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dannyo862

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  1. Hi, I've just loaded up my saved game after not playing for a week - and a load of my ships and stations have not loaded because the magnetometer boom and gamma spec box are missing! Literally nothing has changed since I last played this. I've uninstalled and re-installed this but it still happens. But I can see the boom in my parts list (though the gamma experiment seems to be genuinely missing). It took me so much time and effort to build my stations etc. after already starting from scratch once for a different reason I REALLY do not want to lose all this. Is anyone having this same issue or does this sound familiar? Obviously more info may be needed which I can provide if someone wants it. Thanks in advance for any help!
  2. @FreeThinker I can see the branch and I'm actively using it - does the whole Mk1 to Mk5 in the radiator description not mean anything now then? There are no upgrades in there but after scouring the tree I found a radiator upgrade in Nanolathing oddly enough...
  3. Hi guys, been going out of my mind to try find how to upgrade my radiators to find there is supposed to be a tech in the Experimental Electrics node of the tech tree - I have the thermal generator one but nothing for radiators, it's nowhere! What am I missing? I really need these upgraded radiators! In fact, looking at the upgrades, I can't find most of them ... what's wrong?! Experimental Electrics Electric Generator: Brayton Turbine → KTEC Thermoelectric/Direct Conversion (better efficiency) Heat Radiator: Mo Li Heat Pipe → Graphene Radiator (better efficiency Fusion Power Nuclear Reactor: Solid Core Reactor → Gas Core Reactor (3x power output) Thermal Turbojet: Atmospheric Thermal Jet → Hybrid Thermal Rocket (Basic version can only work in atmosphere, Upgraded version can toggle over to internal fuel) Antimatter Power D-T Inertial Fusion Reactor → High-Q Inertial Fusion Reactor Ultra-High Energy Physics Antimatter Reactor: Solid/Liquid Core Reactor → Liquid/Plasma Core Reactor (3x power output) Plasma Thruster: Magnetoplasdynamic → Quantum Vacuum Plasma Thruster (uses no fuel)
  4. Hi guys, I'm having some problems with the mod I'm trying to get my head around and can't figure out if I am doing something wrong or if it is a bug. So far I've figured out a fair amount on my own but now I'm starting to play around with Nuclear Power generation. The first thing I am trying is the Molten Salt Reactor. This turns your U or Th fuel into Actinides as part of the process. If I follow the charts correctly, from the ISRU control you are supposed to be able to use the 'reprocess nuclear fuel' option to turn some of those Actinides back into U or Th and the rest into Depleted Fuel (which can then in turn be put in the Whirlijig reprocessor but I can't get that far). I set up a scenario on the launchpad in sandbox (but I want to use this in a career game I have running) to see how this worked but whenever I turn on the process, the actinides go down, I get a little depleted fuel (but no where near the amount I am expecting), a tonne of energy is used, but I get ZERO usable UF4 or Th (yes I have empty tanks outside the reactor but connected to the same structure, but they do not start to fill up). The reactor is shut down for this process. I figured out how to refuel it but can't remove the actinides from the reactor without this process and it seems a waste to simply let it all disappear without getting anything back from it. I can't figure out if I am missing something or if it is broken? Any help is appreciated :-) edit: 2nd question from a problem I've just discovered: the ISRU does not auto fill up tanks with Lqd H, O or N but seems to for everything else. I have 3 tanks on my base, each individually specific for Hydrogen, Oxygen, and Nitrogen (liquid forms) but the ISRU fills itself up then says no storage. There's no way I'm moving those resources manually 10 units at a time - am I doing something wrong? I originally thought it was because I was using a Hydrolox tank but even specific tanks do not work but my Lqd CO2 is filling up in the tank and the ISRU equally like I'd expect. Anyone else seen this? Edit: deleted above question as realised I was using the wrong ISRU refinery (was using IRSU, maybe from another mod (EL maybe) - whilst it is useful for other things I will use the proper I-E one for what I need in this case. Edit: Turns out that was not the problem either - it seems your spare tanks HAVE to be DIRECTLY connected to the refinery - base connections do not count. My Minmus base is connected together using KAS/KIS connector ports so I have a separate storage area for all my fuels etc but I'm going to have to re-do it to make it work like I want to
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