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spomb

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  1. @Nertea Thank you for all the updates!

  2. Hi JerseyChris, thank you. But I'm not talking about payload. These ships are already in space
  3. I assume point three is causing ship-explosions in my case too.
  4. I tried it again. This time with updated firespitter. Now it works
  5. I have a problem with exploding ships since version 1.3 too, but not on the launchpad. Some of my ships which are already in space explode when loaded. Did anyone experienced the same issue?
  6. Well, I have the same problem. With MKIV in Game Data the Game (1.3) crashes. I tried to remove AnimatedIntakes.dll and TweakableAnimator.dll. But the game crushes anyway.
  7. - hinge - rotating part - small nuclear engine
  8. @TheRagingIrishman, thank you. Do you think I can improve loading time with a better GPU or CPU? I have no clue where models and colliders are calculated.
  9. Dear Alewx and girka2k, first of all, thank you for remastering this mod. But still I have a question about the mod: I planned a hexagonal station with six parts. These parts should been mounted in space. Each part was welded out of 350 peaces. Loading time for one hexagon-module is about 30 seconds, regardless if loaded from tracking station or if loaded from VAB. For two it's about three minutes. For three more than six. And all six at once need about 45 minutes. Do you or anyone else know what causes these long loading times? In a perfect world these parts should load like six normal parts - in an instant. And if loaded everything works fluid und perfect indeed. Please don't read this as criticism. In the first place I'm curious. Is it a GPU- ore a CPU-Problem? A conflict with a mod? Something else? What do you think? My mods are: - mechjeb - more or less all nertea mods (near future…) - chatterer - KIS - AlarmClock - Construction Hardware/Software Intel i7, 16GB Ram, Windows 10
  10. @sal_vager It worked! Yes! Yes! Yes! You and your colleagues are great. Thank you for your support. @CheckYoStagingSorry to hear that it didn't work for you. I let you know if I struggle with bugs to. I loaded the game only. Wasn't playing it so far. Spomb
  11. Hi diomedea, thank you for your answer. My game didn't crush caused by sleeping mode. Attached the last output_log: https://www.dropbox.com/s/lsxd8hrgg7tlpxw/output_log.txt?dl=0 Looking forward to your answer. spomb @CheckYoStaging: You'll find the output_log in your KSP-file in a file named with a date like 2016-12-06.
  12. Hello CheckYoStaging, same here. I read some comments from 2014 with the recommendation to reload all mods. Didn't do any good. There where another notification: "ModuleManager: 237 patches applied, found 10 errors" which indicates that there are some problems with the mods. But after deinstalling all mods the problem still remained. Please tell me if you use some mods and if so, are those identical with some of mine. I use following mods: - mechjeb - nertea-mods: near future electrical, near future propulsion, kerbal atomics, heat control, mark four spaceplane - alarm clock
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