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Benjamin Kerman

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Everything posted by Benjamin Kerman

  1. Disregarding Triop's post… Gap of _2_. Take that!
  2. This thread is locked guys. Locked as in O-P-E-N. Locked.
  3. You're going to need a 3d modeling software (blender, ect), an image processing package (gimp, photoshop), the correct Unity version, a basic text editor like Notepad++, and a lot of patience. I think the basic workflow is as follows: 1. Model the part in Blender 2. Create texture using Gimp/photoshop and put it on the model 3. Import model to Unity and run the KSPParttools on it 4. Create a config file using the text editor, following config files of similar parts to yours 5. Import into the game More specifics can be found on the various moding subforums here, and I am no expert in modeling…
  4. This is exactly what module manager does, and it hasn't been taken down yet!
  5. The Portal radio song! Listened to it for about 30 minutes on loop and I managed to only get the last few seconds stuck in my head
  6. I'm annoyed by my lack of motivation to work on a (hopefully public soon) project. Chalking it up to a lack of understanding of what I'm supposed to be accomplishing in this one phase, but I suppose I'll just have to power though it.
  7. 2477 Apparently this was something from the Muppets… who knew?
  8. You could maybe do some image editing, create a new image and try to implement a github-like default image generator…
  9. I don't know specifically about the kRPC API, but I am more speaking in general about what I would recommend doing. Querying the values at two different client times will give you the ∆t of the server between the two client times, which can determine if the server is running slower or faster than the client. Batching would _not_ be recommended, because that defeats the purpose of having the ∆t on the client side.
  10. Yes, you can query the server for it's time at t1c and then at t2c, the subtract them to get the ∆ts
  11. Yeah, what's wrong is that you're attempting to load a savegame without your new planet. You need to make a new save game, this warning is incredibly important because it helps give people the ability to know if their save game is going to get screwed because they removed a planet pack. It goes the other way also, so people can know if there's something changed at all about the bodies in their game. Please give the nessesary information and context next time you have a problem and want help.
  12. Sarbin said in one of his replies on the first page that it will work back to 1.2.
  13. Welcome to the modding community! Looks like a weird interesting first mod! Good luck on your future endeavors!
  14. What happens when you load the game? What goes wrong? Edit: Kopernicus, body, and KSP logs would also be helpful to those who know how to use them.
  15. The CS:GO theme song. I just started playing to hang out with friends, and it's actually fun except for the hackers...
  16. So it turns out percussive maintenance is the way to go sometimes. iPad had a problem where it wouldn't turn back on after turning off in any shape or form. Knock it on the front whilest holding the power button and it starts right up. Silly Apple...
  17. Open the main KSP folder and there will be a rather large file titled KSP.log, simply zip that into an archive and upload it to one of the numerous file hosting sites available (google drive, dropbox, ect...), and post the link to it here.
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