InterStellarExplorerKid983
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Jool Tube: Archangel mk2!
InterStellarExplorerKid983 replied to SQUAD's topic in KSP1 The Daily Kerbal
I watch it and I like but I got an ssto that can carry 160 kerbals. -
Show off your awesome KSP pictures!
InterStellarExplorerKid983 replied to NuclearWarfare's topic in KSP Fan Works
I had a couple of picture of my Titan Class Crew (A Mk 3 SpacePlane that can carry 160 Kerbals to Mun all in on go). 1 picture with all 160 Kerbals on the Mun next to the plane. 1 picture with the plane in a LKO. 2 pictures with the plane on the runway (Taking off and landed). If I find them I will put them up. -
The Idea here is to create SSTO. That may sound simple and easy and yeah it is but this will be challenging later on. To complete this I will split into 3 categories: Tanker: SSTO's that can carry fuel while not using that fuel. Crew: SSTO's that can carry Kerbals . Cargo: SSTO's that can carry cargo onto another planet, moon, and/or orbit. Another thing is destinations. The farther the destination (Ex: Laythe) or harder to capture (Ex: Eve), the higher the challenge is worth. These will be base on points. These are the points for all SSTO's: Every unit of liquid fuel that is used is worth 1 point. Every unit of oxidizer that is used is worth 0.5 points. Every unit of monopropellant that is used is worth 1.5 points. Every unit of xenon gas is worth 3 points. These are the points for Tankers: Every unit of fuel listed above that are not used. These are the points for Crew: Every kerbal taken is 10 points. These are the points for Cargo: Every ton is 15 points. P.S. the cargo has to be dry in order to count as a Cargo SSTO and you can combine them. I wish to all a good time and good luck!
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Suggestion About Parachutes
InterStellarExplorerKid983 replied to 64Bit's topic in KSP1 Suggestions & Development Discussion
They only disappear when the ship completely stops. This is to prevent and sort of damage or complications like flipping. -
What did you do in KSP1 today?
InterStellarExplorerKid983 replied to Xeldrak's topic in KSP1 Discussion
Today I finally made a working Mk3 SSTO. I was so excited because I been working on making a Mk3 SSTO for 8 months. It was so frustrating that a sometimes get a little ... I don't ... agitated. -
Try to make an 2 encounters before reaching the first encounter. It's possible, but difficult. The trick is that after the first encounter, there is another set of close encounters (Those gray/white arrows that show the distance from you to the target aka a planet and/or moon) If you don't see anything or don't know what I am talking about, go to your settings and set your Conic Patch Limit to max (6) and Conic Patch Draw Mode to Dynamic. For more of a challenge you can do 1 or more of these ideas: Escape with the same or different planet/moon. Orbital break (get into orbit from an escape trajectory) Pick up Drop down The trick to do the first 2 is to focus on the planet/moon, if the orbital path is behind the planet/moon's direction of orbit then you'll speed up and the same thing doing the opposite. Please reply if you are having problems or have other ideas.
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Hello I first found this game on youtube (like most games I play) and ever since then I have never gotten off and played 1000+ hours on it and now I just join the community and now I hope to join you guys in discussion, give you ideas, and help you. Thank You