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xBuckleyx

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Everything posted by xBuckleyx

  1. Hey thanks. Yea, so I figured out the back porting version function thing with CKAN (amazing feature) but this is helpful with SpaceDock. Apparently versions jump from Engine Lighting 1.5 for KSP 1.2.2 to version 1.5.1 for KSP 1.5.1. Engine Lighting is not available via CKAN from what I can tell. I'm curious if a version exists but is just not readily available for KSP 1.4? There seems to be info that it is? A bit confused and can't help but think it's not available on CKAN b/c of some of the confusion between versions at the different GitHubs etc.? Thanks again to whoever can shed some light...
  2. Hey sorry but I'm a bit confused. Coming back to KSP after a decent size break. I'm currently building a modded game on 1.4.3 because...reasons. Can someone point me to the right version of Engine Lighting that works on 1.4.3? I see 1.4.5 Real Fuels, 1.5, and some other version.... Thanks in advance.
  3. FYI... I've been playing with KCT on both 1.2.1 and 1.2.2. with no noticeable issues. See this thread: KCT Dev Build Install
  4. RIP Friendship 7, 5th man in space, 1st to orbit. Godspeed John Glenn:
  5. See this thread: KCT Beta/Dev Thread I found the instructions in the first post.
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