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tosha

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Everything posted by tosha

  1. So I just found this, and I made this yesterday, so I feel like I would submit it. It's I guess most like kational team?
  2. Wow, 2 launch to do all that? That'd be impressive even in default gravity! Good job!
  3. uh... this kinda memey thing happened today... I hope won't end up regretting making this
  4. I'll give it a look! I actually did consider docking the altair to the orion, but I got distracted by the massive amount of work to get the shuttle c even remotely flyable
  5. Skimmed the rules and I think that some of the stuff in this video might actually sorta count.
  6. I would assume these problems are because increasing gravity can't actually change orbits in a patched conics situation? I might allow a science reward boost to compensate for the fact that getting science from anywhere but kerbin, mun, minmus and sun is really hard.
  7. no, I had a quicksave mess, so I decided not to record most of it. Summary: Burned OMS at 30% throttle to deorbit, Reentered facing prograde due to aerodynamic instability.
  8. A rare moment when Jeb seems concerned. Nice job so far!
  9. Haha! Made it to orbit. This contract helped a LOT. 4th launch.
  10. Recorded a fancy video about launching Apollo on SLS, then forgot to record audio, then deleted it by mistake
  11. Good Luck! BTW, I seem to recognize you from Youtube. Wrong Way Up? I'm Linux Gamer's Archives, may recognize me
  12. In another universe... Kerbin has a gravity of 19.62 m/s^2. Its inhabitants dream of space. Will you, space program manager, achieve that goal, or will your rockets crash even more spectacularly in the crushing gravity of 2g Kerbin? Important Note! Hack gravity resets on game launch, but the craft orbits remain the same. Enter another save, hack gravity, then enter the 2g career save. RULES AND GOALS: Hack gravity must ALWAYS be at 2.00. Primary goal is to finish STOCK tech tree. Apart from setting the hacked gravity, debug screen must be left alone. Mods rules No tech tree modifications no mods that decrease tech costs in any way no extra science instruments life support mods are OK no warp drive mods/parts no LFO engines with ISP > 400s no nuclear engines with ISP > 850s no engines with ISP > 4200s (excluding jet engines) Funds rewards can be increased by up to 50% to account for the pressing need for pad/runway upgrades. Science rewards can be increased by up to 30% to account for slow earlygame and travel problems. Reputation rewards cannot be increased. Decline penalty can be turned off or increased. Suggested Plasma blackout and g-force limits CommNet on Reentry heating on Otherwise, do whatever with your settings SCORING CHALLENGES These can all be done before or after completing the main goal. Submit proof and your score and medal(s) will be updated accordingly. 1000 points: Complete the challenge 300 points: Build an ssto 50 extra points for no RAPIERS 1250 points: Land on Tylo 100 points: Complete the challenge in under 25 launches 50 extra points for every uneeded launch (i.e. 100 points for 24 launches, 300 points for 20 launches) This does not count launches after finishing the tech tree 750 points: fly by all of Jool's moons in one launch 1000 points: accumulate 10000 science points at any one time 600 points: accumulate 6000 science (transmitted and/or recovered) in one mission, plus 150 for no science lab 850 points: accumulate 10000000 funds at any one time Do a grand flyby tour: 850 points, plus 100 for every landing Create a massive exploit with the messed up orbits and gravity: 500 points, special badge (WIP) Eve surface return: 4k points, special badge (WIP) ~~HALL OF FAME~~ @dvader: 2,250 points - Osmium Medal - 22/6/2020 Notable Achievement: First Winner, creative Eve mission. @ralanboyle: 2,500 points - Osmium Medal 25/6/2020 Notable Achievements: very good documentation of endeavor. First SSTO @bayesian_acolyte: 4,600 points - Osmium Medal 30/5/2020 Notable Achievements: 3 launches to complete, which is probably the fewest possible, first tylo landing. Current highscore For proof Image album or video/video album Badges: https://imgur.com/a/JJjvfBA Lead: 1000-1300 points Wolfram: 1301-1550 points Osmium: >1550 points
  13. Thanks a lot! Used it for the nozzle extension in my Delta IV video and it was flawless!
  14. not much really, just change the SMA. If I was porting this for the stock solar system I would also probably kill the inclination
  15. In theory you could use it with stock, but the distances would be all wrong
  16. NOW HAS A NON RSS VERSION! THANKS TO LINUXGURUGAMER AND PHOENIX D FOR IDEAS AND HELP! DOWNLOADS https://spacedock.info/mod/2437/Asteroid 33434 scottmanley Stock System https://spacedock.info/mod/2436/Asteroid 33434 scottmanley (RSS) It had to be done. REQUIRES: Kopernicus Real Solar System ...and their dependencies Licence: GPL 3
  17. Oh gosh, I made another spaceplane. It's a very small cargo SSTO to LKO. And it's speedy. Make of this one what you will. Does this count for Utilitarian commendation, btw?
  18. This is Kerman's Nighmare, a continuation of Toshnika Star System. This planet pack offers two additional solar systems, Axiom, a brown dwarf with a singular planet, and Jebediah's Star, a yellow star with three planets, orbited by three moons. Changes since TSS 1.1 Images DOWNLOAD: https://github.com/toshnika/ToshnikaStarSystem Mod relationships REQUIRED COMPATIBLE RECOMMENDED Kopernicus Extrasolar KSP Interstellar Extended CTTP (bundled) Outer Planets THANKS TO: Squad, for KSP The Kopernicus Devs CTTP contributors AndyDraws, for the inspiration that came from Extrasolar. And all who play with this mod, thanks for the support!
  19. modding pain happened today. I sadly don't have any screenshots, but I managed to skip a zero in the planet I was creating which resulted in it being smaller than gilly, with a giant cliff half its radius at least it ended alright
  20. This really needs a better name. This mod is still a work in progress, this version is being released mainly for feedback. Anyway, this is a simple exoplanet mod, working in much the same way as Extrasolar, with a star orbiting Kerbol at great distance, making for reasonable computer resource usage, and a balanced and believable (to kerbal scale at least) distance. As a planet pack, this requires Kopernicus to work. Bodies: There are some known issues, such as the fact that terrain looks wrong from orbit. This is because I didn't add proper texturing for the scaled version, still working on that. Update listing Plans: More planets Make terrain look nicer Fix bugs Science messages OTHER MOD NOTES: Required: Kopernicus Recommended: Better Time Warp Continued KSP Interstellar Extender or another high-tech rocket mod. Compatible (Tested): Extrasolar OPM Download https://github.com/toshnika/ToshnikaStarSystem
  21. So I've done this before, but I don't have the video anymore, and I made an even better SSTO that went to Minmus! So here it is:
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