HypersonicPlaneGAMe
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Minmus and Back
HypersonicPlaneGAMe replied to HypersonicPlaneGAMe's topic in KSP1 Challenges & Mission ideas
23.8 Points -
Minmus and Back
HypersonicPlaneGAMe replied to HypersonicPlaneGAMe's topic in KSP1 Challenges & Mission ideas
How much fuel was that? -
Minmus and Back
HypersonicPlaneGAMe replied to HypersonicPlaneGAMe's topic in KSP1 Challenges & Mission ideas
Yeah, I was planning on doing something like that. 38.7 Points -
Minmus and Back
HypersonicPlaneGAMe replied to HypersonicPlaneGAMe's topic in KSP1 Challenges & Mission ideas
The smallest amount of fuel means i will give points to whoever does it with the smallest amount of fuel. Challenge ends last day of this month. -
Minmus and Back
HypersonicPlaneGAMe replied to HypersonicPlaneGAMe's topic in KSP1 Challenges & Mission ideas
Sure -
This Challenge is to see who can get to Minmus and back in the fastest time with the smallest amount of fuel. Rules are as follows 1. You may only use unmodded engines, but as for stock engines: All fair play 2. You may only use engines that have been on the craft since launch (I.E. No planting a booster on Minmus and using it to get an extra boost of speed) 3. You must land on Minmus. 4.Time is based on the Kerbal clock in the upper left- hand corner (not time irl) 5. You may refuel, but only in orbit. 6. Flight must be manned. 7. You may use space guns, as long as no mods are present. 8. SRB may only be used for launch. (From Minmus, or Kerbin) 9. No F12, of course. 10. Only aerodynamic and visual mods are permitted. (Aerodynamics MUST still exist) Post your times below, as well as a link to your run (Or PM me the link just in case). Have a fun (and hopefully casualty- free) flight! Points are on an Amount of fuel/ Time (Hours[6/ Kerbin Day])plus another factor at my discretion. Lowest Score wins.
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Anyone know if having a Fuel train for a refuel operation on Minmus would be a good idea? Like for refueling large ships that landed a bit away from the Mining rig? I usually have a small rover, but i mean Like an interplanetary fuel tank to get refueled (Big orange one). I thought of having several big white ones in a modular system (One tank with doking ports on both ends), but I'm open to ideas.
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KSP Console
HypersonicPlaneGAMe replied to HypersonicPlaneGAMe's topic in KSP1 Suggestions & Development Discussion
I need the Frame Rate for night time dockings/ landings, because it drops when i use lights; but thanks for your help! -
KSP Console
HypersonicPlaneGAMe replied to HypersonicPlaneGAMe's topic in KSP1 Suggestions & Development Discussion
I have the demo on pc, but my computer can only run relatively small builds at 20 fps. when i start nearing 100 parts, the frame rate drops. It controls much nicer, though. -
KSP Console
HypersonicPlaneGAMe replied to HypersonicPlaneGAMe's topic in KSP1 Suggestions & Development Discussion
Yeah, i wasn't entitled to the refund(Policy is 2 weeks after first play) and i didnt bother to look at the updates. Thanks, this lets me still play the game that feeds my space nerdiness! -
Is there a patch update planned for the console edition of KSP? If not could you please tell me how to get a refund. I love the game, but when it crashes and corrupts all you're data, it makes it impossible to play. I will certainly consider repurchasing it after this is fixed. Thanks.
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I bought KSP on the PS4 last year and have been waiting for an update to fix the problems it has with crashing, but it hasnt come yet. So i was wondering how to contact squad for a refund if they don't have a patch update scheduled. The reason this is in suggestions and development discussion is because I'm suggesting they develop the console edition further.
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Console Building Controls
HypersonicPlaneGAMe replied to HypersonicPlaneGAMe's topic in KSP1 Gameplay Questions and Tutorials
Thanks that really made rocket building easier and possible.