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About ASCIInerd73

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    Bottle Rocketeer
  1. I have an idea for a new feature: Would it be possible to allow users to override it's controls forcing you to only install compatible mods? Many mods don't update their mod data to add compatibility to new patch releases of the game, so there are many mods which work perfectly well in 1.4.3 but can't be installed through CKAN because they only officially support up to 1.4.2/1.4.1/1.4.0. I understand not letting users install without some sort of override because of incompatibility issues, but this would make it more useful for installing mods.
  2. Anyone else notice issues with installing via CKAN? I tried installing via CKAN and the parts wouldn't do anything (impacts wouldn't register), but then I installed manually and everything works.
  3. I can't get CKAN to install Deadly Re-Entry correctly. Whenever I try to install that one mod, I get this error, then CKAN crashes: Unhandled exception: CKAN.InvalidModuleFileKraken: C:\Users\{MyName}\AppData\Local\Temp\tmpD620.tmp has length 844924, should be 844922 at CKAN.NetModuleCache.Store(CkanModule module, String path, String description, Boolean move) at CKAN.NetAsyncModulesDownloader.ModuleDownloadsComplete(NetModuleCache cache, Uri[] urls, String[] filenames, Exception[] errors) at CKAN.NetAsyncModulesDownloader.<>c__DisplayClass8_0.<DownloadModules>b__3(Uri[] _uris, String[] paths, Exception[] errors) at CKAN.NetAsyncDownloader.triggerCompleted(Uri[] file_urls, String[] file_paths, Exception[] errors) at CKAN.NetAsyncDownloader.FileDownloadComplete(Int32 index, Exception error) at System.Net.WebClient.OnDownloadFileCompleted(AsyncCompletedEventArgs e) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() Is this a known issue? I'm using KSP 1.3.0 and CKAN v1.24.0, if it matters. I've tried restarting CKAN, I've tried deleting that file and trying again, everything I can think of and it keeps giving me that error with this one mod. It works properly for any other mods.
  4. Is anyone else having issues with installing this for 1.3? I tried installing it with the latest Kopernicus and Module Manager, and the game boots up properly, but crashes when I try to actually start a game. It goes to the Windows error handling, not KSP's, so there isn't any crash report to go along with it.
  5. I tried installing this mod via ckan and it kept crashing ckan when I tried to install it that way. Is this a known issue? I'm running ksp v1.3.0 and v1.24, in case it matters.
  6. I just looked at the support info. Apparently, they don't support firefox for large images like this one is (though it works fine for smaller images). I tried it in Microsoft Edge and it worked.
  7. How long does it take to load for you? I give it about ten minutes, then it pops up this error: If it matters, I'm using Firefox Quantum.
  8. Is it known that the gliffy viewer is broken? I can't get it to display the tech tree for me.
  9. That's what it was. I saw the part change appearance if you left click and hold on a part with an inventory, and I assumed that meant something special. I tried picking up from the editor, and then dragging with the left mouse button down from the part with the inventory into the actual inventory itself. I guess I was accidentally trying to put the container inside of itself. It works perfectly well, I was the problem.
  10. Is this mod supposed to only give contracts to visit stations in Kerbin SOI? I have a station orbiting around Minmus and I haven't seen any tourists wanting to visit it.
  11. I just tried the mod without any other mods and I have gotten the same issue. I can open inventories, but I can't place items in them.
  12. Would you mind trying to figure out what you did to fix it? I seem to be having the same issues as you originally described (can open inventories, but can't put anything in them) and I would like to be able to actually use this mod.
  13. Has anyone made a contract pack for Contract Configurator that uses this to give assignments to damage specific parts? If so, I'd like to play it. If not, I wouldn't mind trying to make one such thing myself, though no guarantees.
  14. Can it be posted somewhere that install instructions are in the download? I spent about 10 minutes trying to find them because most mods put the instructions in the OP, so I think just putting that in the OP would be helpful.
  15. Does this support scaling other planet packs, or just the stock planets?