Mephisto81

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About Mephisto81

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  1. A under 3t to orbit SSTO: XS-05 Mighty Flea https://kerbalx.com/Mephisto/XS-05-Mighty-Flea-3t-Micro-SSTO Mephisto. ( Rollin', rollin', rollin', ... raw-hide... )
  2. XS-05 Mighty Flea 3t Micro-SSTO Link to KerbalX: https://kerbalx.com/Mephisto/XS-05-Mighty-Flea-3t-Micro-SSTO 3t to orbit in a single stage. Kerbal included. No science experiments, no shenanigans. Take off: Activate Junos (AG1). Liftoff and and gradually transition into level flight. Stay below 1km ASL whilst doing your speedrun. The Junos can accelerate to 700 m/s. Start your climb and activate both Spark engines. Try to do an efficient climb, where you gain as much velocity as possible for an apoapsis of just above 70km . If flown correctly, you can reach orbit with about 100 m/s left. Deorbit: Just point retrograde and fire the engines so that periapsis comes below 55km. Orient craft radial out for maximum drag. Landing: This is the tricky part. As the craft has no parachutes or landing gears, you have to land unpowered in water. Obviously, you want to land as slow as possible. around 40 m/s landing speed with a veeeery gentle touchdown worked. Alternatively, use the ejection seat ("Abort") and the parachute of your Kerbal. Warranty void if done so. XS-04 All-Seeing Eye Relay / Ressource Scanner Satellite Link to KerbalX: https://kerbalx.com/Mephisto/XS-04-All-Seeing-Eye The latest excrements in ore surveillance technology. Also knows your bad habbits and browser history. Comes equipped with ressource scanners, regular and relay antennas as well as repeateable science experiments. Powered by "a excrementsload of batteries and some spare ion engines", as the designers at the Kerbal Space Center put so eloquently. Comes with solar panels. Has roughly 15.000 m/s dV with ion engines, so evading it by moving to Dres or Eeloo seems kind of futile. Better use that incognito mode in your browser more often....
  3. XR-14 Icarus Eve Ascent Vehicle The Icarus uses a helicopter stage to lift a rocket up to 20km above sea level on Eve. This reduces weight requirements drastically, as a 16t ascent stage is sufficient to reach orbit, helicpoter stage included. Thanks to Brikoleur for the helicopter guide! Link to craft: https://kerbalx.com/Mephisto/XR-14-Icarus-Eve-Ascent-Vehicle -Mephisto- [Up, up and away...]
  4. Do I understand the 3x correctly, in that you have 9.81 m/s² gravity, just like in stock, but the sizes of planet and atmosphere are bigger, resulting in a higher dV needed? And if so, how much dV do you need to make orbit in your game?
  5. Fits in the 2.5m Service bay of this craft: https://kerbalx.com/Mephisto/XR-01b-Brahe-Moon-Truck https://kerbalx.com/Mephisto/XR-02-Ranger-XR-04-Agamemnon-SSTA-and-Eve-Lander Mephisto. (Rollin', rollin', rollin', ... raw-hide...)
  6. Dolphin Mk V Mini SSTO 3.87t with Kerbal, 3.757 m/s dV (vac), 150 m/s dV in a 70x70km orbit. https://kerbalx.com/Mephisto/Dolphin-Mk-V No landing gear or parachutes. Lands after a glide phase via suicide burn. No solar panels or RTG, battery only. Can work far out in the solar system as well. Basic science experiments and an experiment storage unit. Mephisto. (Rarely flown, only crashed once.) (and yes, I watched too many videos from Bradley W. and Turbo Pumped lately...)
  7. Dolphin Mk V Mini SSTO https://kerbalx.com/Mephisto/Dolphin-Mk-V Dolphin Mk V 3.87t with Kerbal 3.757 m/s dV (vac) The newest solution for space aficionados on a tight budget. For only 22.978 Kerbucks, you can reach orbit around Kerbin and conduct a number of science experiments. The docking port at the end allows you to carry the dolphin on larger craft as a small lander or dinghy. Take off Use the reaction wheel to get into an upright position under any circumstances. The strong reaction wheel allows the craft to function whithout landing gears. Three sparks power the small craft. Take off like a regular rocket. The margins are a bit tight, but you can reach orbit with 150 m/s dV left. Reentry and landing Burn retrograde until your periapsis is at around 35km. Pitch 45 degrees up and gently reenter. Despite having no wings, the Dolphin can glide somehow. Try to reduce speed as much as possible and glide like an aeroplane. when you are 200 meters above ground, you should pitch up and get your speed to 80 m/s or below. Hit retrograde, pretend that you are a Falcon rocket and do a suicide burn with the three sparks. This maneuver safes a parachute and cost you only about 100 m/s dV, when done correctly. Known issues Fairings can be a bit buggy. Sometimes, the Kerbal gets stuck in the fairing upon leaving the command seat. Did not yet happen with this craft yet, but is possible. Just in case, try to quicksafe before leaving command seats. Mephisto. (Craft might be inspired by the who-has-the-smallest-contest currently going on between Turbo Pumped und Bradley Whistance.)
  8. Kerbalx link to the XR-08 Behemoth: https://kerbalx.com/Mephisto/XR-08-Behemoth And the XR-08 Behemoth with a space station in the cargo hold: https://kerbalx.com/Mephisto/XR-08-Behemoth-with-Station
  9. After having installed Outer Planets mod for 1.4.5 and finally found out, how to modify the Ultimate Challenge Contract for OPM, I still needed some inspiration for a voyage of that magnitude. Luckily, a distress signal came in.... Mini Ozymandias lost in space - Ranger to the rescue! The new XR-08 Behemoth delivers a brand new Space Station after refueling on Minmus. The Behemoth is my new multi-mission cruiser, designed to bring payloads of up to 60t into orbit or deliver a 10t payload to the surface of Tylo and back. Behemoth on a Mun flyby. In the cargo bay is a space station for a contract. Delivery into Duna orbit successful. Delivery of next modules. A Relay Module has been assembled for the Duna Station. Duna Station is now a fully operational battle station! Ups, wrong movie. Again. ... Duna Station is now a fully operational space station. Scanning and research are started. But what is this? The new Antennas receive a distress signal from the outer planets... There is a ship near Urlum! It is sending support requests... It looks strangely familiar... but smaller... It seems that Scott and Matt Kerman are stranded in space without fuel to come home... The Mini-Ozymandias has brought them far, now someone has to bring them home! The XR-06 Ranger Mk III has returned previously from a Grand Tour. After having visited all stock planets and moons, it is being refurbished and upgraded for the rescue mission. The Ranger Mk IV has now room for six Kerbals! All set and clear in the hangar. The ground crew is taking the final inspections. XR-06 Ranger Mk IV is now ready for a conquest of the outer planets. And to rescue 2 stranded Kerbals from the orbit of Urlum... Engines are lit, ready for takeoff. We will return after a short break. Will the Ranger and its crew reach Sarnus, Urlum, Neidon and Plock? How many centuries will the crew of the Mini Ozzy have to wait for its rescue? Will they return safely or fall victim to the Kraken? Stay tuned and fly safe... Mephisto. (Was watching too many KSP videos on Youtube, apparently...)
  10. Hm, I got the same error in Kerbal Engineer. Was able to replicate it: As soon as there was more liquid fuel for the skiff, than the oxidiser could use, KER would show an error.
  11. Time to build a little bigger again. My last Grand Tour vessel had an empty weight of 62 t, Eve lander included. But somehow, building a bit bigger is also interesting. WIP for a Tylo-Capable SSTO, which can bring some tons of payload to Tylo and up again. Weight should be between 300t - 400t, preferably on the lower end of the scale. This iteration was a bit front heavy and did not have enough dV for Tylo landings. Next one is Tylo capable, but the design still needs some works. Tested for 30t to LKO and Minmus with room to spare. Should be able to bring 10t payload to Tylo and up again. In each of the forward fairings is a Mk2 Command Pod for 2 Kerbals and 4 inflatable airlocks for a total of 12 Krew for a cost of roughly 5 tons. We'll see, how it turns out. Mephisto. (Drag is king. But who are those drag queens?)
  12. Ah crap. Could have attempted this a couple of days ago during my visit to Jool. Athough even the try of an aerocapture on Laythe went horribly wrong....
  13. Finally. Just landed on Kerbin after 24 years and 396 days mission time. Here is a link to my Google Drive folder, where all the pictures are: https://drive.google.com/open?id=1efhutoOddlttCYj3g4Qgogm6_lChwrej This was my vessel: https://kerbalx.com/Mephisto/XR-06-Ranger-Mk-III-Grand-Tour-with-Javelin-Eve-Lander For the KerbalX Version, Mechjeb and Kerbal Engineer parts have been removed. The following mods were installed: - Mechjeb - Kerbal Engineer Redux - Trajectories - Jettison fuel - RCS Build Aid - Environmental Visual Enhancements KSP Version 1.4.4 and 1.4.5. Luckily, the update did not brake any saves this time. Making History DLC also installed. I tried to keep my playing time at somewhat reasonable times. I did not make great use of aerobrakings, gravity assists or splitting burns to get most of Mr. Oberth. Rather, I used a brute force approach, oftentimes waiting for an optimal trasnfer window, but the next best withhin the delta V budget of my craft. With this approach, I managed to land on Kerbin in under 25 years mission time. For voyage planning, I used the route by Kergarin in his "Planting flags everywhere" videos, although I started from an existing save game on year 2, day 121 with an unfueled craft on the runway. Flying the mission took me from July, 25th, till today. Planning and craft design started some months ago. There where some times, where I had to reload: landing on the Mun on spot without ore. Getting the flying and landing on Laythe right. Landing on Tylo. Timing the suicide burn right took me about ten reloads. And after Tylo, I had to be really careful with my Pol landings, because I was running out of fuel. Took some quickloads to get the Pol part right. Apart from that, the rest was relatively easy to fly. Mission Log: KSP Grand Tour Ranger MK III Grand Tour Mission Goals Land on every planet and moon (except Kerbol and Jool) Plant a flag Collect science Vessel: XR-06 Ranger Mk III “Grand Tour”with Javelin Eve Lander Crew: 2 Pilots, 1 Engineer, 1 Scientist Voyage Plan - Kerbin: start empty on runway, refuel, take-off to low Kerbin orbit, transfer to Minmus o Minmus: vertical landing, refuel, transfer to Eve system - Eve: capture into elliptical orbit, transfer to Gilly o Gilly: refuel Ranger and Javelin Eve Lander, collect science and plant flag, transfer to low Eve orbit o Eve: transfer crew to and decouple Javelin. Descent to Eve surface, plant flag, collect science, ascent to low Eve orbit again. Rendezvous third stage of Javelin, the Tycho space sledge, with Ranger Mk III in low eve orbit. Transfer to Gilly o Gilly: refuel again, transfer to Moho - Moho: vertical rocket landing, flag, science, refuel, ascent. Transfer to Kerbin for Mun landing - Kerbin: capture into elliptical orbit, get Mun encounter o Mun: land on Mun with no fuel left. Discover that lowlands contain no ore at landing site. Reload. vertical rocket landing at another location, flag, science, refuel, ascent. Transfer to Duna - Duna: botch capture burn into elliptical orbit. Periapsis got too low. Emergency direct landing on Duna as parachute assisted rocket landing. Plant flag, collect science, refuel and take-off. Transfer to Ike. o Ike: vertical rocket landing. Science, flag, refuel. Transfer to Eeloo. - Eeloo: vertical rocket landing, science, refuel, flag. Do a group photo with all Kerbals at the outermost part of the voyage. Transfer to Jool. - Jool: capture into elliptical orbit, get an encounter with Laythe. o Laythe: attempt aerocapture at Laythe. Rapid unplanned disassembly ensues. Reolad and do a regular capture burn. Kerbals more happy when untoasted. Aerobrake into Laythe descent. Try to fly as plane in Laythe’s thin atmosphere. Stall. Tweak control surfaces. Regain control and continue flight. Find a nice landing spot. Pitch accidentally up at 600 m/s, slowing the craft down to 150 m/s. All crew lost consciousness due to g forces. Stall and drop. Pilot regains her wits, craft gets controllable again. Continue landing as plane with parachutes for slowing down. Refuel, science, flag. The usual. Take off from the southern hemisphere and get as a spaceplane with rapiers into low orbit. Transfer to Vall. o Vall: rocket landing. Flag, science, refuel. Attempt to drive to another biome. Crash and reload. Take off to another biome. Collect science from 3 different biomes on Vall. Take off and transfer to Pol. o Pol: Nothing special here. Land, plant flag, collect science, refuel, take off again. Fuel loadout has to be estimated precisely for Tylo. Oxidiser tanks are full, Liquid fuel should suffice to get into Tylo low orbit and use Nerv as assist to Skiffs and Rapiers for Tylo landing. Transfer to Tylo. o Tylo: the stand-up guy child of planets. No atmosphere, but 0.8g gravity. Doing the landing from a 22km low orbit. Quick save 800m above ground. Took some reloads to do the last part of the suicide burn precisely for a landing. Craft topples over and lands on the gears. Everything is okay, apart from difficulties at the next take-off from a horizontal position. Do one more reload. Perfect landing on the next attempt. Flag a plant, science some collects, etc. Refuel and take off. Transfer to Bop. o Bop: Landing on literally the last drop. Discover that the last drop of fuel is somehow not accessible by the Nervs. Do a last second fuel transfer into the main tank. Land. Science, flag, refuel. Spend some time with finding a proper window to Dres, which will not take 20 years. Found one with roughly 3000 m/s dV for departure and insertion burn, departure in a few days and only a couple of years in transit. Next stop, Dres. o Dres: Dres. What a lovely planet. Capture after a long burn. As science was collected, one message made me aware of the canyon on Dres. Landed first at the most easy spot, refueled, planted a flag on Dres. Did a quick hop to canyon vicinity. Perfect opportunity to get the Tycho Space sledge out of the garage. Anuki went with the sledge to the bottom of the canyon. Another flag, and some science here as well. Returning the sledge into the garage was difficult with an upright Ranger. Relocating Ranger into horizontal mode, sliding with Tycho under it and lifting it up into the garage. Worked perfectly. All planets and moons have been visited now. Next stop Kerbin for the final return to KSC. Was doing a more dV-intensive transfer in order to save some time. o Kerbin: almost at home. Capture burn and transfer into a low orbit was successful. Stalled shortly after reentry, but recovery was no problem. Landed at the KSC without bigger problems. Mission Time: 24 years, 396 days. All Kerbals returned alive. Mephisto. (And down, down we go... )