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About mystik

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  1. mystik

    My aircraft's 100th download on KerbalX

    I have 122 on my Dart V3.0 (Eve Lander with Rover and return Pod to Eve orbit). I also have 119 on my Dart V3.1 (Eve Lander with Rover and return Pod to Eve orbit) which is the updated version. This is odd, because I get the feeling like these users have issues making a ship able to land on Eve and return a crew to orbit, but at the same time the ship is not for beginners. You need some experience to fly it from Kerbin to Minmus and then to Eve. It works but you need to know what you're doing as the fuel is on a budget. Landing is a bit tricky and cannot be done when accelerating time or it blows up. You'll loose a lot of the landing gear on touchdown and it involves shedding the excess weight before touching down. Maybe I should do a better tutorial because I don't want my most downloaded ship to be hard to fly.
  2. mystik

    KSP Weekly: The Asteroid Miners

    Or you could create a poll and ask the users which mods should be added into the game so that with the release of a new version we don't get 1-2 weeks delay before we can actually play the game again. For me, I just can't play the game without some essential mods like: SVE Transfer Window Planner Kerbal Alarm Clock Kerbal Engineer Chatterer and Extended How about just giving these modders some petty cash and include their mods in your game and be done with it?
  3. mystik

    Any veteran tips for the docking inept?

    I never thought of it that way. This certainly makes it easier to orient the craft. Been playing for 800 hours and still learning new stuff. I mastered docking a long time ago, I do it without RCS, but now I've learned how to do it on the "cheap" and without the vessels drifting. I usually take a long time to dock and strongly rely on both ships being controllable or else it is a bit inconvenient.
  4. mystik

    Where Is Multiplayer?

    1000km = 1.000.000m Imagine having to get to such an orbit, do you know how many hours this would take in real time? I don't, but I find orbiting at 70.000m to be tedious, I usually just leave it running at that level to avoid pausing the game.
  5. I don't know what the EULA states, really, because I didn't read it. My complain about this post is that it is too dramatic. And nowhere does it mention what the hell the problem it is. I am actually interested in the trajectory stuff but it seems to be deleted. If you did it, then KSP won, because you ragequit.
  6. I actually like the new pod. I used it to deorbit using the rcs thrusters. And did so from 1 mil meters in orbit of Kerbin. Just strap a RCS tank on top and you have a great emergency return option if you suspect you may run out of fuel returning. The old model was not so flexible. And not to mention it was so heavy by comparison. Maybe beginners don't care so much for weight, but after 750 hours I learned that you cannot make high performance ships if you waste energy with useless mass. I am that kind of person that uses the minimum weight and drains unused monoprop, uses the smallest ore tank, minimal approach to maximize efficiency. I welcome the new one because of this. I don't get what the love is for the old one. Except the nostalgia factor. The new one looks better as well and is more organized (the ladder is in the middle, not weirdly placed on the side).
  7. There are plenty of pictures in the thread. But good notes, I will add some to the main post, I didn't realize one is needed.
  8. Hi, I've updated the Bow + Archer to V3.2 and the Dart to V3.1. No update required on Arrow V3.0 since the new update does not affect any of its parts. New links are now up. Thanks.
  9. mystik

    KSP Weekly: A Frozen God of War

    There is no mod that adds extra languages because it's not important and there is little interest in it. If it would have been so useful it would have existed. Your logic applies both ways. Also, a game sells if it is interesting, not if it is available in multiple languages. Also, Brazil has high taxes for impoting anything that is not made there, like a Playstation 4 costing $1800. I doubt it's much of a market, now that we're talking about portuguese. Really, twist and turn it anyways you want it, I'm pretty confident I can give you a mimumum of 2 counter arguments to any point you will make for translations and that's without even spending more than 1 minute remembering it. Yes, but it would help people who speak portuguese to learn english more, so that they can travel the world and read interesting books, watch movies and learn jokes that are not lame translated into devoid of fun phrases.
  10. mystik

    KSP Weekly: A Frozen God of War

    Yeah, if you could stop working on translations and actually improve your graphics and include useful mods like Kerbal Engineer and Transfer Window Planner or RCS Build Aid to your base game, that't be great. Turns out, portuguese does not help me calculate my dv, who would have thought? Srsly bros, how about doing some hard work on stuff that the game needs, not on superficial stuff like translations. Get some coders there, integrate SVE, provide the option for an HD version and stuff, because some of the graphical details are quite lacking. To me, all this translation stuff is just procrastinating, what's the matter with you?
  11. mystik

    Eve Liftoff Ideas

    Use this You can remove the rover from the top and create it more aerodynamic and stuff. Add a larger cargo bay instead and add some more seats to a longer mini pod. You will need to edit the layout inside to make it fit lengthwise instead of the way I designed it. My design is crowded because I needed minimal stuff. You will do well with a larger tank, but only slighter. Just remember to disable fuel flow from the pod to the main rocket or your fuel will run out before getting to orbit. Instead of the rover you can create a return vehicle instead. something with a nuke at the bottom. This design requires refueling in Kerbin orbit and requires a return vehicle from Eve to Kerbin. It is only designed to tackle the high gravity demand of putting a few kerbals into orbit from Eve sea level. Otherwise check @Matt Lowne 's designs out of which this comes to mind:
  12. Sorry for the continuous edits, I added more pictures and made the thread less demanding on loading, now you have the option to select which batch of pictures you want to see.
  13. Does anybody know what causes the atmosphere on Kerbin to randomly turn black? I reinstalled the mod and chose the scatterer and SVE defaults because I was really missing the Laythe cyan color (previously I must have selected something else since the colors were more like on Kerbin). But now I get the weird edge of the planet is a thin dark line. And the water stopped having proper waves and has reverted to the lame stillness of the stock. I won't bother anyone with screenshots. I'm more interested in what configurations you guys use?
  14. The Grand Tour in pictures: Eve Expedition (part 5 of 5)
  15. New craft files up, upgraded the Bow + Archer to V3.1 to fix random explosions when landed, Bow no longer provided as a separate file since you can just remove the Archer from the model.