Daedala

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About Daedala

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  1. So far all I've noticed is the Mk7 nose cone is a bit borked. This patch can be used to fix the problem while we wait for a Restock update: // 1.8 adds a second Mk7 model, Restock only deletes one, this deletes the other @PART[rocketNoseCone_v2]:BEFORE[Restock] { !MODEL {} }
  2. I noticed the balance mode causing fuel to magically appear and disappear yesterday, so I looked over the source and noticed a recent optimization seems to have introduced a bug there. I've made a pull request to fix it: https://github.com/henrybauer/GPOSpeedPump/pull/8 The error is around line 320-322. Please review at your convenience, thanks!
  3. If the only thing you need to do is redefine ElectricCharge, it would be safer if your ResourcesElectricCharge.cfg contained ONLY the RESOURCE_DEFINITION for ElectricCharge. It seems kinda weird, and potentially unsafe, for it to be redefining resources the mod doesn't even use, even if it's just resetting them to stock values. Indeed, calling it "ResourcesElectricCharge.cfg" when it redefines Ore and Ablator and other things seems like deceptive naming (which I know isn't your intent, but still...) No need to rely on MM if you don't want, just pare down this file to just the one RESOURCE_DEFINITION you care about. Also seems weird that this is hidden in a folder called "Textures"... :\
  4. Although my framerates are decent with other visual packs, they make the fans on my "gaming laptop" scream like banshees! This one looks just as good IMHO, and my laptop doesn't have to struggle as hard to stay cool. Thanks for making this!
  5. That is awesome! It's always bugged me that so many of the command modules have obvious RCS on the models, but it doesn't work. Now we can just throw some working ports over them!
  6. Love it! However, the RCS Block 45 was nowhere to be found in Career Mode. I fixed this by changing this line in the RCS_45.cfg: TechRequired = fuelsystems to this: TechRequired = fuelSystems
  7. I came here to report the same problem with EVA Transfer as Agnemon. Windows 10, also using KSP 1.4.1 downloaded as a ZIP from the KSP Store. Their fix worked for me as well.