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tosha

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Posts posted by tosha

  1. 1VpTdlJ.png

    Is this the end of the J5 Jool 5 Mission?

    The above overdramatic image is the product of Bill Kerman's desprate stripping of redundant components. Due to very poorly calculated snack supplies, rations were reduced first from 3 snacks/kerbal/day, to 2/k/d, and finally one (I do like that the snacks mod allows this). 

    While the craft still has ~1500 m/s of Delta-V, probably enough to get home, and possibly even complete the mission considering components that will be dumped after use (Laythe lander for instance), it cuts it short either way, and requires some gnat-leg margins on gravity assists and aerobrakes if I try to complete the mission.

     

    The Toshnika Space Program has been forced to open up to the Kerbin public (that means you) for suggestions...

     

    (Hey, at least the Tylo landing & ascent worked perfectly)

  2. 16 hours ago, boolybooly said:

    So... @tosha do you want a gatecrasher? . . . :D

    Save file edit counts as modding IMHO and refining rules you know about, though its perfectly legit to pick up ore and transport it as payload, even refine it, as long as you dont use the fuel created which I am gathering was the case with this mission. 

    yeah, I'll take a gatecrasher. I probably should have read the clarifications on rule 1 before this flight

  3.  

    I made this thing in a moment of "What if the space shuttle focused almost entirely on its big strength, being able to bring people with cargo, which, while usually a big issue, was helpful for things like Hubble. In the end, I built a fully reusable spaceplane, to be attatched to a disposable booster.

    Craft file is in the video description

     

    Features: 

    Around 1000 m/s DeltaV in orbit if you fly well enough. Terrible TWR though.

    Cargo bay space for medium satellites or station modules

    An inventory cargo container, stock as you wish, or use the default kitting of spare parts and microsat launch kits

    4 seats

    A docking port (standard size, shielded)

    NOTES

    As one might expect from putting a winged spacecraft at the top of a rocket with smaller fins, this thing is flip happy, and should be launched with caution.

    It's also not that easy to land. It hasn't got great gliding capability, and has very small landing gear, that is not spread very far, making rolling over on the runway a concern

    The probe core between the cockpit and docking port is really susceptible to overheating

  4. Honestly, the next thing I want to see in stock is some kind of life support. Ever since 1.0, when KSP 'soft integrated' FAR and Deadly Reentry, providing easier and simplified stock versions of realism mods, while leaving them optional, it's seem logical to me that a life support feature should be added. Probably have it off by default, and have plenty of tweakable settings for things like supply usage, penalties, etc.

     

    Also making History Engines need to be nerfed, and/or stock engines buffed. It's not fair that you can get (in the case of the wolfhound much) better engines than in stock,  all just by paying $15

     

    I mean, I first played the game on my dad's copy in 2012, so that got dlcs for free, but not everyone can have that.

  5. On 8/26/2020 at 1:53 AM, jimmymcgoochie said:

    Your gravity turns seem very shallow to me- turn later and climb steeper instead of having to fly an aggressively nose-up pitch later, you might find that you get to space for less fuel (and less turning backwards!) that way.

    You should see my usual gravity turns. That's pretty conservative by my standards. (Although most of my rockets are not blessed/cursed by fairing aerodynamics being nuts)

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