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About maas1248

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    "Potatoe" Peddler

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  1. greetings and salutations. What are some suggestions to not have variable-geometry wings flopping about/maintain structural integrity when transitioning between geometry ? I'm using FAR 'Liebe' and IR for the variable geometry. cheers. maas
  2. What mod are these engines from? They clearly aren't stock, since their reheat color is blue in other pictures and not orange like the panther. cheers. maas
  3. Considering the expansion on this mod in the area of Russian/Soviet military tech and a few recent developments, I'd like to throw in a recommendation for a Kh-47M2 (Kinzhal) addition. cheers. maas
  4. Hi, While puttering around the forums a few days ago I found a mod that adds some cockpits modeled after the F-35 and Su-57, and also added a Su-57-esque internal weapon bay. I closed the tab and can't find it again. Any help as to what or where it is? Cheers. Maas
  5. How good are leading edge control surfaces at improving maneuverability? If they are, what's the best control scheme for their use on a air-superiority fighter? cheers, Maas
  6. What are the most effective ways of decreasing takeoff speed when already using flaps? Are slats the next step, or are there other options out there? Also, is reducing wing sweep a viable way to reduce it? cheers. Maas
  7. This thread better not steal my calcium! cheers.
  8. So... rocket motors are fair game? cheers Maas
  9. I have done this before, but still to marginal effect. I guess I'll just keep lowering those values until it works in a satisfactory fashion. cheers maas1248
  10. I am not using any mods that modify or replace the stock aero model. Also, I seem to have the same problem with the small bay. I'm probably just complaining because I can't get my F-22 look-a-like to supercruise because of it. Thanks anyways, maas1248
  11. Just a quick question, How should I go about reducing drag on the large weapon bay? Most of my designs using this part are having half of their drag coming directly from this part. cheers, maas1248
  12. For me, definitely the Mikoyan Gurevich Mig-35 (Ето Россиа?) And to balance the bias, Lockheed-Martin F-22 Cheers.
  13. The modern medium superstructure parts have their attachment nodes near the base, however the Malfunc VLS portion for the same superstructure form factor has its nodes near the centreline, which is mostly what I am referring to (I also found a lack of suitable missiles for the others!). However, the hull parts of the Malfunc VLS for the medium modern parts works fine. Otherwise, a nice mod (despite some minor kraken attacks) and I like the small internal spaces on the DG10K superstructure parts (ammo racks, anyone?). cheers, and thanks!
  14. Just a few questions, Why are the attachment nodes on the VLS superstructures misaligned from the normal superstructure nodes? and What kind of missile (and if not vanilla BDA, what add-on?) were the VLS parts designed for? cheers.
  15. It is possible that you also have a dedicated GPU other than the Iris, as the Iris is integrated in the GPU. For example, I use a late 2013 MacBook Pro with Retina, and it has both an Iris and a Nvidia GForce 640 (or something like that). But typically the machine stats provided do not show this dedicated GPU. But no matter what you still should be able to run KSP fine. cheers.