Benjamin Kerman

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About Benjamin Kerman

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  1. @moguy16 I don't maintain BDArmory, so I'm not really sure how to help. Asking over on the BDArmory thread would probably yield more fruitful results
  2. There's no effect either with or without ckb-next. I don't believe ckb-next has an sdk, so I'm not sure what to tell you with regards to the linux side of things. They do have an IRC channel on Freenode, #ckb-next, so if you have specific questions about how to interface with keyboards for linux users, you could probably head over there and ask around.
  3. So based on some very limited testing on Ubuntu: I turned off the software that I'm currently using to control key lighting (ckb-next), leaving my keyboard on the default rainbow wave pattern. I don't have Logitech GHub installed, as it is not supported on Linux, so I wasn't able to do any kind of linking of my keyboard to the game. Consequently, there seemed to be no affect to my keyboard from the game (I launched a vessel and EVA'd while watching my keyboard, nothing appeared to change). If the Logitech Hub is required, I don't think this will support Linux users. I'm happy to try anything else you throw my way, or any other specific instructions for installation!
  4. Hi, I'll give that a try. I'm using a 3rd party software to control the lighting currently, so I'll try both with and without that running to see when/if your code works.
  5. Hi, I've got a Corsair K95 Platinum, and I'm running GNU/Linux Ubuntu. Would I be able to help?
  6. Title says it all! I've been working on it for many months, including getting fingerprinted by my county to work in one of their public parks (yeesh!), but it's finally done! What did I do, you may ask? I (re)built an elevated model railway track (G scale) for a local outdoor public train museum! Just a simple square shape, replacing one that was _very_ weather-worn, but it looks pretty nice and I'm really proud of it .
  7. Kerbal Changelog v1.2.1 has been released for KSP 1.9.1. This version introduces styling in changelogs, see GitHub issue #6 for more information on how to utilize it! This version also fixes a bug found by @Corax where changelogs would be displayed when they weren't supposed to be. Thank you!
  8. It does work in 1.1.7. However, 1.2.0 included a large rewrite of the code base, and bug reports like these are vital to ensuring that the mod functions properly. If you could send me your KSP.log after running KCL 1.2.0, I would be able to sort out this problem for the rest of the community. Thank you!
  9. That would be a problem! Could you please follow the instructions in this thread? This will help get us sorted out in the shortest time possible. Thank you!
  10. In addition to the latest release, I have just figured out how to include some basic formatting in your changelog. Details can be found at https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html I will not be releasing this immediately, in order to include any style change requests for the in game changelog display. If no style requests come in, it will be released along with the requested .cfg->html/markdown converter also requested by zer0Kerbal.
  11. Kerbal Changelog has been updated to v1.2.0 to add subchanges and other features, including a rewrite of the entire backend of the mod. Thanks to @zer0Kerbal for his feature request! To modders: Changelogs _are_ backwards compatible (hence the version bump to 1.2.0 rather than 2.0.0). However, to utilize the new subchange feature, you must create your new changes in a different way, outlined in Issue #6, and (soon!) on this mod's GitHub wiki.
  12. While there is a way to achieve that with git (called 'squash merge', I believe), typically you have to enable that specifically for the merge request, and I think there's warnings also.
  13. Hi, and welcome to the forums! If you could share this picture with us, it might make it easier to identify the mod(s) in question. A picture speaks a thousand words, as the saying goes. There would be plenty of help if you were interested in making a mod for these parts, check out the Add-on Development subforum for more information!
  14. Quick status update: I'm currently working on rewriting KCL to be more extendable and stable, because at the moment it's a 300 line-long blob of stupidity, and then I'll add in the features that @zer0Kerbal is requesting on GitHub (https://github.com/BenjaminCronin/KerbalChangelog/issues/6). I'll hopefully have a release sometime in the next week or two, and if anyone has any more feature requests, I can take a look at those too!