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Everything posted by 53miner53
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False @dundun92, I choose you!
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Banned for realizing your mistake
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Oh grate
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Rather compelling evidence you have there... I have to agree with you!
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I use nuke at 200km ASL! Electronics are fried!
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https://drive.google.com/open?id=1gto11-0gifYbrpZ1KNtD_sE_ZTSV1NHG
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When you can locate most of the controls from memory, without a keyboard
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Why do Kerbals hate the atmosphere? (Ba dum tssssssssssss)
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When your friends want someone to change the subject and tell you that if it’s about space, they’re going to be very annoyed, to say the least.
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Started working on “Columbia Heavy”. (A few days in one post) 1st launch: Columbia orbiter with LR launch stack, 170+t payload, 168t downmass attempted— made orbit easily, though 2 minutes for an ~80 m/s burn was a little ridiculous IMO. Landing failed badly since the downmass outweighed the orbiter by probably 70 tons. Crew was a little lucky to survive. Launch 2: LV-N+6 Puffs+2 mk3 monoprop tanks removed from orbiter, poodle+7200 tank added to orbiter, 194t launched, no downmass attempted—orbit was easy again, but same TWR issue, except being able to have the abort LF+O reserves in use for orbital maneuvering was a good moment for me. Shuttle was very stable during reentry, so slowing down was difficult at best. Overshot KSC by 1/8 of the planet, used SSMEs to boost to the next landmass and was able to land there without issue. Next launch: 1 3600 tank removed from front fuel reserves on orbiter, booster main engines reconfigured to have 13 Vectors in center+ 2 rings of 6 instead of mainsail in center and 1 ring of 8 vectors, heavier payload planned. Pic of payload release on mission 2
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What is your most facepalm-worthy moment regarding KSP?
53miner53 replied to MaverickSawyer's topic in KSP1 Discussion
Designed a new rover for playing around on Eve, but didn’t include an antenna. *facepalm* Sent a few relays to near Eve space to set up for the orbital insertion (mainly planning and fine tuning, luckily comnet settings allow partial control). Realized I forgot a decoupler for the final stage, so a lot closer on fuel than I thought, especially after a test to see if ion engines can cause explosive decoupling (they can’t). *facepalm 2* At least I thought about correcting it for the craft file so I won’t forget. -
What is your most facepalm-worthy moment regarding KSP?
53miner53 replied to MaverickSawyer's topic in KSP1 Discussion
Launched a shuttle with a reusable kermanned booster... but I forgot to check the CoL/CoM after extending it for more fuel, so way too stable. Barely made it on the runway, where I crashed it... with the cockpit surviving. As a side note, FMRS doesn’t like it if you crashland something with only the root part intact, so I had to try again. Decided the water was a better landing spot that time! Edit: facepalmed about the design flaw -
284: not knowing what to post when you are posting 285: demonstrating 286:
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7/10 looks cool, but not related to KSP. (Rate profile pic)
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What is the user above you known for?
53miner53 replied to UnionPacific1983WP's topic in Forum Games!
Known for a telescope in your profile picture -
If you find that you often have plenty extra fuel in your orbital stages, you can place a docking port instead of a decoupler and leave it for later, at the cost of only .01t as of 1.4, and before with no mass difference, though drag might be a concern.
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Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
That will depend on which version @Elon Kerman Jr is using, which I think was 1.4.1. Since I can’t figure out how to go back a version, Sorry about that. You do not need making history expansion. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@Elon Kerman Jr, have you finished your turn yet? -
Voyage - The Final Warning (Chapters 34-36 And Epilogues)
53miner53 replied to Ultimate Steve's topic in KSP1 Mission Reports
Why haven’t any of the characters thought of that? -
Voyage - The Final Warning (Chapters 34-36 And Epilogues)
53miner53 replied to Ultimate Steve's topic in KSP1 Mission Reports
Ethan’s probable reaction to this remark: My reaction to this remark: -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
You can have Mechjeb dock for you as long as you in some way remove the mechjeb part from the module when you are finished docking. -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
You can leave them in the gamedata, as long as the parts aren’t used on the station. It would not be possible because everyone would need it. I think that it uses the stock scanning parts, so those would work on the module, but using scansat scanning would not. You can launch that as a module -
Kommunity Space Station 1.4.1
53miner53 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Sure, I think at least some mods have updated. I’ll update the OP