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mkalaska

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  1. Anyone using this on 1.7? It's quite outdated but it's just a part mod assumed it would be fine. Just wanted some input from the community.
  2. Curious what you guys recommend for associated part mods to compensate for the increased scale?
  3. Greetings Gents. Just getting back into KSP again how well does this fair with 1.7? Cheers.
  4. Was just curious if there was some hidden github gem out there for KW 1.7 KSP version. Cheers.
  5. Getting this message whenever I try to use any of the parts "Cannot freeze while temperature is greater then 300c". I get this message at the launch pad and in space. Happens on all the parts. Any advice. Have EC/No nuclear anything causing heat just sitting on launch pad.
  6. Ya I saw that but there were actually options to change the diameter of the top as well as the bottom and what not on tanks. I'm an idiot.. figured it out. Ignore
  7. Just curious if I'm missing something. I have 0 issues with the mod but I've seen some streamers and such using this on like realism overhaul and they can customize top and bottom diameters of tanks etc. Unlike myself who just has the overall diameter tweakable. Is there something I'm missing?
  8. Hey just wanted to say been a long time fan of procedural parts and 99% of the time just wait for updates to come out before I bother asking if a certain bug is known. Though for this mod I haven't seen much activity. Just wanted to know for all that the procedural SRB's are inoperable on the current version of KSP due to the error in placement of the engine bell upon loading of the craft before launching. Done all my own testing as well as bounced feedback off of friends. This is the only mod I had downloaded at the time.
  9. Was just curious if B9 was like most mods and can be safely" loaded into a 1.3.1 version of KSP or should I hold off?
  10. KSP: 1.2.1 Windows 64bit Problem: CTD repeatedly when near Vessel named Minmus Ground Base or instantly when switching to it from a nearby vessel within render distance. Mods installed: [x] Science! (xScience v5.3b) Alternate Resource Panel (AlternateResourcePanel v2.9.0.0) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 1:0.40.10) Color Coded Canisters (ColorCodedCans 1.5.1) Community Category Kit (CommunityCategoryKit 1.2.0) Community Resource Pack (CommunityResourcePack 0.6.3.0) Community Tech Tree (CommunityTechTree 1:3.0.2) Contract Configurator (ContractConfigurator 1.21.0) Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 1:3.4.1) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.3.0.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.0) Contract Pack: Unmanned Contracts (ContractConfigurator-UnmannedContracts 0.3.27) Contract Parser (ContractParser 5.0) Contracts Window + (ContractsWindowPlus 7.2) Crowd Sourced Flags (CrowdSourcedFlags 1.55.5) DMagic Orbital Science (DMagicOrbitalScience 1.3.6) Docking Port Sound FX (DockingPortSoundFX v2.1.12) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.2-2) Firespitter Core (FirespitterCore v7.4.2) Fuel Tanks Plus (FuelTanksPlus 1.11) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 2.2.9) Kerbal Alarm Clock (KerbalAlarmClock v3.8.1.0) Kerbal Attachment System (KAS 0.6.0.0) Kerbal Inventory System (KIS 1.4.0.0) Kerbal Joint Reinforcement (KerbalJointReinforcement v3.3.1) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.3.7) Konstruction (Konstruction 0.1.7.0) KW Rocketry Redux (KWRocketryRedux 3.0.24.1) KW Rocketry Redux - Instant Power Response Configs (KWRocketryRedux-InstantPwr 3.0.24.1) Modular Fuel Tanks (ModularFuelTanks 5.8.2) Modular Rocket Systems LITE (ModularRocketSystemsLITE 1.13.1) Module Manager (ModuleManager 2.7.5) Near Future Construction (NearFutureConstruction 0.7.2) Near Future Electrical (NearFutureElectrical 0.8.2) Near Future Electrical Core (NearFutureElectrical-Core 0.8.2) Near Future Solar (NearFutureSolar 0.7.1) Near Future Solar Core (NearFutureSolar-Core 0.7.1) Planet Wiki (PlanetWiki 4) PlanetShine (PlanetShine 0.2.5.2) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.5.2) Procedural Fairings (ProceduralFairings v3.20) Progress Parser (ProgressParser 6.0) REPOSoftTech-KSP Utils (RSTKSPUtils V0.23.1.0) SCANsat (SCANsat v16.11) scatterer (Scatterer 2:v0.0256) SETI-ProbeParts (SETI-ProbeParts 1.2.0.1) SpacetuxSA (SpacetuxSA 0.3.12.1) SpaceY Expanded (SpaceY-Expanded 1.3.1) SpaceY Heavy Lifters (SpaceY-Lifters 1.15) Stock Visual Enhancements: Scatterer Configs (SVE-Scatterer-Config 2:1.1.4) Stock Visual Enhancements: Sunflare (SVE-Sunflare 2:1.1.4) Stock Visual Enhancements-Medium Res (SVE-MediumResolution 2:1.1.4) TAC Fuel Balancer (TacFuelBalancer 2.11c) TAC Life Support (TACLS) (TACLS v0.12.6) TAC Life Support (TACLS) - stock config (TACLS-Config-Stock v0.12.6) TextureReplacer (TextureReplacer v2.5.3) Toolbar (Toolbar 1.7.13) TweakScale - Rescale Everything! (TweakScale v2.3.2) Universal Storage (UniversalStorage 1.2.1.1) USI Core (USI-Core 0.3.4.0) USI Kolonization Systems (MKS/OKS) (UKS 1:0.50.7.0) USI Tools (USITools 0.8.6.0) Waypoint Manager (WaypointManager 2.6.0) Non-CKAN MODs: Distant Object Enhancement v1.8.1 B9 Part Switch v1.5.2 MechJeb 2 v2.5.8.0 Near Future Propulsion v0.8.2 Reproduction steps: Timed the while watching the console and it happens either exactly on switching to the Minmus Ground Base, or after about 5 minutes being near the fact. The craft ONLY has parts from TAC Life Support/Mechjeb 2/Near Future Electrical/Kerbal Planetary Base Systems/Stock Parts. Log: https://www.dropbox.com/s/idie0u6iww4hb14/output_log.txt?dl=0 https://www.dropbox.com/s/visanpatag1szeu/error.log?dl=0 Upon landing a vessel near another vessel I'm having a repeated crash to the desktop. Have had very few CTD maybe 1 or 2 until the point of building a Minmus base. The part count is fairly high but memory cap doesn't seem to be the issue. The crash always occurs either exactly when I switch to the craft Minmus Ground Base from a nearby craft or when I'm within a couple meters of the craft with any other craft. Also running the game in Windowed mode. As I said have had no common crashes to this point.
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