cnose
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You posted that file before, but it is the Classic.cfg and does not say anything about Signal. Are you sure that is the correct file?
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The latest .dll in the gitlab fixes the issues I was having. Now to figure out how to get signal from the Mun to other ground stations besides the KSC; still having difficulty with relays.
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So wait.... Now the least powerful Antenna, the Communotron mini thing, has super-powerful relay capability that takes precedence over anything else? And the high-gains can now no longer transmit science, only telemetry? Is that right? I have a crummy little lander on the Mun with a deployable low-gain and deployable high-gain. When I click relay to 'yes' on the low-gain (which should not be able to reach Kerbin), all of my satellites around Kerbin suddenly connect to the KSC through the Mun lander's mini antenna. When I stow it away and use only the high-gain, I can control the Mun lander but the data rate says 'none' and I can't transmit any science.
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Wouldn't a better solution be to increase the range of some of the stations that exist already? However I have tried that (by changing the range in the default.cfg profile) but it doesn't seem to work.
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Hello, I'm loving how extensive this mod is so far. I'm having an issue with the Historical Progression Contract Pack though - if the contract says I need to have an antenna, as long as the Signal feature is enabled, the antennas don't trigger that part of the contract as complete. When I disabled the Signal feature in the config, the antennas were recognized. So I assume it must be something in Signal.cfg but I am not sure what I would need to change.
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
cnose replied to pap1723's topic in KSP1 Mod Releases
Hi this pack is awesome! But I am having an issue when combining with the Kerbalism mod. The issue is that when I build a craft with an antenna (eg the Sputnik contract), the antennas are no longer recognized as antennas. Is there some kind of config I can create to fix this? Not sure if I should be posting here or in the Kerbalism thread, maybe I'll try both.- 159 replies
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- contracts
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