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Whisky Tango Foxtrot

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Everything posted by Whisky Tango Foxtrot

  1. My first interplanetary probe arrived at Duna, circularizing into a polar orbit and providing repeatable science experiments, surface scanning and communications to support future missions. My Moho probe (similarly equipped, but with more powerful communications) also arrived. I've also sent a probe to Eve, which both departed and arrived since my last posting here. After a few more technology unlocks, I was able to get my passenger SSTOs from my last campaign out of mothballs. I used it to send up some engineers to deploy the centrifuge on Kerbin Statio
  2. I've re-thought my return craft strategy. Originally I'd modified my existing return craft design to accommodate six people instead of four in order to leave room for a ground crew, but then I decided that in the event of an emergency evacuation I'm not going to want to have to send a transport craft to the surface, land on my base, send it back into orbit and then rendezvous with my station in order to send my crew back to Kerbin, so I settled on a two-craft strategy. They're similar in design, but while one is just meant to return to Kerbin from a station in orbit around the Mun or
  3. I launched an extension for my Mun base. I also sent a fuel/snacks transportation module and a fresh crew (in their own return ship.) It took a few attempts to land it since my light lifter module ended up not having enough thrust to slow it down from orbital speeds before impacting the Mun's surface, but once I brought my heavy lifter back from Minmus things went a lot more smoothly. It's got a central command hub, a greenhouse for Snack-production, a rover parking space and two extra ports for further expansion. I sent another one with essentially the same desig
  4. I sent my new lander design to Minmus. I just re-used the same craft configuration as the Mun lander, so it's also got a science module, Klaw adaptor, landing module and some extra fuel. After unlocking a few more nodes on the science tree I was able to build the mining base design that I'd created towards the end of my previous save. I never actually used this design very much on that save as I'd already sent different designs to nearly all of the minable planets and moons in the system by the time I came up with this one, but I'm looking forward to making more use of
  5. Having unlocked the most powerful relays, I built a probe for Moho. The double dishes are overkill just for maintaining communication between Moho and Kerbin, but I want Moho to function as a kind of communications hub for the entire Kerbol system, since its position close to the sun means that it's generally going to be in a good position to bounce signals between planets on opposite sides of their orbits. The actual transfer window is still a ways off, but this design has successfully achieved its intended orbit around Moho in F5F9 tests. I also sent a SENTINEL telescope on it
  6. I used my tug and lander to flip my Mun station tank around. With my Mun and Minmus labs still chugging away I was able to unlock some more science experiments, making it worthwhile to start launching science/scanning probes. First on Kerbin Then the Mun And finally Minmus. I started running low on snacks at my Mun station, so I decided to cycle the crew. I already had a crew-return module fuelled and supplied at the station, so I just had to load my Kerbals onto it and send it home. I sent the replacement crew up with some extra fuel to suppor
  7. I unlocked the 15G communication equipment, making interplanetary probes feasible, but it'll be a while before the next Duna or Eve transfer window opens, so I had to find something else to keep busy. First off, I redesigned my rescue craft. This one can hold two Kerbals (although I don't often use this functionality) and I don't have to worry about situations where the derelict doesn't have an EVA hatch. It also lets me dispose of the derelict while I do the rescue, so I don't have to worry about a bunch of junk cluttering up LKO. I also unlocked OKTO2 probe cores, so I fi
  8. I've been doing a lot of station-building lately, but first I decided that the current four-person crew of Mun Station was too much of a drain on resources, and a space station isn't going to be executing any fancy manoeuvres, so it was time to send Jeb back. I didn't have a return craft for him, but my Mun lander was of limited use now that I'd gathered some data from the surface to be analyzed in the station's lab, so I fuelled it up and sent it to Kerbin. Of course, the lander was designed for Mun landings, not for Kerbin re-entry, so most of it experienced Rapid Unplanned Disasse
  9. Making more progress in my new career save. Went to Minmus. The Minmus trip was the first time the mods I installed for this play-through really came into play, since that Mk1 Command Module doesn't have enough snacks on-board to keep Valentina fed for the whole trip to Minmus and back, so I had to put an extra container inside a service bay to keep her supplied. The mission went smoothly otherwise, though, and netted me enough science to build my first space station, which I sent to the Mun. My unfamiliarity with my newly-installed mods really reared its ugly hea
  10. Well, I'm back. Started a new career in 1.4.5. My last play-through was fully stock, but this time around I'm running a few mods, such as Planetary Base Systems, Flexible Docking Ports, Snacks and Stockalike Station Parts. The mods haven't really played much of a role yet, though, as I work through the early stages of the tech tree. Orbiting the Mun. Probing Minmus. Up to sending the first krewed landing mission to the Mun. (He made it home, by the way.) It's good to be back.
  11. The thing is, I want to move on to other games. I've got a big backlog built up because I wanted to stick with KSP until I'd finished my goals in career mode (planting a flag on every body and colonizing Laythe) and I'm pretty eager to start playing them. I'll probably come back to KSP eventually and try a modded career, but I've got other things to play in the meantime.
  12. And Alexander wept, for there were no worlds left to conquer. So that's engineer Lefty Kerman and pilot Tomner Kerman on the surface of Bop, the last solid body in the Kerbol system that had yet to be visited by Kerbals. I've now planted a flag on every planet and moon in the game. The only question now is whether I should begin my hiatus from KSP right away or wait until I've had my Eeloo ship execute its return burn before I move on to other games.
  13. That's a neat design but the purpose of these rovers is to have a mobile science probe that I can just leave on the surface of a body and that can be operated indefinitely without resupply after that. An ion engine would need regular shipments of Xenon gas, which would kind of defeat that point. Oh, and as a slight correction to my earlier post, I also don't have a rover on Laythe, since with it being mostly ocean it wouldn't be practical there. I've got a science plane there instead and a surface base where it can be refuelled.
  14. A lot of waiting. Timewarping ahead a day at a time, checking to see if there are any easy/interesting contracts available, transmitting data from my MPL and then loading new experiments into them, counting down the time until the experiments are all loaded and I can move my ships to the next parts of their missions. I did, however, manage to send a small shipment to Duna. That's a replacement power/comm strut for Duna Station (one of the solar panels on the existing one got destroyed; not sure how or when) and a science rover for Ike. Dropping the rover onto Ike's sur
  15. When I landed my rover on Vall yesterday I wanted to say that I now had a rover on every solid body in the Kerbol system, but then I realized that that really wasn't the case. I didn't have one on Gilly, for instance, but it wouldn't be practical to put one there due to its incredibly low gravity (I've got a spare mining lander with scientific instruments that I can put on Gilly's surface instead) but I also didn't have one on Ike or Eve. I had a stationary probe floating in one of Eve's oceans, but no wheeled rover on the surface, despite having one ready and waiting at Gilly station for ages
  16. I like to leave rovers with scientific instruments behind on whichever planets I visit so that I can continue to collect data even after I send my Kerbals home. The only exception being Laythe, where I have a jet (capable of refuelling at my surface outpost) instead.
  17. I dropped a rover on Vall. The actual landing took place at night so I didn't get any good screenshots, but here's the rover itself (basically the same design as my Duna rover, but with the atmosphere analyzer and solar panels removed and an RTG added.)
  18. I got the last of my Tylo data loaded onto my MPL, so now it's on to Vall. Not much to report here. Vall doesn't really represent any particular challenge to land on; it's just the Mun with a bit higher gravity. Still, that's one more landing completed. I'm going to do at least one more landing on Vall to drop a rover onto its surface, but after that the only remaining body without a set of Kerbal footprints will be Bop.
  19. GOG has to package everything with their own installer, which often results in updates being delayed by a few days.
  20. I've landed my Long-Term Habitation crew on Laythe. After posing for an arrival photo, mission commander Jebediah, engineer Shelely and scientists Hailo and Sidgas immediately took up their posts within LaythePort base. Their mission wasn't over, though. After taking a day to settle in, Jeb and Hailo boarded the base's Moth-class science plane and departed westward across the DeGrasse Sea. They landed on a large island south of the equator, nearly on the opposite side of the moon from LaythePort, on the near-side of the moon relative to Jool. After takin
  21. My relief crew arrived at Jool. They brought their own return/re-entry module, a rover for Vall, a habitation module to complete Foothold Station and a couple of adaptors for Laythe Station. With the new crew here, it's time to send the old crew home, but I don't want to send them home empty-handed. I've got an "Explore" contract going that requires that I land something on Laythe's surface and return it to Kerbin, so it's time to land my cargo SSTO for the first time. With the lifter module on LaythePort finally out of the way the upper docking klaws were at last clea
  22. I don't currently run any mods, but I'm extremely close to finishing my goals in my current career save and I don't want to risk having an update screw things up (like how the 1.3.1 update changed the effectiveness of radiators thereby preventing a lot of the stations and bases that I'd already launched from working properly.) I'm going to hold off on updating until I'm finished with this career, and then I plan on taking an extended break from KSP to whittle down a bit of my gaming backlog. I might come back to play a new career after that (with mods this time) but who knows when that'll be a
  23. A new shipment arrived at Jool. This one consists of a return module for my current crew, a fuel tank module to complete my Laythe station and a new, redesigned base for Laythe's surface. Installing the station module was fairly routine, so I then proceeded to land the new base on the surface. After hooking the mining module up to the existing Laythe docking assembly (where it replaced an earlier design that didn't have enough clearance for its drills to run properly) I de-orbited an additional module to complete the base. For this one, I bolted some wings to
  24. Explorer 2 arrived at Eeloo. She executed her capture burn with plenty of fuel to spare and docked with the fuel depot station placed in orbit around the dwarf on a previous (unmanned) mission. I considered delaying my landing until I was able to load all the data obtained from orbit into the ship's MPL, but I figured that processing that data would probably be faster if the scientists had that fifth star, so I stuck the orbital data into an ESU and sent the lander down with Bill and Jocia aboard. They landed safely on the surface, planted the customary flag and u
  25. I put a rover down on Minmus. With my interplanetary missions slowing down I was considering de-crewing my Minmus base instead of doing my next crew rotation, and I needed a way to continue to get science data from the surface. I landed it near my base so that I could easily refuel the lifter to send it back to orbit, but I didn't want to leave the rover there as I knew from experience that having two craft close together like that would make it very difficult to select targets while landing. Instead, I took it north to the location of my original Minmus mine, where it will
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