
  7. Try to make an 2 encounters before reaching the first encounter. It's possible, but difficult. The trick is that after the first encounter, there is another set of close encounters (Those gray/white arrows that show the distance from you to the target aka a planet and/or moon) If you don't see anything or don't know what I am talking about, go to your settings and set your Conic Patch Limit to max (6) and Conic Patch Draw Mode to Dynamic. For more of a challenge you can do 1 or more of these ideas: Escape with the same or different planet/moon. Orbital break (get into orbit from an escape trajectory) Pick up Drop down The trick to do the first 2 is to focus on the planet/moon, if the orbital path is behind the planet/moon's direction of orbit then you'll speed up and the same thing doing the opposite. Please reply if you are having problems or have other ideas.
  8. Hello I first found this game on youtube (like most games I play) and ever since then I have never gotten off and played 1000+ hours on it and now I just join the community and now I hope to join you guys in discussion, give you ideas, and help you. Thank You
×
×
  • Create New...