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mystik

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    Shadilay!
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  1. LOL, this is just... WOW, my dude, for real? OK, here it goes: IT IS NOT YOUR RESPONSIBILITY TO SUPPORT A 6 BILLION DOLLAR COMPANY. THEY HAVE ENOUGH MONEY TO WASTE. YOU DON'T NEED TO LINE THEIR POCKETS WITH UNDESERVED MONEY. Even, and I say this clear: EVEN IF KSP 2 GETS DROPPED. Yo, what is wrong with the world? You may like KSP a lot, but if you're willing to accept anything, you will be given barely anything in return. This is some abusive relationship stuff right here. If I work hard for my money to earn it, guess what, TAKE2 has to also work hard to earn it. You're just giving it away. I just don't understand. KSP customers have to have some dignity, if they accept this kind of behavior from this company they will not get a good game, because why would they give you a good game if you're giving easy money? I rather see KSP fail than support such travesty. This is why we ABSOLUTELY CAN'T HAVE NICE THINGS, my dude.
  2. I was calling this out way before it was even launched. I advised caution and BUYER BEWARE. The Steam store page is full of complaints. 50% negative reviews. And on top of that, there is a post from the devs that addresses (COPE) the performance issues. I mean, they never for one second said that there will be issues with the performance like these. They kept quiet and now it exploded in their face. The ones that bought it mention all the negative bugs and how it will get better (MORE COPE). Hey, I hope they don't get refunds. I will quote one review that is quite comprehensive. YIKES! Looks like they learned nothing from KSP. Especially the EULA part. You're installing spyware. And some mentions of microtransactions. I called it in my posts earlier this week. They will sell you a $5 dollar super engine that is better than any other engine and you will buy it. KSP is now technically EA. Where EA is not Early Access, but Electronic Arts. Well, it was fun, but I will stick to KSP 1 with mods. Publisher, please, do not refund any of the buyers. You get what you deserve! I will not be coming back to this section of the forum, don't care, don't want to know, the EULA is a deal breaker for me, even if they make this the best game in 10 years. Your soul is not worth selling for some cheap entertainment. I care about my privacy more than about some cash grab disguised as a game. This game will lose interest in about 1 week on Twitch and then it will be relegated to the bottom of the internet where it belongs for trying to insult gamers, when it really is a spyware bug simulator that has an entry fee of 50 bucks if you wanna become a tester / test subject for the greedy company behind it.
  3. That's wise, but, even if they push one feature per year, multiplayer is 5 years from now. This means that they won't have to optimize performance, because 5 gpu generations from now it will make a 2060 look like an intel on board graphics card. This needs to be done now, not later when they "launch" (LOL) the game. To not optimize now would simply be dishonest. The graphics from KSP 2 are very similar, if not inferior to KSP plus mods, it doesn't justify the garbage FPS based on visual gains.
  4. Campaign stands for tree progression. I though you would understand what a "campaign" is in KSP. The rest of your post makes no sense if you actually read my complaints. So, they ask for 50 bucks for: Coming Later Coming Later Coming Later Coming Later Coming Later Bad optimization (ahem, LAZY CODING) No collisions (but you said it is better than the original KSP and I also noticed you didn't mention the fact that PARALLAX exists, so you're not paying attention or deliberately ignoring so that you don't have to actually deal with the facts) If it was ok, 5 bucks for the garbage we have now, then extra 5 bucks when science is introduced, 5 when colonies are added, 5 for when a new solar system is added and so on. But it's not. It's all the money upfront and we'll see. We promise. And we will keep that promise like we did with all our promises. And yes, launch dates are promises, don't play smart with me. I am going to totally trust a company that failed to deliver repeatedly before with any promise at this point. And my posts were all about "Buyer Beware" I repeated this a few times. I care about the guy that will buy this hot mess way more than the company. I don't care about the company at all. I don't even care about the devs. They don't care about me. I think that's fair. Money for product. I don't see why I should go out of my way to be all empathetic and crap with people that want me to open my wallet to buy their product. Are they gonna give me a discount if I show sympathy? Are they gonna give me a good advice when I need one? Are they gonna help me carry the groceries? Are they gonna fix my car? "Constructive criticism", lol. This is ridiculous. You did. I got the receipts. Total "Bruh" moment.
  5. - No Campaign - No Science - No Colonies - No Interstellar - No new system - No Multiplayer - bad FPS goes here - super buggy (Matt talks about the engine sounds disappearing and such) - no tree collision (my dudes, the Parallax mod for KSP has collision with objects, and that mod is made by like one or a few guys, not a full payed game dev team, he did it for free, lol) I'm sure I missed a lot of the issues. So no, GoldForrest, it's not just the FPS, you're the one focusing on that alone When modders can do things better for free and your payed dev team can't even get basic stuff done right, it deserves EVERY BIT of criticism. EVERY BIT. The Parallax mod did not cause any fps issues for me. How can that mod work just fine and add so much to the game and not require a 3080 card? Keep defending, your "acceptance" of the failures of the dev team to provide a good product by this date is just giving them more rope to hang themselves with when the brown stuff hits the maxed out GPU fan. I am not impressed. I expected more. I expected better.
  6. Lol. Why must I give constructive feedback? Why must I be "positive", "careful", "provide a safe space"? I have a criticism of the game and I won't be "constructive" about it simply because me and the devs are not relatives, they don't feed me, don't care about me. The folk doing this are doing it form money, behind a cold corporation with steel and glass windows, which don't care about mine or your sensitivities. I can be as unconstructive as I wish, I don't have to be "nice" to some strangers that mean nothing to me, I'm talking about a transaction here. If they want me to be constructive, and give them ideas on what they can do better they can pay me, I'm not giving my time out for free. If the game sucks I say the game sucks. If the game is good, I will say it is worth the money and buy it. You might like to hear that the "game is not optimal" or whatever word soup is on the "Current Year's" menu, but I like to express what I mean exactly the way I mean it. If I ain't breaking the rules I can say as I see fit. I won't waste time being "nice" to a faceless company. Tf? This is just weird, bro, ngl.
  7. My man nailed it exactly. It's not that the game is garbage in the current state. If it was 5 bucks I'd throw it at the screen and be like, eh, it's a complete garbage but it's cheap garbage. You're not getting a game on the 24th. What you are getting is paying 50 bucks to the developers so that you get unwillingly hired as a game tester. Weird to me that some people want to do work AND pay for that. I was a game tester years back. It's not fun. It's frustrating. You don't enjoy playing. That's why they pay people to test the games. This "pay to work" is a new thing for me. Must be a western thing, where I'm from most people would face palm so hard they would cause injury.
  8. Unless you already have the game already I would say you're making it up. I've seen the videos. The stuttering, the absurd graphic requirements. Oh, unlike you I payed attention. Neither Scott or Matt were allowed to change the graphic settings. Looks to me like lack of transparency from the dev team. It is astonishing to see so many people defending corporations, lol. Mydudes, it's fine to criticize a company for failure to deliver, what's with all the reactionary responses? You act like you're on their payroll. It's fine if you're payed to defend them, but if you're doing it for free, that's a bit cultish behavior, mydudes. Weird. I will rag on the state of the game as much as I see fit. Yes, KSP2 as it is now is a disappointing mess of an unfinished game for which the devs are asking full price. So all that "it's just work in progress, brah, they need time to finish the game" is all fine, but nobody seems to be talking about the fact that they are asking full price before the product is even delivered. If you're going to say that the full game will be more than 50 bucks, I have one reply: HAHA! Good luck with getting people to pay 50 bucks on KSP2 even when finished, let alone now, or daring to ask something absurd like 70-80-90 bucks when it is finished. Most KSP players still have potato laptops that play on minimal settings KSP. I doubt 50 bucks is something they are gonna dish out. The state of the game is bad and the devs should feel bad for putting this substandard version out for full price. Buyer Beware!
  9. I was promised a full game in 2019. I never wanted early access. I was promised all these features would be in the game. There is nothing here. And it costs 50 bucks. Bruh moment. I'm sitting this one out. I will let Hercules say it for me.
  10. So, only rich kids should get into STEM, coz those graphic requirement are crazy. Also, STEM has been there before some obscure game existed and it will exist after the game becomes relegated to the "oldies" section. It's just a game. It does not have any moral obligations to society. Its purpose is to entertain. If some people get inspired by it to pursue rocket science, fine, bit that's a byproduct, not the purpose of the game. Even if the devs market the game as having higher goals, that's just marketing and PR. If they cared about STEM and "higher goals" they would give it for free to all the kids that might go into stem in the future. The fact that it is behind a paywall shows the real purpose. To make money. It is entertainment. As someone famous once sad: "They Don't Think It Be Like It Is But It Do."
  11. This is a recent bug due to poor programming and even worse QA testing with nobody actually checking the code before giving the OK. Anyways, the problem is the contract and rover data not matching the id. To correct this you will need to open the sfs file with a text editor. *Make a backup and blah blah blah, your own risk, I'm not your momma, life is hard disclaimer.* Step 1: Save the game and make the save something obvious like stupid_bug_because_squad_cant_test_properly Step 2: Go to the Tracking Station and write down the rover name (mine was QWD-C0) and the contract company just in case you have multiple contracts of the same type Step 3: Close the game Step 4: Open the save file with notepad or whatever editor you have Step 5: Search for the rover name in the file Step 6: Copy the value from "persistentid" (in my case it was 1995780567 but your value might be different) Step 7: Search for "roverVslId" and replace the values (there are two entries) with the one you just copied (VERIFY THE COMPANY NAME IF YOU HAVE MORE OF THE SAME TYPE OF CONTRACT) Step 8: Copy the value from "persistentid" (eg. 1995780567) over the existing values under "roverVslId" for both entries. Step 9: Save When you load the game, switch to the rover, the contract finishes provided that you are at the right coordinates. The screenshots show the before and after values, so that it is easier to follow along because watching and searching endless rows of code is something devs get payed for and we shouldn't have to do to have a working product that we payed for, but then again look at the unsolved bugs in the bugtracker and you will see exactly the level of QA performed. None. If the QA level was a thruster it wouldn't even get off Gilly. Yeah, I said it, I stand by it. This isn't some weird bug that requires some specific steps to happen. No, this is a zero level bug, a out of the box, just play the game and you will see it. Which is why I am so annoyed after spending hours trying to fix something someone was payed to do but couldn't be bothered to do. You can link this to the KSP Bugtracker. I gave up on submitting bugs there because they never check them. I had a bug submitted for a year an nobody touched it so I can't be bothered to waste time.
  12. Yes, but you would get a much better game because of the delay, or so I heard on the forums. The secret to a good game is as much delay as possible. Hardwork and sticking to the timetables well, it just ain't it, chief.
  13. No, I watched plenty of videos on the topic. Out of the box, Unreal has better graphics, while Unity requires a lot of effort to upgrade the graphics. Second, Unity is a mess of bugs and garbage collection. We can see it in KSP. Playing KSP for a few hours and with 4 cores, 16GB RAM and 1060 and SSD I get slow performance when switching to anything. I don't really get similar performance issues with Unreal games. It's not just the graphics. I get that KSP was an indie game and Unity was the choice as it was beginner friendly. But see, they wanna charge AAA money on KSP2, but still use Unity? Now that seems like a ripoff to me. If you want to make big $ then use the big boy engine like the rest of the serious devs. You're not selling lemonade at the stand anymore. You can be a partisan all you want and praise the KPS2 developers all day. In the end they still have not delivered on a single promise, I don't know why people are so eager beaver about it. Delays don't mean a better game all the time, because Duke Nukem Forever exists and that took 15 years of delays and still came out as a turd. If Unity is the [snip] of developers why does the kraken exist to the point where it has become a meme? I get that you have enthusiasm +999 but I don't see why. KSP is a good game but it is horribly optimized and this is not due to lack of trying, but to the engine lacking. Now go find me more videos that favor Unity over Unreal where the best you can hear is "they're just as good", because I hear most devs saying that Unity is easy to learn like a slow unoptimized children's bike with training wheels on, but if you want to do serious grown up mountain biking, you need a serious bike that can take the beating of hours on the track.
  14. Since the bar is so low, I will answer it for you. GRAPHICS. Graphics, buddy, among other things related to performance. Unity is a low resource, mobile and web games platform. If you want to be in the league with the big boys with eye candy, plus the features, you go with Unreal Engine.
  15. The original game is 100% better than KSP2 because anything beats vaporware, basically, CHANGE MY MIND.
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