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Z-Money

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  1. I have a few questions: Is this a replacement for Infernal Robotics? Is there a version of Infernal Robotics that works in modern KSP? Will this work w/o Infernal Robotics?
  2. I doubt it. Most extendable solar panels/radiators break with much air force.
  3. That sounds cool. If it's easily remedied, then why remove it? It can be a feature, probably causing some laffs.
  4. I had infinite electricity on, as well. I think that may be the cause. Now I know what engine to use once I create a Dyson swarm with those massive solar panel arrays!
  5. I was messing around with some of the engines with infinite fuel on, and I got to the ATTILA. When I turned it to full throttle, I actually jumped in my seat. Is it just me, or did someone add a couple extra zeroes to its *thrust?
  6. When I first saw this mod, I thought, "Oh, this looks cool." I was expecting command capsules with integrated science/heatshields/parachutes/etc. Instead I got a total realism(?) overhaul. I was blown away by the sheer volume of content. Well done! I can't really make head nor tail of how half the parts work, but that's my fault for not reading the wiki.
  7. These mods are amazing! Since I'm "meh" at aircraft, I especially enjoy the HX series of parts. However, I do have a small gripe. Since I am a fan of inefficiency, I like to perform atmospheric reentry with said HX parts. It would be much appreciated if there was a massive parachute I could slap on there that would fix everything. If such a miracle does indeed exist, could someone be so kind as to direct me in its general direction?
  8. That's a shame. It does *sound* like one of those problems that would require a lot of effort, collaboration, and merging of AA and BDA
  9. I followed the directions while downloading this, and a large amount of vanilla engines and fuel tanks disappeared. Is this supposed to happen? Will they stay gone if I remove the mod? Am I screwed? Should I stop making every sentence a question?
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